BUG FIXES
- Fleets are now incrementally synchronized, which means large vaults should not impact server performance anymore and the initial state is only sent on login / fleet join
- Fixed getting a negative amount of platinum turbines when adding a stack to large capacity vaults (~35 fleet members)
- Fixed being able to overflow the amount of resources stored in a vault. The maximum amount for a single resource in a vault is 2,147,483,648, extra resources are not accepted
- Fixed time it takes for achievement popup to show after reaching the conditions for an achievement being too long
- Reduced memory usage caused by loading entities (f.e. when rifting)
- Fixed objective summary in "Repair door" step of the repair tutorial
- Fixed a case where a system would fail to save
- Fixed save error when starting a new game ("Tried to save a galaxy with 0 systems")
- Fixed DeviceStateLoader threads sometimes crashing
- Fixed crash when attempting to mine certain asteroids
- Fixed crash on startup if the game is unable to determine what the current display mode is
- Removed unused models that were causing failed texture loads when they were cached
CHANGES
- Extensive code changes to allow for cross-play between stores and easier porting to other stores
NOTES
- Servers need to be updated
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