Balance changes
- remove movement penalty while attacking
- slightly increase speed of leveling up
- lower blacksmith costs
- add one more upgrade level to all helms/ults
- reduce zombie health
- improve Han's run and bow animations
- improve all hero run animations
- enemies eventually stop spawning until you go through gate
- extra enemies spawn when you approach a tower
- vines are a little bigger...
Audiovisual changes
- make enemies and heroes stand out more against the environment
- make hero health bars clearer
- add mouseover help for all equipment
- add leader tactic cards
- add new combat UI
- add missing windup animations to various enemies
- add glowing red eyes to zombies
- improve lighting
- add better hurt indicator at edge of screen
- add trails to healing orb pickups
- rebalance various sound effects
Fixes
- fix some cases where heroes could get frozen
- fix not being able to use blacksmith if another menu is accessed
- fix heroes not getting their knockouts back after resurrection
- fix gauntlet cursor to point to top left
- fix Han's arm inside his chest when pulling back an arrow
- fix obelisk base so you can walk over them when destroyed
- proper fix for unicode characters in save filename