Added:
- Added better line of sight checks to ai casting magic, this should improve TC guards behavior a bit.
- Added stats for damaging another faction member. These can be found in the /stats window. Faction damage Exuul, Faction damage Impos and Faction damage Regalis.
- Added four more common fish species Ai.
- Added a new aggressive fish species that roams certain waters.
- Added a Utility vendor to the Jungle Camp.
- You can now set vendor taxes in towns that your guild controls. To do this simply talk to your town magistrate. Taxes will be collected and sent to your guilds treasury. You can see how much taxes you have earned from a controlled town in the economist under "Controlled Town Taxes" Players can see how much taxes they need to pay by talking to the town magistrate and when adding items to the vendors sell window.
- You should now get a message when your magic reflect spell triggers.
Changes:
- All guilded structures will now show the name of the owning guild under their display name.
- Increased range checks when placing territory control towers, this means that the tower will need more flat ground to be placed.
- If you login a F2P account making it your activated F2P account for that day and then sub that account and login again it will now be removed as your daily activated F2P and you can login another F2P account.
Fixes:
- Swinging weapons longer than 4 meters from a mount now also adds a stamina penalty.
- Fixed issue where splitting a stack while extracting gave you the "this is not a valid workbench"
- Fixed issue where control towers would report that they grew when they didn't.
- Fixed issue where taking towns at times could be impossible due to the town setting itself as "uncontrollable" due to timing issue in the server-boot.
- Weapons can no longer lose less than 0 durability.
- Weapons that have durability above their max durability will now reset that durability when used.