[0.20.0]
Added
- Paths and Ground Tiles[list]
- we added paths and ground tiles which you can build to make your village look even better
- there are different kinds of paths which can be selected in the build menu [list]
- the dirt or gravel path automatically connects adjacent path segments together to form a visually pleasant road or area
- wood or stone slabs are randomly alternating between different tiles to build an organic looking path
- wood or stone tiles come in different appearances and can be arbitrarily rotated and placed to design plazas with a specific look
- since the number of building types has been growing we introduced building categories
- these filter the list of buildings
- to switch between categories we added tabs at the top of the build menu
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Changed
- Improved food consumption simulation[list]
- to simulate a more active and alive village we introduced a new way for villagers to get their food
- instead of directly receiving and consuming their food from the global storage, villagers now have to walk to a nearby storage and pick up the food from there
- this means that workers will also pause working while getting their food supply
- if there is currently no food available, villagers will wait at the storage until there is
- we made an exception for companions and farm workers which will still get their food directly
- the time it takes for villagers to become hungry was doubled
- this accounts for the added time it takes them to leave their job and get food
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Fixed
- we fixed a bug where the start research button would not change color if disabled
- we fixed a UI overlap issue on the pack mule