News Liste HumanitZ
Greetings Survivors,
Welcome to our first ever Zeek Feed where we, the Devs, update you on all things happening in and around the world of HumanitZ. We feel this is a great way for us to share our progress with you!
For our first feed we’ll dive straight in and tell you all what we’ve been up to these past couple of weeks.
We’re pretty sure we’ve isolated the random game crash bug and think this is now solved and looking to push a fix this coming week. We’ve also been working on the reported issues logged by our community from the introduction of the latest patch, so we thank you for all the time and effort people take into logging tickets with us via our Discord and Steam Discussions page.
Additionally, the team has been tweaking the quest system which was teased last week on all social platforms and we are very excited with how this is developing. We will release more info on this when we’re comfortable it is ready to showcase, but we’re extremely excited to get it to you all!
There has been a lot of feedback in regards to the tutorial system. We have completely overhauled the tutorial to better help new Survivors into the game. It is much shorter and easier to follow, giving the very basic survival mechanics, camera and movement options and getting the Survivors out into the world.
SteamDeck support. We are currently working on map optimization as well as level streaming before we can release on SteamDeck. This part of the game must be finished in order to alleviate system requirement barriers with HumanitZ. With that comes improving the controller support as currently there are areas of the game that don't function well with controller but this is something we are actively working on in time for the next major update.
We’ll be adding a basic swimming mechanic to the game so players' immersion isn't broken when walking under water so that will be coming very soon.
Some future changes coming to game:
Loot changes will be tweaked and tested throughout Early Access as we find that perfect apocalypse balance. There will always be settings to increase or lower portions of the game so you can really customise your playstyle but we are looking at making the default settings more in line with what our original vision of the game was, so those that enjoy either being a loot goblin or fighting the elements you’ll still have the settings to modify.
After the quest system is added, we will be moving onto food spoilage, changing how the game currently works making surviving more challenging and adding our vision of realism to the game. We will be adding other food/building resource mechanics to help counter spoilage as well as some inventory management and stack retooling.
We are changing how vehicles spawn so at least one of every type will spawn per server or save including rare vehicles so you’ll just have to explore everywhere to find them.
In true zombie lore, we are thinking of adding the player turning into a zombie on death. If you get infected from a bite, you eventually turn, giving you a chance to seek out your former self or friends and end their suffering. More news on this soon.
Also we are going to experiment with night time chaos changing the way the infected behave taking some inspiration from movies such as I am Legend but just ideas for making the game more challenging and testing the players to the max.
We will also be releasing a brand new Roadmap this month so lookout for that.
And to wrap things up we would like to thank everyone that has supported so far as we head into our 9th month of Early Access the community we are growing here is fantastic and the passion that you show towards HumanitZ really inspires us everyday to improve and better the game.
Thanks for taking the time to check this out
And we’ll see you on the next one
Regards
HZ Team
Release:18.09.2023
Genre:
Action-Adventure
Entwickler:
Yodubzz Studios
Vertrieb:
Freedom Games
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop