[0.16.4]
Changed
- we changed how carriers decide whether to execute a job[list]
- prior to this update, carriers would sometimes pile up berries at the city center
- they did check whether there was space in the storage, but when all of them checked at the same time, all of them thought, they should take a berry there
- this has been improved now to some extent by making them check the target storage for empty space more often, if it fills up, they don't pick up a berry
- there is one remaining issue: some carriers might walk to a source storage and only then realize, they don't need to pick a berry
- we will rework the whole carrier jobs system in a future update to solve this, for now, we avoid piling up many resources
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Removed
- we removed particle strips from VFX that use Unity's VFX graph[list]
- this feature causes crashes on Intel HD Graphics hardware due to a but in Unity's VFX graph
- most of the VFX stays as it is, just the particle strips were removed
- affected VFX: player level up VFX, raid enemy spawn VFX, raid enemy idle VFX
- if you still keep experiencing hard crashes (showing the main menu and eventually quitting to desktop), please let us know on Discord
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Fixed
- we fixed a bug that would result in some items not being focusable even though nothing was in the way
- we fixed the issue that you could not pick up items dropped in a gate[list]
- now all pickable items are prioritized over buildings when we decide what to focus on