Changes in this update are:
- Light Switch now works in "a1a0"
- Improved ladders in Industrial Arts.
- Improved autosaves in Industrial Arts.
- There's now doors in "a1a1c" to block the player from progressing in the map without turning on the Generator.
- Fixed a non-breakable pushable crate that could cause soft locks in "a1a1c"
- Improved autosaves in Security Complex.
- Fixed a box that can float in the air after breaking other crates in "a1a3"
- Added clipping around the desks in "a1a3b"
- Changed signs above power boxes in Fan Unit 2 in "a1a3a"
- Fixed miscellaneous texture errors in "a3a1"
- Barrels are now temporarily textured different in the sewer section of "a3a1"
- Temporary game text will appear on screen when talking to the Barney in the turret room in "a3a1a"
- There's now a sign that reads "Security Override" above the power box in "a3a1a"
- Satellite Dish in "a3a1b" should no longer have the chance of soft locking the player.
Things to note:
Please checkout the road map for the current plans for Half-Life: Absolute Zero here.
If you are having any issues in-regards to starting the game, please refer to this pinned thread on discussions. We’ve likely documented the issue you’re having with a workaround attached. If an issue you’re having in-regards to starting the game is not listed please make a thread in the Support section of the discussions, but only make the thread after confirming the issue you are having is not mentioned in this thread.
If you are noticing a lack of a battery indicator on the main HUD, please note that this is not a bug and is just one of the new HUDs. Please go into Advanced Options to change the HUD to a HUD of your liking.