Changes in this update are:
- Renamed “HLAZ.exe” back to HL.exe” in hopes to circumvent incompatibilities with certain Windows 10 installs. This allows for Windows to detect that it is a Half-Life based game and enforce compatibility fixes that Microsoft provides for GoldSource.
- The Half-Life title in a1a0 will no longer reappear when loading a save from that map.
- Furtherly improved the use function.
- Crouching rapidly no longer puts the player in the air momentarily.
- Slightly decreased the speed of the alpha ladder.
- Movement over downward inclines and stairs is now smooth.
- Monsters will no longer snap into the player when the player is in the way of their scripted sequence.
- Improved pathfinding for monsters.
- Fixed stuttering on monsters shortly after touching the ground from a fall.
- Explosive damage will now cause knockback on monsters.
- AI is alerted by all weapons at greater ranges now.
- Improvements to monster talk.
- Green blood implemented.
- Improved blood particles.
- Snark’s death blood is no longer the retail particle, now uses the old style blood particle.
- Alien Grunts now won't aim extremely high/low when getting close while it range-attacks.
- Alien Grunts should no longer skip the sound-sentence-save system when playing some sounds.
- Improved armor bullet penetration on Human Grunts, Alien Grunts, and Barneys.
- Headcrabs will no longer spam jump.
- Sentries now make metal hit sounds.
- Pressing the right mouse button will now cancel out the weapon select when in the menu.
- Switching to the last weapon used via quick select and picking up new weapons will now holster the weapon you are actively holding. Can revert back to the broken behavior in Advanced Options.
- Fixed the Adrenaline canister breaking shortly on level change.
- Improved first-person animations.
- Issue fixed with deploy animation replaying if killed/revived while a holster was in progress.
- Animatimation timing for the Snark and Chumtoad throwing animations have been fixed and improved.
- Improved the Shotgun.
- Thrown Grenades will animate correctly.
- Improved the Satchel Charge.
- Improved the Tau Cannon.
Things to note:
We are aware of the broken transition from Screams & Whispers to Footfall and it has been addressed in our Chapter Guide since we had launched on Steam.
If you are having any issues in-regards to starting the game, please refer to this pinned thread on discussions. We’ve likely documented the issue you’re having with a workaround attached. If an issue you’re having in-regards to starting the game is not listed please make a thread in the Support section of the discussions, but only make the thread after confirming the issue you are having is not mentioned in this thread.
If you are noticing a lack of a battery indicator on the main HUD, please note that this is not a bug and is just one of the new HUDs. Please go into Advanced Options to change the HUD to a HUD of your liking.