Christmas is over and we are hitting the new year with a new update for you all.
This update contains a massive change to how the inventory works with the highly requested drag and drop system. That being said, we also made another big change based on your feedback - we adjusted the tilt of the camera which improves visibility and overall visuals of the game.
There will be a new update fixing some of the localization issues incoming soon which we will keep you updated on the moment it is ready.
If you haven't yet, we highly recommend you join the community Discord for the most up to date information on current issues, upcoming content, and to hang out with others who are part of this vibrant community. There is also a community giveaway going until January 15th so make sure to check it out!
Update .907 revitalizes HumanitZ with a fresh look and experience and we look forward to your feedback. Thank you all for your continued support!
- Drag and drop inventory system!!! (One of the most asked for features)
- New improved camera angle (Another huge requested change, players can now see further and the overall world travelling is greatly improved)
- You can now lock player containers, vehicles and house doors using the new locks (The advanced lock does not work on vehicles)
- You have to press L to unlock house doors from inside. (The notification tells you to try L).
- The dog will not consume energy when stationary.
- Added options to disable dismantling building and house props. (Avoid raiding in PVE).
- Dismantling is now owner based and can only be dismantled by owner or members in their group.
- Screwdriver now acts as a tool and can be added to slot 4.
- Dismantling the base gate will have a 50% chance of getting your lock back.
- Lowered HP of all simple traps so they can be destroyed easier.
- In world item spawners now have a respawn option and timer.
- Server performance optimization.
- Improved vehicle network replication.
- Added god mode command for server owners.
- Changes to Bandits shooting targeting.
- Lots of QOL changes to the inventory included with the drag and drop system.
- Gamepad improvements to function in the inventory without using the cursor.
- Fixed teleporting zombies.
- Fixed Client missing container slots.
- Fixed crafting workbench UI from being off screen.
- Fixes for dogs not regaining energy after eating.
- Fixes to AI sometimes not damaging players in dedicated servers.
- Fixed Human AI phasing through base walls.
- Fixed lock not being removed from backpack when adding the lock.
- Fixed car jack not working for client.
- Fixed damage dealt by Molotov in PVE.
- Fixed grapple from behind glitch.
- Fixed Dedicated Servers airdrop not working or showing on the map.
- Fixed harvestable car items spawning under the map.
- Development for multi story building gameplay is in testing.
- Map optimization and level streaming to improve performance.
- Quest system.
- Steam Deck development.
- Improved controller/gamepad support.
- Localization fixes and improvements
For those playing HumanitZ right now, your feedback is INCREDIBLY important to us - we take notes on everything you tell us. If you would like to leave us feedback in the form of a Steam review, it helps us tremendously. You can also join our Discord below to connect with other players and follow along with our development.