This patch focuses on fixing some issues to give a better overall experience. With the launch of the Violent Night Update, there were some things done to help the game to account for higher player counts, some of which have had a slight impact on the performance of lower numbers for player-hosted games so we have fixed issues to give those affected a better overall experience. We have also addressed some other issues that came up late in testing and were found by you the player. We could not fix everything that's been logged over the last few days, but we have a nice list ready for the New Years patch so thanks for everyone reaching out about the game.
Again we thank you all for the support and passion you are showing for HumanitZ. It helps drive us every day so thank you. We have sooo much awesome stuff coming in 2024 we can't wait to get it out there!
Dedicated server info: All official servers will be receiving the latest patch at the time of the update so please allow for 30 minutes before joining any online servers while the update finishes. All private owners of a server will also need to restart their servers to receive the latest patch.
Have a great Christmas and New Year
Big Love
HumanitZ Team
What this patch includes:
- Smoother looking player movement for local hosted clients.
- Fixes for teleporting Zombies.
- Zeeks now react to vehicle sound on dedicated servers.
- Fixes for the dog companion (Health regens when fed, fixes for on player death and the dog finding the player).
- New “Heel” command for the dog to keep him by your side.
- Mine moved from the build menu to crafting at the workbench (so it can then be placed).
- Tracers added to help with gun fire direction.
- Windows OS private server files now available via SteamCMD from the Default Branch.
- New mesh and Icon for advanced lock.
For those playing HumanitZ right now, your feedback is INCREDIBLY important to us, we take notes on everything you tell us. If you would like to leave us feedback in the form of a Steam review, it helps us tremendously. You can also join our Discord below to connect with other players, and to follow along with our development.