News Liste MEMORIES OF MARS

Christmas Patch goes live!
MEMORIES OF MARS
13.12.19 12:51 Community Announcements
Hello Martians,

We just pushed a patch live that contains a lot of nice changes. We worked quite hard to push out a final big patch before our Christmas break and this is it. Please be sure to carefully read the full changelog below, there are some big changes you should be aware of.

Changelog for Season 8 Patch 9

Changes and big additions:
- We added a progress bar to the loading screens and optimized general spawning behaviour
- From now on the behaviour for buildings and PVP areas is as follows: Every building part that touches or is inside a PVP area will be treated as destructible. Any building part outside will be safe.
- We added a lot of logs and debug output in this release to find some of the trickier bugs out there. We might ask some of you to run the game with special arguments to enable the outputs.
- Increased durability of armor pieces
- First small batch of rebalance of loot distribution. You will find some deuterium being lootable without devices in the Ice Area and you will find power cores in more locations than just the Juggernaut.
- The amount of scrapped resources now depend on the durability of the scrapped items
- We added rank-based device access to the game. You can now lock/secure devices via the interaction wheel and only people with permission to open secured devices will be able to use them. You can specify this permission per rank.
- We added AI loot protection to the game as well. When an AI dies, only the player who dealt the most damage to it (and their alliance) will be able to loot the AI remains for the first 3 minutes. Afterwards it's available to everyone like before. This should greatly reduce the chances of "loot thieves" at the Juggernaut for example.
- It's winter holiday season in the Ice Area again! Merry Christmas!



Fixes:
- Made sure all weapons and tools have their correct vfx
- Fixed some server and client crashes
- Fixed issues resulting from button mashing during interactions like vaulting
- Improved vaulting behaviour
- Yet another protocol fix
- Fix for building devices being not interactable
- Fix for Exosuit Achievement not unlocking
- Fix for the EULA not being scrollable with gamepads and controllers
- Fix for AI not despawning when losing their target
- Fix for AI following the player indefinitely
- Fix for the Memory Capsule protocol (it will not be unlocked the moment you press the "Launch" button)
- Fixes for AI spawners
- Fix for the tutorial cutscene running in an endless loop
- Optimized ingame world map
- General Localization update
- Fixed button prompts in multiple parts of the UI
- Fixed not being able to upgrade a base
- Fixed some bugs related to achievement stat tracking
- Fixes for the Juggernaut walking out of the crater (it can reach the top of the crater but not much further - still buildings in shooting range can be damaged by it, so keep it in mind!)

This is most likely the last patch this year. Some of us (me (Das_Emu) included) will be on our holidays starting next week and not be back until next year. Some of us are still around next week, but we will most likely only push out a quick hotfix for potential new critical issues.

Please be aware that community mangement feedback will also be greatly reduced over the holidays. We try to keep an eye on the servers and answer the occasional question here and there, but we will not be able to give the full-on support we give usually.

For next early year we plan on continueing our quest for proper fixes for some of the outstanding issues, like the private servers, the inventory issues and potentially some more rebalancing.

We wish you a very nice holiday (whichever you may celebrate) and a happy new year and will see you all next year.
The Dev Team
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Release:05.06.2018 Genre: Action-Adventure Entwickler: Limbic Entertainment Vertrieb: 505 Games Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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