News Liste Lost Eidolons: Veil of the Witch

Captain's Log #6: Monsters' Weakness Points
Lost Eidolons: Veil of the Witch
28.02.25 22:00 Community Announcements
Dear Tacticians,

Based on Early Access feedback, many players found the sheer health of the Act 2 boss daunting at first glance. This boss, like other large monsters, features weakness points that must be targeted effectively. Without a solid grasp of these mechanics, players may struggle to deal sufficient damage, making these encounters much more challenging. So, let’s dive into the best strategies for taking down large monsters, including the Act 2 boss.

Weak Point Mechanics



Unlike regular enemies, large monsters occupy multiple tiles on the battlefield. These can range from smaller 2x2 monsters to even larger 3x3-sized ones.

Each turn, some of the monster’s tiles will randomly display weapon icons, indicating the monster’s current weaknesses. Three tiles for 2x2 monsters and four tiles for 3x3 monsters. Attacking these tiles with the corresponding weapon type will deal significantly higher damage and prevent counterattacks. However, using an incorrect weapon will result in lower damage output and leave the attacker vulnerable to an immediate counter.

Additionally, monsters rotate in the direction they are attacked from. This movement also shifts the position of their weakness icons, meaning players must strategically plan their attacks to maximize damage.



Chain Hit System



When attacking a weakness for the first time, players will see a Chain Hit x1 effect, dealing initial damage. For example, the first attack here resulted in 32 damage:



On the second strike, Chain Hit x2 appears, increasing the damage output to 33 despite Marco’s spear is weaker than Emile’s axe originally:



The final weakness strike guarantees a Critical Hit, dealing a massive 132 damage:



Optimizing Damage Output



To maximize efficiency, start your Chain Hit sequence with a lower-damage character and have your strongest attacker land the third and final hit, unlike what we showed in the above example. This ensures that the accumulated Chain Hit damage multiplier and Critical Hit bonus work together for the highest possible damage output.


By keeping these strategies in mind, we believe players can successfully overcome the Act 2 boss and other large monsters with greater ease. We hope this helps, and we’ll see you in the next log!

Jin Sang Kim
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Release: Genre: Strategie-Rollenspiel Entwickler: Ocean Drive Studio, Inc. Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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