After the bee-pocalypse of last week, we imagine some of you will be happy to hear that this week brings some adjustments and balances to our fuzzy new friends.
We’ve also got two new rugs for you, in Buffalo and Woven variants, and some QoL improvements, including the ability to now share couches with your pals.
Jump in, have a read, and then enjoy some slightly less terrifying cave adventures.
Notable Improvements:
- Fixed several bugs with the Stockpile mission type where missions would get stuck or auto complete when not intended
- Added the ability for Prospectors to sit with their friends on the same seat / couch
- Added the Suit Slot UI to most inventories and processors so players can access anything slotted in the food / water / oxygen slots when interacting with devices
- Curtains and windows can now both be placed on window frames and can no longer infinitely stack
- Fixed a bug where the hiding of backpacks/shields would stop working on occasion, no more shields appearing on your back and in your hand
- The reinforced wood tier, has been reduced down to T2 and is now craftable on the carpentry bench
Last Week: The Bee-pocalypse
Last week's update introduced wild beehives, domestic beehives, and their fuzzy inhabitants, bees.
We hear you love all the extra recipes you can make with bee products, but In response to some feedback provided and further discussions with the community, we’ve decided to make some adjustments to fighting swarms.
Bees no longer have ‘knockback’ on their attacks and will always disperse after one swipe, making them easier to navigate past. On top of this, we’ve also given them a far larger collider so they’re easier to hit.
We have also adjusted the frequency that bees will spawn in caves, as many players were reporting an encounter almost every time they entered one.
This week: Buffalo Rug & Thin Weave Rug
This week we’ve added two new rugs to Icarus, the Buffalo Rug and the Thin Woven Rug.
The Buffalo Rug is craftable at the advanced or electric textiles bench. This requires a buffalo vestige, 30x fur, 10x cured leather, and 5x platinum weave.
The Thin Woven Rug is also craftable at the advanced or electric textiles bench and requires 10x cured leather, 10x platinum weave and 60x fiber.
This week: Sit Down & Take a Break
It’s time to get cozy.
Couches, sofas and seats can now support multiple people sitting down simultaneously (if they have room), so you’ll no longer have to awkwardly stare at your friends across the room while hogging all the sitting room.
Coming Soon: Batteries & Networks
We’ve reached the point of the Batteries and Networks project where we’re seeking feedback from our players, so we can iron out any remaining bugs, flaws, inconsistencies and balance issues.
This will be available as a new branch on Steam that can be accessed with the password ‘IAcceptThereWillBeBugs’. (Excluding apostrophes).
We suggest backing up your data if you wish to play in this stream as prospect saves between the two different streams may not always be compatible. Alternatively, you can also start a new prospect so as to not cause issues with your existing ones.
There will be bugs and crashes as this is an unstable branch, we are still working through the bugs as well as a QoL and Balance pass which your feedback will help with, but you are free to jump in and play with the system in its current state. This branch may be updated frequently so also be prepared to patch when it does.
For any feedback please use the #experimental-branch on our discord.
A big thank you to all the veteran prospectors who have helped in the early testing phase.
Next Week: Ion Backpack
Next week we’ll be adding a new tech-focused backpack - the Ion Backpack. This will have buffs and benefits for ore mining yield and adding a 15% electroshock chance to enemies you melee in combat.
Zitat:
author:
If you like what we’re doing with Icarus, and want to support our continued development, consider purchasing one of our DLCs for a few dollars, it would mean a lot to us.
