News Liste ICARUS

Icarus Week 144 Update | Encounter the new Arctic Vesper
ICARUS
06.09.24 05:38 Community Announcements
Welcome to week 144.

This week introduces the new Arctic Vesper, which is found in nests spawning in the frozen expanses of Icarus.

The Arctic Vesper is a dangerous foe, flying low to the ground and fiercely defending its nests, where you’ll be able to find the new ‘Guano’ resource that can be used in bio-fuel alternative recipes.

We also briefly mention the new cart attachments coming next week.

Notable Improvements


  • Recipes that produce resources such as water or biofuel, will now display the amount of that resource produced on the recipe (See Composter)
  • In place of stack count in item tooltips, items with a resource contained within (water / biofuel / electric charge) will show their current units and total capacity instead
  • Mount tooltips will no longer show 'Owned by Nobody' when the owner logged out
  • Removing dirt mound recipe and blueprint from the tech tree as it is no longer required since the introduction of different tiered shovels, blueprints points are refunded if they were allocated



This Week: Arctic Vespers



The Arctic Vesper has landed in Icarus.

New nests are spawning across the arctic regions of Icarus, where these bat-like mutations can be found. Vespers fly at low altitudes - roughly head height - and attack when threats come too close to their nests. Vespers will provide some needed variety to the arctic zones, now requiring you to keep your eyes on the sky as well as on the ground where familiar polar bears, wolves, and other carnivores roam.

Arctic Vesper nests can also be looted for a new resource, Guano. This can be used in some new high-volume biofuel recipes, an alternate recipe to volatile acid, and another recipe for farm fertilizer.

Guano as a resource is part of our wider intention to provide many alternative recipes for high-use products while also providing high rewards for hard-to-find resources. A good in-game example is the Mammoth Tusk, which can be ground down in a Mortar & Pestle to generate a large amount of epoxy compared to the standard bone recipe.



Coming Soon: NullSector



As mentioned in previous weeks, the NullSector (our Free Prometheus Expansion) will include new Operations, a new exploration mechanic, new mutated creatures, and one new giant creature.

We are still actively working on the NullSector, with some big mission revamps in the works, more narrative, more dialogue, and more missions to provide the experience it deserves.

This region is not for the faint of heart. All the adjustments and differences are geared towards this being a hardcore survival challenge, so make sure you enter it prepared.

If you are interested in reading about what we plan to do with missions in the future, click here.



Next Week: Cart Attachments



Since the introduction of different shovels, Farming Carts have become relatively obsolete in the world of farming, only producing mounds equivalent to the quality delivered by the Iron Shovel.

Next week, we’ll address this by adding attachments that can be socketed into Farming Carts to improve the quality of the dirt mounts they produce.



Your support makes these updates possible.



https://store.steampowered.com/bundle/40692/Icarus_Pets_Bundle/

https://store.steampowered.com/bundle/35727/Icarus_Complete_the_Set/

Changelog v2.2.19.126872



New Content


[expand type=details expanded=false]
  • Add the ability to play directional dialogue at world locations by registering dedicated audio components for individual dialogue speakers
  • Adding and Enabling the Arctic Bat (Arctic Vesper) nest spawning in arctic zones
  • Adding Guano item, icon and alternate recipes for biofuel, volatile acid and fertilizer
  • Adding Arctic Bat Trophy and Vestiage, items, icons and recipes
  • Adding base class for nests and common reward granting logic
  • Adding Arctic Bat Vestiage and Trophy Icons
  • Fixed texture group for bat creature's textures, bats are no longer 4k
  • Disabled friendly fire on bat dive attacks
  • Fixed a typo in the Vesper trophy item description

[/expand]

