The conclusion of the campaign and the remainder of the single player content will release when the game exits Early Access on March 28.
New Content and Features
- Added Book II of the campaign with 5 new missions.
- Added 10 new Trials.
- Added 3 new Glyphs - 1 unit and 2 Techs.
- Added alternate art/skin variants for several Glyphs.
- Added a new Survival map and a new 1v1 Versus map.
- When forces are under attack that have not recently been viewed, there is now a minimap animation and voice alert.
Fixes/Enhancements
- Improved unit pathing near team-coded force fields as well as near large buildings.
- Improved the targeting AI for healer units and units that have conditional attack effects (e.g. Cipher)
- Capture points that have a delayed start timer no longer count down during prematch.
- Fixed edge cases where Teleport Trap might fail to teleport targets the correct distance.
- Improved the post-match summary table in various game modes.
- Fixed a bug where for some users a specific setting or two wouldn't be applied properly when the game is restarted.
- Fixed a bug that caused bots to incorrectly evaluate damage and heal over time effects.
- Improved bot defensive placement.
- Bots have better awareness of chokepoints in maps.
- Added additional strategies for defensive bots for use in longer games.
- Improved bot logic for when to capture points that provide team buffs.
- Fixed a bug where rarely bots wouldn't put enough units in their deck.
- Fixed a bug where bots wouldn't consider the clear vision provided by uncontrollable units (Berserk or capturable bosses) when targeting Glyphs.
Balance Changes
- Recall now heals the targeted squad in addition to the teleport and no longer draws an additional Glyph.
- Sapper: Health increased from 600 to 800 and DPS increased from 50 to 60.