Overview
- This update has a lot of Quality of Life (QoL) improvements in it - many of them are based on player's feedback
- It also has a lot of new changes to the crafting, base building, and vehicle systems
- Before providing feedback on the changes, please test them in game and then provide feedback on the Miscreated Discord server
- Over time, we will add/remove/tweak features as needed to improve the gameplay of Miscreated
- Some of these changes are to explore a faster gameplay style that balances the crafting and raiding mechanics
- While some of the changes may appear small on the surface, they introduce a lot of new gameplay opportunities
Localization
- A lot of the fundamental changes have now been completed to localize Miscreated in other languages
- The game has already been partially translated into some languages by the community - thank you to all those that have helped so far!
- Most of the UI, except the Main Menu, can now be fully localized, as well as all of the item names, descriptions, action menus, and in-game messages
- To test out the changes for a language set g_language= (french|german|portuguese|russian|spanish) Ex. g_language=french in a created file named user.cfg in your root Miscreated Steam intall folder
Modding
- 12 placeholder vehicle names have been added that modders can use to add new vehicles, so they don't have to replace existing vehicles
Game
- When a DWS or base door is opened/closed the action menu will refresh to show the correct actions
- Fixed issue with exploding items on the ground not causing damage or having any physics forces generated
- A message is now displayed when a player consumes most harmful items - be sure to inspect items before consuming them
- Added another game.log log file entry when a player gets disconnected to help troubleshoot potential issues
- Filter out any item context menu actions that cannot be used on the player's target
- Harvesting from rocks now has a chance to return the new Pyrite item
- Possible FPS improvement for some systems because of a system timer optimization
Vehicles
- Bicycles and Dirtbikes will no longer spawn in the game, but are left in the game files in case modders want to re-enable them
- All Bicycle and Dirtbike spawn points will now spawn Quadbikes
- If you already have a Bicycle or Dirtbike in game it will still remain until it gets destroyed or is removed from not being used
- Bicycles and Dirtbikes were removed due to the stability issues they caused with the CryEngine physics system - caused too many crashes and anomalies
- All Quadbikes, Tractors, and Jetskis will despawn after not being used for six hours
- With the Quadbike changes it should be a lot easier to find Quadbikes to use now - 19 are now in the game to be used
- Vehicles that have general inventory slots now have a maximum of 5 inventory slots (reduced from 10)
Items
- Added craftable Furnace for bases - can smelt and cook items - has generic 10 slot persistent inventory
- Added craftable Fireplace for bases - can smelt and cook items - has generic 10 slot persistent inventory
- Added craftable Workbench for bases - must be used to craft some of the new recipes
- Added craftable Metal Shelf for bases
- Added craftable Rugs for bases
- Added craftable Flag poles (many flag variations) for bases
- Added craftable Bed for bases
- Added Iron Ingot
- Added Charcoal
- Added Sulphur
- Added Gunpowder
- Added BioFuel
- Added Pyrite
- Added Weapons Ranged 1, 2, and 3 crafting guides
- Added Explosives 1 and 2 crafting guides
- Most base building parts can now be stacked in the inventory and have had their weight reduced
- Increased the stack size for some crafting components
Crafting
- The Crafting tab will now show all recipes in the game
- Any recipes you do not know will be grayed out and it will inform you what you need to craft that item
- Some recipes also require the player to use the new Workbench base building part in order to be crafted
- Many items have had their crafting times reduced
- Removed Nails requirement from the Plotsign recipe
- Adjusted Pipebomb crafting recipe to use Gunpowder instead of shotgun shells
- Adjusted Sheet Metal to be craftable from Iron Ingots
- Adjusted C4 crafting recipe to require more C4 bricks since it can now be crafted
- Added recipe to craft a Metal Pipe
- Added recipe to craft Nails
- Added recipes to craft the new Bed, Furnace, Fireplace, Workbench, Shelf, Rugs, and Flag poles base building parts
- Added recipe to craft BioFuel
- Players can get Iron Ingots by smelting Scrap Metal in the Furnace
- Players can get Sulphur by smelting Pyrite in the Furnace
- Players can get Charcoal by burning wood in the Furnace
- Players can now craft several craftable weapons
- Players can now craft Gunpowder
- Players can now craft the following rounds: 9mm, 5.56, and shotgun shells
Base Building
- The number of Furnaces in a base is limited to 2
- The number of Fireplaces in a base is limited to 1
- Pack up time reduced to 3 seconds (was 5 seconds)
- Fixed the position of the light and fog effects for worklights
- Crates can now be stacked on top of each other (or other base parts)
- Plated and metal base parts can only be damaged by using explosives - wood parts can still be damaged by melee weapons
- Adjusted explosives damage on wood, plated and metal base parts so explosives are a lot more effective now
- If the new Bed is added to a base then the owner of the base will respawn at his bed after death - has no effect on clan members
- Any items in the new Furnace or Fireplace will be smelted, cooked, or damaged if it is lit - depending on the item - explosive items will explode when fully damaged
- The Furnace and Fireplace will stop processing items if all players leave the general area they are located at, but will automatically resume when a player returns
Post any feedback about the update here: https://steamcommunity.com/app/299740/discussions/0/1649917420740376744/