Here is a list of what has changed the past days:
Changes:
- Removed the flagging restrictions when joining a faction.
- You no longer lose reputation if you get hit by a faction opponent and have 0 or less reputation..
- You will now lose reputation when healing a member in a opposing faction.
- You will now lose 10 rep for snooping a member of your own faction.
- You will now lose 100 rep for stealing or trying to steal from a member of your own faction.
- You no longer get murdercounts from killing NPCS that are in a faction if you are in a faction.
Fixes:
- Fixed a possible glitch that could cause you to leave a faction even if you where not in a faction when hitting a player.
- Fixed a glitch in the flagging for guild flags and factions that caused all kinds of flagging issues.
- Fixed an issue where Mercenary guards attacked allied pets.