It’s been over a month since we released Lost Eidolons: Veil of the Witch on Early Access! As you’ve seen, we’ve had a minor patch as well as some hotfixes to patch some game breaking issues.
Today, we bring you a bigger patch with focus on adjustments and changes based on player feedback and suggestions we’ve gotten during Early Access so far! We are even introducing a new feature, the beta version of God Mode, which you can learn more about below.
Patch Schedule
PT: 6 PM, December 16, 2024
ET: 9 PM, December 16, 2024
CET: 3 AM, December 17, 2024
KST: 11 AM, December 17, 2024
Here are the changes within version 0.07.011 that we’ve made to the game:
New Content / Features
- Implemented the new God Mode (beta) difficulty setting, reducing incoming damage from enemies for a more accessible gameplay experience [list]
- Added a tutorial to explain this mode
- Can change this setting within non-battle paths
- Decrease physical and magical defenses by 10
- Stop the enemy from counterattacking
Changes / Improvements
- Adjusted the balancing of Bernhardt by lowering the amount of his shield
- Adjusted the balancing of certain mythic skills[list]
- Increased the damage of the Tree of Life and Dead Reckoning skills
- Increased the number of enemies attacked to 6 and increased the number of turns marked by 1 when using the Shooting Spree skill
- Adjusted the Radiant Refuge skill so that the caster also receives damage reduction and healing
- Judgement of the Sages: Adjusted so that it reduces the cooldown of all magic spells by one
- Guardian Spirit: Adjusted so that allies within a 2-tile radius of the unit will gain a shield with 20 temp HP
- Axe of Woe: Adjusted so that enemies within a 1-tile radius of the target will take 20 damage
- Hunter’s Dread: Adjusted so that enemies within a 1-tile radius of the unit will also take 20 damage
- Rerolling 1 relic will cost 500 gold
- Rerolling 3 relics will cost 1,000 gold
- Added a tutorial to explain Easy Attacks
- Regular battles will reward 2 Sacred Embers
- Sacred Ember Forked Road battles will reward 4-5 Sacred Embers
- All boss battles will reward different amounts[list]
- Act 1: 3, Act 2: 5, Act 3: 10
- Stardust Shard will now cost 10 Sacred Embers
- Essence of Fire will now give 3 Stardust Shards
- Upgrading the store through Porter’s Wares
- Receiving a reward after completing a challenge
Bug Fixes
- Fixed the initial positioning of the promotion menu when not playing in FHD
- Fixed the skill text and cooldown counter to not overlap when playing in 1280x800
- Fixed the issue where some Curses were applying different status effects than described
- Fixed the Skill Primer shop item to interact correctly with the Silver Spectacles and Loaded Dice relics
- Fixed any overlapping text due to using italics in Chinese
- Fixed the options when coming across the temporary ally Aaron for a second time
- Fixed the issue where Marco’s health did not decrease when failing a dice event
- Fixed the issue where Elena’s Shooting Spree skill would consider the Ballista an enemy and cause the game to lock
- Fixed the issue where the dice would continue rolling when pressing Esc during the event
- Fixed the issue where all enemy threat range would disappear after skipping enemy’s turn
- Fixed the positioning of the conversation options during a non-battle event
- Fixed an issue with story progression when a defeated temporary ally reappears during an expedition for the second time
- Fixed the rewards not being applied when the dice roll was successful during an ally non-battle event
- Fixed the issue where Soraya would obtain partnership points with allies not within the party
- Fixed the issue where Emile and Evie would converse within an expedition when Evie is not in the party
- Fixed an issue where certain passives that apply the Shrouded Terrain effect under specific conditions would not activate when damage was received from a combat event
- Fixed the issue where the “New” icon would not disappear within the Codex
- Fixed the issue where the current gold display showed an incorrect value if the player purchased a Chest of Curses while holding the Box of Greed relic in possession
- Fixed the issue where some mythic equipment skills could not be used by shadow clones
- Fixed the issue where characters could not be promoted when the player character promotion was interacted with prior
- Fixed the issue where Fellheart’s Shadow Brand would target objects
- Fixed the issue where Fellheart would overlap with one his Shadow minions when the turn animation was skipped
- Removed the “Horns Out” Challenge as the Behemoth map is currently not in the game
- Removed tooltips that were not relevant to this version of the game
- Fixed the issue where Elena’s Poisoned Trap+ would not disappear after the trap is triggered by an enemy
- Fixed the dual-wielded weapons so that when attacking the last weak point of an enemy, the first attack will also be a critical hit
- Fixed an issue where certain monsters did not play a sound upon death
- Fixed the Vermilith’s skill and status text so that skills are active verbs and status effects are adjectives
- Fixed an issue where the game hangs within the battle where monsters are being tamed
- Fixed an issue where Bernhardt, equipped with the Tenacious Warrior passive, could still be stunned or put to sleep by traps
- Fixed an issue where the game would not allow players to choose another key when the four directional keys were changed to a duplicated key within the Controls setting
Again, we would like to thank everyone for sharing all of your feedback and suggestions on how to make the game better! We’re so happy to continue developing games with our community and hope that you also feel like you’re making an impact!
We hope that you’ll continue to follow Lost Eidolons: Veil of the Witch as we work on adding new features and making improvements. Please continue to share your thoughts and feedback with us through our Steam discussion boards or our Discord server.
-ODS Team
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