Fixed


[expand type=details expanded=false]
  • Adjusting the BP of water jerrycans to use updated parameter. Works the same - just simplifying setup
  • Updates and fixes to grenades to help audio make sense.
  • Fixed grenade throws not having unhide actor component on grenade throw animation resulting in only the first grenade being visible
  • Adding more rock falls for the cave. More verbed rock falls to add more dimension to the environment. tweaks to spawn rates etc. also adding slow modulated eerie wind
  • Fixing placement of notify on grenade montage. Adjustment to grenade bounce audio to make additional bounces feel smaller. correcting wrong grenade fix
  • Added datatable validation to catch drop chances under 1%
  • Fixed frag grenade effects not being played if the grenade never hits anything
  • Added the reworked iron buildables, Railings, Doors, trap door hatch
  • Changed MA_GLS_BLD's Opacity Mask Clip Value to 0.01, this should fix the issue where highlighting glass building pieces/deployables had a very noisy appearance
  • Adjusted collision around horse's neck to significantly reduce how much the hair sticks out to the side when the head is turned, as well as fixed some bad skinning in some areas, most notably around the neck and tail.
  • Also fixed skinning on the mane and tail to properly match the body skinning
  • Fixed small candles setting things on fire aggressively. Some candles were using flammable campfire and some werent using anything. Made this consistent with all candles
  • Removing dirt mound recipe and blueprint from the tech tree as it is no longer required since the introduction of different tiered shovels
  • Adjustment to spear impact audio - making it slightly longer than standard arrows to accomodate for boss throwing spears
  • Blend out and disable PostProcess volume on RespawnPod after it has landed. This fixes the lighting being darkened when walking near the seat of the ship
  • Turn off Light on Machining Bench by default, otherwise Light will be on permanently until machine is first used. Will toggle automatically when recipes start/stop processing
  • Updated Last few iron buildables to use the kit textures. full LOD pass on all iron builddable with custom LODs for assets using corrigated geo. Updated iron Door, Hatch, Window and gate BPs with new buildables
  • Fixed bug where mount tooltips would show 'Owned by Nobody' when the owner logged out.
  • Fixed bug where long player names wouldn't fit on mount tooltip 'Owned by' section
  • Fixed typo in Portable Beacon flavor text
  • Adding missing data table setups for molotov for the audio I did 2 years ago. Removed animations from the frag grenade that were pulling the pin etc
  • COMPOSITION: Fixed end timer being too long and not providing feedback to players
  • Adjustments to spear flying audio to accomodate better for variances in speed.
  • Adding pickup spear wood and metal events and applying to data table entries. adjusted audio timing of spear whoosh on anim
  • Fixing accidental change to spear notify to wrong place
  • Fix turret targeting isn't working as desired for some deployment angles
  • Fix a race condition crash reported in Sentry relating to terrain anchor async tasks and shutting down the level

[/expand]

Future Content


[expand type=details expanded=false]
  • Added dialogue entries for Cpt Church
  • Added BLD_Floor_Metal_Grate, BLD_Floor_Half_Metal_Grate, BLD_Stairs_Metal_Grate and BLD_Stairs_Half_Metal_Grate
  • Medic scanner and body bag added, medic scanner needs tweak to ore holding animation, should also fix all the flipped scanners in 3RD person at the same time too, body bag just needs carry hookup
  • Fixed issue where NPCs using the CreatureSize_+% stat would stretch and warp when ragdolled
  • Adding test event and audio for 2d 3d vocalisations
  • Added Volcano & Cliff Placement in Outpost 9, on Red Quad
  • Cliff Placement Pass and Macro Cliff Pass, Outpost 11
  • Removed sublevels in ice mammoth arena and placed everything into the persistent level
  • New Medical Device Mesh & inworld widget when held in the players hand, Setting up New Mission NPC''s
  • Add buildable setup for metal grate pieces
  • Added test meshes, and bp, for t5 kit
  • Cliff Placement Pass and Riverbank Pass, Outpost 11
  • Added items and DT entries to support new harvest cart blade mechanic. Added new stat 'IsSprintDisabled_Bool' to disable ability to sprint via stat
  • Ice Breaker added footprints to walk and stomp animations, fix parallex decal projection, added VFX to stomp and basic walk
  • Added Field Guide Items title icon
  • updated Field Guide Items image
  • Cliff Placement Pass and Macro Cliff Pass, Outpost 11
  • Add dialogue speaker implementation to Mission NPC base so that directional dialogue can be implemented when ready
  • Added Ape armor 1ST& 3RD, sk meshes, material, bp gfur and textures and updated D_Armour
  • Added tooltips to field guide buttons
  • New plough attachments are now called Steel, Platinum, and Titanium ploughs instead of Basic and Advanced
  • Fix weather occlusion on whiteout effect
  • Disabled storm wall FX actor until a pass is done on it to look better

[/expand]
Logo for ICARUS
Release:03.12.2021 Genre: Action-Adventure Entwickler:keine Infos Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