https://store.steampowered.com/bundle/36462/Icarus_Architecture_Bundle/
https://store.steampowered.com/bundle/34141/Icarus_Outposts_Bundle/
Changelog v2.1.16.119362
New Content
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- Unlocking Buffalo & Thin Weave Rugs
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QoL or Fixed
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- Allow multiple players to sit on 2 or 3 seater couches at the same time
- Fixed a bug where the hiding of backpacks/shields on back would stop working when you used an empty quickbar slot
- Fixed a bug causing many stockpile missions on easy or hard to instantly complete
- Added difficulty scaling to each stockpile mission, requiring less resources on easy and more on hard
- Curtains and windows can now be placed on window frames and can no longer infinitely stack
- Adding Suit Slot Inventory UI to player inventory and processors so it can be seen when interacting with devices
- Added 'Carrying miasmic item' to the raw iron wood item (crystalized miasma) so it damages the player over time
- Fixed Door socket placement on concrete doorway, replace your doors to fix the small gap
- Fixed a bug with the shield where if you equip the shield in the secondary slot and then drag it off it can double up the shield on your back and your arm
- Fixed Barbeque Carrot granting +50% food modifier duration
- Fixed Honey craft on Mortar and Pestle and Material Processor granting both honey AND beeswax
- Fixed Bee granting Predator Bird XP
- Added Projectile Immunity strength to Bee Bestiary
- Shifitng Reinforced Wood from T4 -> T2 and level locking at 20, making it essentially T3
- Increased Bee's collider making them easier to hit with melee attacks
- Lowered Bee Health so it only requires 1 melee swing to dissapate swarm
- Removed Bee Knockback on attacks
- Slightly reduced bee attack damage
- Adjusting and balancing number of Beehive Spawns in caves
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Future Content
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- Adding better deploy audio for sandworm trophy and adjustments to audio location
- Update diagonal half angle pieces and beams to allow placement within the same tile
- Fixed Angled Walls and Beams being unable to be placed in the same location
- Fixed Horizontal Cross-Beam rotation mesh rotation within Blueprint
- Updated Roof Peak Connector blueprints to allow placement of roof pieces in same location when already placed
- Simplified turret BP setup for Audio
- Update Stone Pillar asset to use new KIT building assets
- Log version when running dedi server
- Log version when running dedi server
- Fixed Gorse crops collision overlapping other objects
- Adding turret powered audio, power off audio, aim audio, and BP imp to play sounds
- Added art assets for farmhouse stove asset
- Fixed typo in Field Guide category
- Knobble stuck movement sentry logging for now
- Adding Stationeers bobble heads and materials plus some assembled blueprits
- Rotated BLD_Beam_Curved_Down_Diagonal_Stone_R and BLD_Beam_Curved_Up_Diagonal_Stone_R 180 degrees
- Added curved walls and setup rules for curved walls and beams placement in the same tile
- Added diagonal curved cross beams to gameplay blueprints for testing
- Setting up Stationeers Trophy Items, recipes and feature flags
- Setting Up Icarus Logo, recipes and feature flags and adding to unreleased DLC
- Setting up package flags for upcoming DLC's (Creature Comforts & Homestead)
- Adding new Icons for Stationeers Trophies, Icarus Logo and 5 Sandworm Trophies / Braziers
- Fixed placement rules on curved building walls
- Updated name of curved walls piece
- Added string table entries for all resources and added them to the recipetooltip for localization
- Updating Sugar Recipe, Sugar Cane Framing Reward Row and the Sugar Cane Seed Placement Mesh
- Knobble connection timeouts sentry logging for now
- Removed dev logging used for debugging backpack visibility
- Adding water purifier T2 audio, and replacing SM with correct mesh for water purifier. removing unnecessary Audio BP behavior
- Generated mesh LODs for half of yellow quad, Prometheus
- Reorganize Field Guide categories
- Added text for stationeers and winged trophies
- Generated mesh LODs for X7_Y7, X7_Y6, Prometheus
- Added text for Sugar Cane items
- Added DEP_Silo
- Added in base setup for the Slug reskin, in engine as Hammerhead slug until we have an ingame name for it, currently using same slug goap setup until we implement boss behavior and boss entries
- Adding hammerhead slug aggro, idle, death audio and events and data table entry
- Generated mesh LODs for X4_Y3, Prometheus
- Generated mesh LODs for remainder of yellow quad, Prometheus
- Generated heightmap LODs for red and yellow quads and fixed a bunch of others that had garbage meshes/textures, Prometheus
- Adding hammerhead spot / warcry vocalisation audio and event
- Generated mesh LODs for remainder of red quad, Prometheus
- Generated mesh LODs for half of red quad, Prometheus
- Adding Item Setup for Bear Hide, Deluxe Leather, Croc, Sandworm, Desert, Armored, Explorer and Racing Saddles. Also setup for Seed / Water / Harvesting Carts
- Adding Mange wolf attack audio, event and data table setup
- Setup placement rules for curved roof
- Adding mange wolf flinch audio and wolf howl event. Fixing animation being in wrong folder
- Initial addition of Roof CurvedAngle pieces
- Added ITM_Shovel_Tactical
- Adding sugar cane audio harvest and plant sounds. Also duplicating slug animations to be used for hammer slug montages for unique sounds
- Updated shadow geo for Prometheus
- Added BLD_Roof_CurvedAngle_Up_Stone and BLD_Roof_CurvedAngle_Up_Stone, with Inverted and L and R versions
- Submitting Mange Wolf Alpha, Base, carcasses and textures
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