Changes in this update are:
- Updated Glock View Model.
- Updated Shotgun View Model to introduce an updated pump animation to match a recently found older version of the animation.
- Updated RPG View Model.
- Updated Gauss Gun View Model.
- Human Assault now has properly defined hitboxes relating to what body part can take what type of damage. Was not defined in the base model Valve created.
- You can now only hold 150 bullets in reserve for 9mm Ammunition.
- You can now only hold 30 bullets in reserve for the Python.
- You can now only hold 10 Snarks.
- You can now only hold 10 Chumtoad.
- Fixed oversight where you would have 6 rockets for the RPG instead of 5.
- Certain weapons with no secondary attack will play the fidget animations.
- Fixed bug where Zombie had a chance to spit out no gibs.
- General improvements to Grenades.
- Chumtoads will now play their idle animations correctly.
- Gauss Gun now behaves differently.
- Map spawned dead security guards will no longer have their mouths open.
- Fixed beam animation on Egon’s secondary attack.
- Egon now makes scorch marks on walls when you fire it.
- Alien Slaves’ attacks will leave scorch marks on the ground.
- Human Assaults can now throw grenades.
- Added an advanced option for having an accurate to the E3 98 MP5 firing animation, off by default.
- Added an advanced option for having the MP5 grenade be the RPG rocket model, off by default.
- General changes for the Gargantua.
- Pathing improvements for the Panthereye.
- Build text should be off by default now, if it is not then set the console command “cl_earlyaccess” to zero.
Things to note:
We are aware of the broken transition from Screams & Whispers to Footfall and it has been addressed in our Chapter Guide since we had launched on Steam.
If you are having any issues in-regards to starting the game, please refer to this pinned thread on discussions. We’ve likely documented the issue you’re having with a workaround attached. If an issue you’re having in-regards to starting the game is not listed please make a thread in the Support section of the discussions, but only make the thread after confirming the issue you are having is not mentioned in this thread.
If you are noticing a lack of a battery indicator on the main HUD, please note that this is not a bug and is just one of the new HUDs. Please go into Advanced Options to change the HUD to a HUD of your liking.