Icarus Week 155 Update | Go big with the new 20-round Light Automatic Carbine
ICARUS
Heute 03:21 Community Announcements
Icarus Week 154 Update | Cows, Milk and most importantly, Cheese
ICARUS
15.11.24 02:02 Community Announcements
Free Weekend & Double XP Event
ICARUS
08.11.24 02:19 Community Announcements
Icarus Week 153 Update | Flamethrower, Double XP & Performance
ICARUS
07.11.24 18:05 Community Announcements
Icarus Week 152 Update | New Tier 3 Windmill upgrade from Mortar & Pestle
ICARUS
01.11.24 04:08 Community Announcements
Hotfix 2.2.26.129046-rel-Laika
ICARUS
26.10.24 07:19 Community Announcements
Icarus Week 151 Update | Reinforced Wood: Out. Beeswax Wood: In
ICARUS
25.10.24 04:13 Community Announcements
Icarus Week 150 Update | 12+ fixes and improvements for Null Sector
ICARUS
18.10.24 00:04 Community Announcements
Icarus Week 149 Update | Welcome to the Null Sector
ICARUS
11.10.24 03:28 Community Announcements
Hotfix Version: 2.2.23.128261-rel-Laika
ICARUS
05.10.24 05:19 Community Announcements
Icarus Week 148 Update | QoL improvements, 1 week before Null Sector
ICARUS
04.10.24 01:44 Community Announcements
Icarus Week 147 Update | Massive new item encyclopedia in the Field Guide
ICARUS
27.09.24 02:42 Community Announcements
Icarus Week 146 Update | 15 more Operations in Olympus converted from Missions
ICARUS
20.09.24 04:25 Community Announcements
2.2.20.127215-rel-Laika
ICARUS
13.09.24 07:54 Community Announcements
Icarus Week 145 Update | New Arctic and Desert Saddle variants
ICARUS
13.09.24 02:23 Community Announcements
Icarus Week 144 Update | Encounter the new Arctic Vesper
ICARUS
06.09.24 05:38 Community Announcements
Icarus Week 143 Update | Sugar, Strawberry Hard Candy, and Watermelon Lollipops
ICARUS
30.08.24 03:20 Community Announcements
Icarus Week 142 Update | New Corner & Half Stair building pieces
ICARUS
23.08.24 04:04 Community Announcements
Icarus Week 141 Update | Performance Optimizations, Reinforced Glass and more
ICARUS
16.08.24 05:17 Community Announcements
Hotfix Version: 2.2.15.125724-rel-Laika
ICARUS
10.08.24 03:07 Community Announcements
Icarus Week 140 Update | Project Clinic #2
ICARUS
09.08.24 05:32 Community Announcements
Icarus Week 139 Update | Encounter the new ‘Dribbo’ on Icarus
ICARUS
02.08.24 02:37 Community Announcements
Icarus Week 138 Update | New Semi-Automatic Pistol and Crude Ammo in Tier 2
ICARUS
26.07.24 02:37 Community Announcements
Icarus Week 137 Update | New Farmers Satchel with 16 storage slots
ICARUS
19.07.24 03:27 Community Announcements
Icarus Week 136 Update | Changes to weather's impact on crops
ICARUS
12.07.24 02:37 Community Announcements
Icarus Week 135 Update | New Stone Brick Building Aesthetic
ICARUS
04.07.24 23:31 Community Announcements
Icarus Week 134 Update | New Matariki Operation and Kiwi bird spawning on Icarus
ICARUS
27.06.24 01:24 Community Announcements
Icarus Week 133 Update | 3 new Styx Operations added to Open World
ICARUS
21.06.24 03:28 Community Announcements
Icarus Week 132 Update | New fast-fire CHAC Pistol
ICARUS
14.06.24 02:32 Community Announcements
Icarus Week 131 Update | New Automated Pistol Turret
ICARUS
07.06.24 05:33 Community Announcements
Icarus Week 130 Update | Two new pooches - Laika herself and Pugs
ICARUS
31.05.24 05:25 Community Announcements
Icarus Week 129 Update | Late Game Hitching Fix
ICARUS
24.05.24 04:02 Community Announcements
Icarus Week 128 Update | Farming carts are now rideable
ICARUS
17.05.24 03:37 Community Announcements
Icarus Week 127 Update | Foliage Regeneration
ICARUS
10.05.24 08:58 Community Announcements
Hotfix v2.2.1.122455-rel-Laika
ICARUS
06.05.24 05:29 Community Announcements
Icarus Week 126 Update | A ton of Laika improvements and brand new content
ICARUS
