Game
- Removed the Halloween/Christmas seasonal items so they no longer spawn
- Update the Wwise audio engine - please give us ANY feedback of unexpected audio issues - including if the screeching still happens
- Removed unused textures from DDSTextures2.pak file (850MB -> 250MB) to reduce install size
- Adjustment to base/DWS syncing to clients - should reduce the cases of being stuck after respawning
- Decreased poison/radiation/torpidity screen visual effects
- Decontamination shower should only remove radiation - no longer heals the player as well
- Reduced the "epic" spawner used in bunkers and a couple of other areas on the map
- Potential fixes for some physics related crashes
- Disable physicalization on boids (birds, etc.) so the surface area errors won't appear
Items
- Fixed spelling of Cooked Snap Peas
- Added ironsight kit item for the AT-15 and the Tactical shotgun
- Don't display the mannequin arm on a player's back
- Thatch added (can be harvested from some bushes)
- Craftable Fire Drill added (can be used as a replacement for Matches and Lighter)
- Update display name and description for Vertical Foregrip
- Decrease mass of rope from 0.3kg to 0.1kg
- Clarified which 7.62 rounds are used in the different 7.62 magazines
- Removed harvest ability from Machete
- Add glow to shotgun ironsight tritium mesh
- Put P350 magazine into its own location category, otherwise mixes with the 357 revolver
Base Building
- Fixed missing damage multipliers for the plot sign
- Decreased weight of Amalgamated kiosk to 250kg for better towing
- Added more tolerance when checking parts on the server to help reduce some of the cannot be placed here messages
- Increased the location precision when saving parts to the central database to reduce parts moving slightly after a server restart
Vehicles
- Disable physics reaction from players standing on boat
AI
- Remove blood pool from Brute death event
Map
- Fixed sound issue with exit door on Brightmoor bunker
- Fixed a few floating item spawn locations
- Fixed some doors and other minor issues based on feedback
- Improved supermarket rain occluder setup
- Fixed area where players could prone under a building
- Removed the need to prone in a section in Brightmoor bunker, it caused issues and frustration
- Delete/replace unoptimized test rock mesh used a few times in Sultan
UI
- Fixed several spelling, grammar, and readability issues with the UI hints
- Changed date in the start screens to be 2019
Animations
- AK74U, AKM, AT15, Bulldog, P90, Storm, AUMP - slight IK change to lowered crouch, lowered stand, and stand sprint
- Remaining dry reloads added for firing weapons
- Fixed standing and crouching select animations for all rifles
- Fixed first select animations so arms don't pass behind player when looking down
- Weaponposes altered for AT15, and Tactical 870 shotgun to support rear ironsight kit
- Fixed some foregrip weaponpose animation errors
- Unique fire animation for Bulldog added
- Changed attachment layers for magazines during reloading to stop the magazine occasionally appearing at the end of the weapon on the first frame
Textures/Models
- Many optimizations to various textures and materials
- LODs added for smoke grenade traps
- Disable Lights on scope glass material so players can use headlamps at the same time
- Tweaked Hunting scope to lessen artifacts, increase tex resolution
1.0.1 Feedback thread: https://steamcommunity.com/app/299740/discussions/0/1742232339924489791/