BUG FIXES
- Fixed "Refinery employee needed" mission breaking when the initial target ship was destroyed (reported by Goshen)
- Fixed being able to click through the mining resource selection window in the Drone Bay UI (reported by Krazzt)
- Fixed the "9" key not switching to the corresponding weapon group (reported by BADBOB)
- Integrated changes to ensure models were unloaded as soon as they were unneeded that were trialed on the experimental branch in the past two weeks This should reduce memory usage in the editor and when teleporting between ships
- Fixed being able to create tiles without walls by trying to place doors or interior windows in a spot where there was no wall
- Fixed being unable to move quarter deco floors
- Fixed mistakenly translated implementation detail of Holotables Holotables placed on ship while any language other than English, French, or Simplified Chinese will have to be replaced
- Fixed fallback drone name being a string that did not exist in the localization file
- Removed untranslated strings from various tool descriptions
- Fixed some older ships failing to load their device state
- Avoid crash when shooting a debuf (f.e. an Eggnite) with a repair gun even harder
- Fixed crash caused by trying to write the example syntax of /spawnCustomLarngeAsteroid to an incorrect path
- Fixed crash in Tool Store UI (reported by BADBOB)
- Fixed crash in ACTR UI
- Fixed crash when teleporting away from a ship while another player was firing a beam weapon
- Fixed crash when a ship with a gimbal turret was firing while the ship was being unloaded
NOTES
- Servers need to be updated
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