It's been a week already so it's time for another Zeek Feed, this week will be a bit of a short one so let's dive in!
What we have been working on…
We tested our first dev build with quests added to the map and it was a lot of fun for the team to dive in and play HumanitZ with quests, we will be continuing to improve and test the newly added quests system over the coming weeks as we edge closer to its release.
We mentioned last week about adding a level streaming system to our houses in our map and we are happy with how this is helping with performance. More testing will continue this week but it's going in the right direction as we work towards helping support lesser PC specs, steamdeck compatibility and just overall game performance.
We’ve been working on a new overgrown location of the map to explore that will have a different feel to it. Not much else I can say right now on this but we plan to do this with more locations in future if it works out well.
We’ve added lots of new items to the game (and I mean lots) for the player to find, some items will be used for new game mechanics and crafting etc, other items will be used later in development and anything that cannot be used right now will be part of the quest system or used as a high value item to use with traders.
Future Stuff:
- Being able to build certain actors in the game will be made harder with unique items, for example CB radio and generator will be harder to build in the future due to new required items.
- Changing how rock and mushroom spawners work so they can be added to the map in a more performant way so that players will be able to find rocks etc a lot more easier.
- Updates around the player’s health system with more types of illness and bleeding etc coming soon.
- Making noise! More actions in game will trigger noises like looting etc more info on this soon.
Thanks for the support and taking the time to read our latest zeek feed.
And we’ll see you on the next one
Regards
HZ Team