03.05.24 05:40 Community Announcements
Hotfix v2.2.0.122038-rel-Laika
ICARUS
28.04.24 05:57 Community Announcements
Icarus Week 125 Update | Free Laika Update
ICARUS
25.04.24 23:57 Community Announcements
Icarus Week 124 Update | New Operation and faster weekly patches
ICARUS
18.04.24 03:53 Community Announcements
Icarus Week 123 Update | New MXC Cot in the Orbital Workshop
ICARUS
12.04.24 02:53 Community Announcements
Icarus Week 122 Update | New Coziness system for a good night's sleep
ICARUS
05.04.24 04:01 Community Announcements
Icarus Week 121 Update | QoL pass and new workshop water purification tablet
ICARUS
28.03.24 03:24 Community Announcements
Icarus Week 120 Update | New water quality and purification process
ICARUS
22.03.24 03:55 Community Announcements
Icarus Week 119 Update | Grow, harvest and deploy the new Bramble Defenses
ICARUS
14.03.24 23:57 Community Announcements
Icarus Week 118 Update | Improvements and Balances to Resource Network
ICARUS
08.03.24 02:11 Community Announcements
Icarus Week 117 Update | Batteries and a full network upgrade
ICARUS
29.02.24 23:46 Community Announcements
Icarus Week 116 Update | NEW Trench Shotgun that packs a wallop
ICARUS
22.02.24 23:09 Community Announcements
Icarus Week 115 Update | New Cold Steel, Miasmic and Obsidian Shotgun Shells
ICARUS
15.02.24 23:45 Community Announcements
Icarus Week 114 Update | New Ion Backpack with Electroshock modifier
ICARUS
09.02.24 01:14 Community Announcements
Icarus Week 113 Update | Two new rugs and the calming of the Bees
ICARUS
02.02.24 00:21 Community Announcements
Icarus Week 112 Update | Bees, Beehives, Beeswax, Honey & Recipes
ICARUS
26.01.24 00:02 Community Announcements
Icarus Week 111 Update | New Tier 3 Smoker and nine unique recipes
ICARUS
19.01.24 02:21 Community Announcements
Icarus Week 110 Update | New Titanium Tower Shield with massive area of coverage
ICARUS
12.01.24 04:13 Community Announcements
Icarus Week 109 Update | New Creature: Ignari now found in the Volcanic Biome
ICARUS
04.01.24 23:16 Community Announcements
Icarus Week 108 Update | New Tachyon Armor added to the Orbital Workshop
ICARUS
29.12.23 00:32 Community Announcements
Icarus Week 107 Update | New Jaguar and Snow Leopard Rugs to craft
ICARUS
22.12.23 01:21 Community Announcements
Icarus Week 106 Update | Biomore Backpack for the team medic with 3 active auras
ICARUS
14.12.23 22:41 Community Announcements
The Day After Survival Sale Bundle
ICARUS
12.12.23 18:41 Community Announcements
Icarus Week 105 Update | 3 new Rustic Signs and an upcoming content sneak peek
ICARUS
07.12.23 22:54 Community Announcements
Come join our Free Weekend to celebrate 2 years of Icarus!
ICARUS
30.11.23 18:41 Community Announcements
Icarus Week 104 Update | New Seed Pouches for storing your seeds
ICARUS
30.11.23 05:46 Community Announcements
Icarus Week 103 Update | Polar Bear and Brown Bear Rugs
ICARUS
24.11.23 03:14 Community Announcements
Icarus Week 102 Update | Rare high tier Ores now found in Deep Ore Veins
ICARUS
17.11.23 01:36 Community Announcements
Hypatia Part II | Olympus Operations and respawning Exotics
ICARUS
10.11.23 00:34 Community Announcements
Icarus Week One Hundred Update | The XENON Backpack is here for the hunters
ICARUS
02.11.23 23:35 Community Announcements
Icarus Week Ninety Nine Update | New Vestiges and a rebalanced Bestiary
ICARUS
26.10.23 23:48 Community Announcements
Icarus Week Ninety Eight Update | New powerful ‘Tusker’ Mount to tame
ICARUS
19.10.23 22:58 Community Announcements
Icarus Hypatia: Part I Update | 19 new Operations in Styx Open World to play
ICARUS
13.10.23 03:58 Community Announcements
Icarus Week Ninety Six Update | New Brown Bear Armor Set
ICARUS
06.10.23 01:31 Community Announcements