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Experimental .916 0.2 Update
Dear Survivors!
We've been working tirelessly since launching the experimental update, fine-tuning and improving every step of the way. Your incredible feedback has blown us away, and we couldn't be more thrilled with the response from the community! The full release for .916 is on the horizon, and trust us—you won’t want to miss it. Stay tuned, and thanks for being part of this epic journey!
Please make sure you download the latest experimental branch update (restart steam) and in your main menu screen the version should read 0.2 then you’ll be able to access the experimental servers without any issues.
New Stuff / Bugs / QOL / Changes
- Highly requested feature: Downward attacks now added to the game for all melee weapons when attacking downed zeeks and dogs.
- New map improvements and changes
- New Double-Barrel Shotgun added can be found at farm loot locations
- Added ability to move build actor back and forth for controller in FIXED camera mode
- Added extra check to make player built roofs count as indoors, mainly for temperature
- Added missing barricade sockets to some newly added buildings
- Added missing button icons for various buttons
- Added Welcome message upon joining a dedicated server for new rules coming to official servers
- Added holding the K key will show player names if you are an admin mode on servers
- Added admin button to minimap to show where players are on the map
- Changes to how all items and backpacks save and load to help with server performance (further testing required)
- Slight change to crossbow SFX
- Coffee cup spawn rate increased
- Updated animal harvest interaction UI location
- Updated bushes to allow you to walk through them instead of climbing them
- Fixed AI pathing issue when breaking windows (now track sound, not the player)
- Fixed issue with certain loot items not respawning
- Fixed horde zombies stuck and unable to act in certain situations
- Fixed the player aiming up at the roof in the new gun store
- Fixed white blueprints on roof not being hidden when inside a house
- Fixed certain widgets not updating when canceling placing a building
- Fixed Craftable Bed showing “hold on pickup”
- Fixed vending machine not being lootable in Rossville near car wash
- Fixed weight of fire arrows
- Fixed sign of new warehouse being seen from inside
- Fixed some floating backpacks and loot spawners in certain locations of the map
- Fixed some flipped doors in some buildings (only seen by client)
- Fixed wrong toilet actor in trailer house
- Fixed collision on fences you couldn't climb or vault in Rossville
- Fixed military container door issues
- Fixed Camera Rotation Settings Text says “cirtain” instead of “certain”
- Fixed equipping/unequipping sunglasses will not update until exiting and reentering the inventory screen
- Fixed glasses on face can be seen from first floor by someone wearing them on the second floor
- Potential fix (again) for the RPG ammo/grenade launcher ammo disappearing due to overstack amount
Known Issues/WIP
- Sleeping in tent shows floating weapons attachments
- Map Resetting during a crash
- Brake light staying on when exiting the vehicle while holding brake input key/button
- Framerate/stuttering when driving on servers or as a client in a hosted MP session
- Glass jars not being consumed when crafting light poles
- Cooked/Salted fish not stacking properly (magically disappearing fish)
- Meat disappearing in RV cooking slot when added
- Grass at beach house has collision
- Unable to pick up items under the prefab shack
- Pitfall traps are larger than blueprint (need rescaling)
- Car Jack not allowing to rotate with FIXED mode
- Cabinet texture off in some homes south of Huddson
- Zeeks spawning under the houses in Huddson
- Some assets do not have the snow layer applied (on-going as found)
- Uzi disappearing when placed in storage (investigating)
- Some attachments when added to storage disappearing (investigating)
Thank you for your support
HZ Team