I also adjusted balance so it's actually possible to reach the end of the demo (heh).
Gameplay Changes
- there's now a Golden obelisk that can be completed inside Groat's compound
- most items are much more powerful now...
- improved hero and enemy animations
- item rarities are disabled temporarily
- knockback on all items is much more powerful overall
- many enemies now have some knockback resistance
- offhands can be used much more frequently
- offhands fire automatically in your direction of travel
- offhands have windup effects to give some time to aim them
- press "shift" to make your party stop and focus fire in front of you
- there are now glorious gibs when things are hurt/damaged
- improved tutorial windows
- item upgrade choices include all heroes again when leveling up
- more exciting UI for getting item upgrades and heroes
- added and improved various sound effects
Fig
- Fig's shield creates smaller boulders at first, but much larger when upgraded
- Fig's weapon knockbacks are stronger
- Fig's jump attack now fully interrupts enemy attacks
- Fig does more damage
- Fig's starting sword now actually looks wooden
- Fig's boulder has a larger impact radius when bouncing, but bounces one less time
- Fig's shield will create boulders much more frequently
Min
- Min's fireball gets a lot bigger with upgrades
- Min's meteor also gets a lot bigger with upgrades
- Min's meteor box cooldown is much lower
- Min's pyroblaster throweth giant flames at higher upgrades
Han
- Han's arrows and bolts now do some knockback
- Han's traps are thrown much more frequently and last longer
- Han's Feathercut returns as an unlockable offhand with much more damage
- Han's animations are improved
Rea
- Rea's book of fear is used much more frequently
- Rea's book of healio returns as an unlockable offhand with a larger area
- fix Rea's leader skill upgrade so it actually increases healing
Other Fixes
- fix heroes getting stuck if chosen too quickly in camp
- fix (reluctantly) heroes sometimes standing on chickens instead of mounting
- fix followers not helping leader if grabbed or knocked out
- fix some cases where more than one UI window could appear at a time
- fix a case where a new hero would join when getting a chest