News Liste MEMORIES OF MARS
Here is the changelog for the major patch we will push live during the day. Currently we plan on having the servers back up around 13:00 to 14:00 UTC, but due to the gigantic amount of code changes (more than 3000 changes since the last patch) we can't 100% guarantee it yet. We started early by shutting down the existing servers already and get a head-start to mitigate all potential issues.
We will keep you updated on the progress during the day. But for now, have the highlights of the patch with the full changelog further below. Keep in mind that this is mainly a polishing patch to get the game ready to leave Early Access and secure the console release, not a patch to introduce large amounts of new content. We have more content in the works for future patches, though ;)
Highlights:
- Most importantly: Adjusted night-time brightness ;)
- Full controller support for the entire game and UI
- Implemented a "Report" feature. You can use it to report other players, buildings, bugs, etc.
- Added new voice overs to the game to tell the story of the clones.
- Implemented a player list.
- Big re-balance of enemies, including new variations.
- Big re-balance of recipes.
- Big re-balance of loot distribution.
- New VFX and SFX for enemies, spaceship and weapons!
- You can now cancel the loading screen to get back to the main menu in case it takes too long.
- The last visited server name is now shown beside the continue button.
- Added some new secret weapons and tools.
- First bunch of improvements for Private Servers: Playing locally on your own machine or with friends in your LAN should work without additional arguments again. Please read the new handbook instructions carefully!
Rest of changes:
- Fix for the "spawn undead" bug, finally!
- Many adjustments to Bloom effect levels in the game
- General VFX improvements
- Polished the main menu
- Mech doesn't walk out of crater anymore
- Blocking volumes for critical areas like the dungeon
- Meteor blocking improvements
- New projectile trails
- Multiple client crashfixes
- Multiple server crashfixes
- Ingame map polishing
- optimizations of post process materials
- small map adjustments like moving a lore entry to a less dangerous location
- voice chat improvements/fixes
- achievement fixes
- protocol fixes
- localization fixes
- spaceship improvements
- exploit fixes (like building harvesting device outside of ice area)
- Added simple CameraShake to spaceship
- Updated skilltree tab to show flops/survival points when skilltrees are focused
- Supply Tracker can now be seen again when held (it was quite dark)
- Populating elite mantis within specific POIs.
- Adding loot zones for the Dungeon
- Visual improvements for Gender Selection!
- Added sounds to the spaceship launch sequence.
- Adding elite mantis in snow region.
- Adding special drone in snow region.
- Improved audio optimizations and fixed bugs in the audio system.
- Finalized tracker items and loot
- Recipe and skilltree update
- Increased projectile impact energy
- Protocol Adjustments
- Fixed Skilltree related achievements not unlocking properly
- New enemy attack and explosion sounds
- Projectile trails will now use tertiary weapon customization color.
- Added hold-action background variations. Added/Updated hold-action graphics.
- Track Deployable Devices' owner and display it along with other info such as health, description, etc.
- Added missing wieldable action prompts.
- Fixing landscape hole issue.
- Fixing a player got stuck issue in mountain 2 area.
- Increased projectile impact energy for better physics "oomph".
- Several fixes for the modify weapon and load weapon modes.
- Fix for holograms being affected by a buildings default customization.
- Fix for being able to navigate out of the in game menu to the respawn UI below it.
- Fix for "Remove all markers" being available if the PDA was closed previously while it was selected.
- Fix for disappearing patterns after unlocking a pattern and then reopening the pattern UI.
- Fix for deployables not being deployable in active PvP areas.
- The split stack UI can now be closed without closing the PDA immediately after.
- Added a capacity threshold indicator to the HUD.
- Unstuck Improvements: StuckInGeometry check now independent of time.
- Fix for tooltips not disappearing after using the split stack UI and then closing the PDA.
- Reduced opacity of unavailable building recipes.
- Fixed bug where pinned protocols were not getting unpinned upon completion.
- Fix for the PDA preview panel not getting reset correctly when switching between tabs.
- Made Loot All action much faster (~50x in the measured case) and also fixed another huge hitch when dropping items with drag/drop using the mouse.
- Adjustments to Alliance permissions and promotions:
- A member with any kind of permission cannot act on ranks or player of a rank that is not below their own
- Add rank and edit rank name is only permitted to the leader, hence the button to add was removed from roster of all other members
- Increased FLOPs amount for PvP events.
- Increased maximum stack sizes of ammunition items.
- Adjusted wieldable light sources and tool durability.
- Implemented region notification widget.
- Adjusted colors of oxygen and nutrition bars.
- Crafted items will now automatically go into available ghost slots.
- Implemented interaction fallback overlap at player feet. That means you don't have to look directly down and iron ore blueberries to pick them up.
- Increased spawn range of the mech.
- Disabled overloaded logout prevention feature.
- Added checks to AI Spawners to decrease chance of AIs spawning in player buildings.
- Adjusted AI group aggro distances.
- Removed T3 resources from T2 mining tool and T2 Printer recipes.
- Decreased damage of toxic acid puddle.
- Increased HP of elite AI.
- Increased deuterium looted from drones.
- Decreased weight of resources.
- Increased FLOPs rewards for protocols.
- Fix of spawning from stasis chamber having placed something in font of it
- Reduced crafting time of growing recipe(s).
Immediate Known Issues:
- Dying on an elevator will not spawn the loot container for your own player. A workaround is to log out and back in and it should spawn for you most of the times.
- Some error messages disappear too fast to be able to read them.
- Private Servers will also get a second update for public-facing servers (playing with friends over the internet instead of locally)
Fixes for the above are already in the works and will be part of one of the next patches.
If you find any more issues, please let us know as usual, so we can fix them.
Thank you and all the best,
The Dev Team
Release:05.06.2018
Genre:
Action-Adventure
Entwickler:
Limbic Entertainment
Vertrieb:
505 Games
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop