Post any feedback about the update here:
https://steamcommunity.com/app/299740/discussions/0/1842440600606663051/
Modding Support
- This version introduces the first iteration of modding support for Miscreated! Please send us any/all feedback related to modding via the Miscreated Discord in the #modding channel
- Modding is only supported on self-hosted servers To enabled mods on your server, in the hosting.cfg file, add a line for steam_ugc and assign it a comma separated list of Steam workshop items to install Ex.: steam_ugc=workshipid1,workshopid2, workshopid3
- Some forms of mods are not fully supported in the initial release - entire levels, workshop collections, and dependent mods
- When a player connects to a server that requires mods, the mods will automatically be installed via the Steam Workshop
- Extension mod support to all spawner and weather lua scripts
Game
- Disabled verbose logging of all skins in the log files
- Allow throwing of some items that can now stack (Rocks)
- Fixed throwing of items so the throw action can no longer be spammed quickly
- The g_idleKickTime server variable will now work correctly to kick inactive players
- Optimizations related to saving out players to the database after they disconnect
- Fixed damage to DWS objects caused by new ammo types introduced in version 1.0
- Bleeds levels and poison are now saved in the database and restored upon login
- Display a message when an item can't be moved to another item or slot for any reason
- If an item has items inside of it on the ground the name will now be prepended with [+]
- Added football pads to leather repair kit
- Fixed the stats on clothing when clothing is hit or repaired
- Tweak environment temperature handling, separate heating and warmth and limit the ranges - prevents too fast overheating from cooking and too many temperature sources around
- Replaced non-usable water barrels with no-lid versions
- Fixed static duplicated door in new warehouse (couldn't be opened)
- Removed ability to connect power to large power boxes (only small ones are used on houses)
- Optimized the "bunker cave"
- Clarified the !ping chat command result
- Workaround for Windows 10 1809 new GPU performance handling and for NVIDIA profile choosing a suboptimal default
- Workaround for the case of spawning in ocean (you won't drown anymore and will be automatically disconnected)
Weather
- Added weather danger level (and wm_dangerScale 0.0-5.0 (default 1.0)) can be used to reduce fancy/dangerous weather patterns (and prevent too many patterns after each other)
- Fixed snow outro transition now so it doesn't instantly reset ground snow in some cases
- Reduce amount of snow patterns
Crafting
- Items crafted using the crafting window will now have full health
Items
- Increased chance for the map to spawn (in case someone loses their starter map and needs one)
- Converted Rocks into a throwable item which can be used to distract AI/players
- Removed the light glow on the Survivotron
- All chemlights now have a max stack size of 10
- Rocks now have a max stack size of 5
- Increased the distance rocks can be thrown (press and hold the throw key for up to 1 second to maximize throw distance)
Vehicles
- Quad bike skins added
AI
- Don't tell AI the position of the player shooting surfaces near to the AI - direct hits and unsilenced gun fire will still alert AI to player's location
- Fixed AI stimulus (receiving players position) for Molotovs Improvement to help reduce AI spawning on roofs/trees
Map
- Fixed some floating forest debris
- Fixed LOD setting on some trees
- Add some props to bathrooms that were almost empty
- Fixed an unreachable bee hive
- Various fixes to some of the residential buildings
- Added floor to bottom of elevator shaft in Woodhaven bunker
UI
- Decrease fade in/out effects time when respawning
Audio
- Revised some weapon related sound effects
- Added pistol slide sound effects
Animations
- Added remaining first select animations for firing weapons
- Added remaining dry reload setups
Textures/Models
- Fixed physics proxy on a cliff wall asset to help prevent players hiding inside of it
- Adjusted physics proxy on bollards
- Adjusted Radio Tower fence physics proxy thickness to allow bullets to travel through it
- Adjusted Oil Tanker floor proxies to sit level with the surface to reduce item spawner floating
- Fixed broken physics proxy on the camping chair