• Golem Gates: Screenshots aus dem Spiel
  • Golem Gates: Screenshots aus dem Spiel
  • Golem Gates: Screenshots aus dem Spiel
  • Golem Gates: Screenshots aus dem Spiel
  • Golem Gates: Screenshots aus dem Spiel
  • Golem Gates: Screenshots aus dem Spiel
  • Golem Gates: Screenshots aus dem Spiel
  • Golem Gates: Screen zum Spiel.
  • Golem Gates: Screen zum Spiel.
  • Golem Gates: Screen zum Spiel.
  • Golem Gates: Screen zum Spiel.
  • Golem Gates: Screen zum Spiel.
  • Golem Gates: Screenshots aus dem Spiel
  • Golem Gates: Screenshots aus dem Spiel
  • Golem Gates: Screenshots aus dem Spiel
  • Golem Gates: Screenshots aus dem Spiel
  • Golem Gates: Screenshots aus dem Spiel
  • Golem Gates: Screenshots aus dem Spiel
  • Golem Gates: Screenshots aus dem Spiel
  • Golem Gates: Screen zum Spiel.
  • Golem Gates: Screen zum Spiel.
  • Golem Gates: Screen zum Spiel.
  • Golem Gates: Screen zum Spiel.
  • Golem Gates: Screen zum Spiel.

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  • Plattform: PC Veröffentlicht: 28.03.2018
-60%20.99€8,39€
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Preis Update 13.05.24

Über das Spiel

In a desolate land ravaged by ancient wars, you are the Harbinger, an outcast with the ability to manipulate and command nanites from ‘The Ash’– a leftover power manifesting itself in your barren world’s atmosphere. Ancient warrior machines spawn from Golem Gates while an unseen force compels you to take up arms. Wielding the power hidden within ‘The Ash’, you’ll battle the golems and unravel the mysteries surrounding their long-lost creators.

Golem Gates blends elements of real-time strategy (RTS) and card battle. Collect cards (called Glyphs) containing your forces and powers. Strategically weave them into a deck to prepare for battle, then create them on the field to defeat your enemies in fast-paced and highly tactical battles with streamlined management to keep focus on the action. Play singleplayer or multiplayer in local matches with bots, online matches with other players, single and co-op Survival, solo challenge scenarios and a full single player campaign.

  • Dynamic Diversity: 100 Glyphs provide the options for your strategy: Units, buildings, traps, buffs, debuffs, and techs. Create your own unique battle plan and counter your opponents'. Randomized drawing puts a slightly different spin on every battle - eliminating monotonous build sequences, rewarding deckbuilding skill and strategic planning in equal measure.
  • Streamlined Strategy: Build your forces and enhance them with Glyphs; no production or research buildings needed. Capture resources in King of the Hill style without dedicated gathering units. Keep your focus where it belongs: on the battle.
  • Fight Where You Have Sight: Glyphs can be played almost anywhere you have an existing presence. Add more forces to a battle to turn the tide, transform a scouting party into an army, place emergency defenses to respond to the enemy, or hide an outpost in a direction the enemy doesn't expect. The choices are yours, but beware: the enemy will do the same and with the right Glyph your forces can be destroyed as fast as they were created.

Systemanforderungen

  • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
  • CPU: Intel Core i3 2.4 Ghz/AMD Phenom II 2.5 Ghz
  • GFX: Nvidia GTX 480 / AMD Radeon HD 5870
  • RAM: 4 GB RAM
  • Software: Windows 7/8.1/10 64-bit
  • HD: 15 GB verfügbarer Speicherplatz
  • DX: Version 10
  • LANG: Englisch
  • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
  • CPU: Intel Core i5 2.8 Ghz/AMD FX-8320
  • GFX: Nvidia GeForce GTX 770 / AMD Radeon R9 280X
  • RAM: 8 GB RAM
  • Software: Windows 7/8.1/10 64-bit
  • HD: 15 GB verfügbarer Speicherplatz
  • DX: Version 11
  • LANG: Englisch

Steam Nutzer-Reviews

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Schönes Konzept
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ok
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Verfasst: 07.04.18 13:02
Das ist vielleicht kein Battleforge, aber es ist gutes Material.
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246 Produkte im Account
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493 Std. insgesamt
Verfasst: 04.04.18 01:25
Ein großartiges Spiel.

Eine Auswahl an verschiedenen Harbingern oder Skillbäume würden das Golem Gates noch abwechslungsreicher machen.
Auch das Aufwerten von Einheiten währe eine nette Sache.

Der Schwierigkeitsgrad ist fordernd, aber nicht unfair und vor allem der Survival-Mode macht mit einem Freund ziemlich viel Spaß.

Storytechnisch ist das Spiel recht interessant und die cinematischen Einleitungssequenzen vor jeder Storymission sehen verdammt gut aus.
Der Trial-Modus hat zwar nicht viel mit der Story zu tun, ist aber gut durchdacht und häufig sind die Karten, die es dort als Belohnung gibt eine Bereicherung fürs Deck.

Wenn die Entwickler dieses Spiel stetig weiterentwickeln und in Maßen auch auf die Wünsche der Community eingehen, wird Golem Gates sich zu einem noch großartigeren Spiel mit einer treuen Playerbase entwickeln.

Ich kann jedem der das hier liest nur empfehlen, diesem Spiel eine Chance zu geben.
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109 Std. insgesamt
Verfasst: 15.02.22 19:06
Battle forge but darker. You basically command Sauron which summons space marines and casts fireballs while command & conquer.
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211 Std. insgesamt
Verfasst: 18.01.21 16:28
Abandonware. