Base Building Snapping System
- The first phase of the base building snapping system has been completed and included in this update
- It is recommended that all existing bases be rebuilt using the snapping system as some walls are likely to have been shifted due to required changes in some part sizes
- Additional snapping features will be added in future updates
- Freeform placement is still fully supported, so both snapping and freeform can now be used
Foundations
- Foundations are now been added to the game
- There are currently two sizes of foundations you can use (4mx4mx4m and 2mx2mx4m)
- Both have more health than any other base parts, which means they are less likely to get targeted or destroyed during a raid making your base much stronger
- Their placement is restricted to terrain only and snap to each other
- A foundation can be placed in shallow water as long as the center of the foundation is above water (so, partially submerged)
- Foundations use rocks as a crafting material and can be upgraded to plated the same way you would upgrade other base parts
Plated Tier
- Most of the plated tier base parts were reworked to facilitate placement with platforms and to give them a better look
Metal Tier
- Most of the metal tier base parts were adjusted to work better with the snapping system
- Their sizes have been adjusted, as well as their look, to better differentiate them from the plated tier
- The health of the metal base parts was doubled making them extremely strong against explosives
Drawbridge
- The draw bridge and drawbridge wall base part have been added
- Drawbridge placement is restricted to the drawbridge wall only
- If the drawbridge wall is removed while a drawbridge is snapped to it, the bridge will be removed
Game
- AMD GPU users may experience increased performance (up to 50% more based on settings and map areas)
- Can convert an AT-12 shotgun into a Sawed-off AT-12 shotgun
- Airplane crashes should no longer occur in rivers
- Airplane drops will no longer happen in base building exclusion areas (cities primarily)
- Airplane crashes adjusted so they won't occur right at water edges
- Lots of optimizations to models and prefabs to help increase client fps
Kiosk
- Adjusted the cost to store Grenade in kiosk to 7 Amcoins
- Adjusted the cost to store Pipebomb in kiosk to 20 Amcoins
- Adjusted the cost to store C4 and C4 bricks in kiosk to 20 Amcoins
Items
- Sawed-off AT-12 added (secondary weapon)
- Hacksaw added (drag onto an empty AT-12 shotgun to covert to sawed-off version)
Base Building
- A base will be instantly removed when its decay timer expires (before the server had to restart first)
- Changed explosion max damage radius to 3.5m (was 5.0m)
- A maximum of 12 base building parts can be stacked on top of each other
- New watchtowers added
AI
- Significant AI optimizations have been made
- Roughly twice as many AI will now spawn in the world
- Hordes/packs will now spawn with random clothing items
- Increased the size of some of the hordes/packs
Map
- Minor tweaks and fixes
- Some optimizations with larger prefabs to help with frame rate
Audio
- Decreased intensity of sewer pipe water sound effec
Animations
- Changed to and from prone transitions to stop head from being too far forward
UI
- Keybinds have been added to the General category for base building actions - rotate, etc.
- By default, the CTRL key will toggle between freeform and snapping placement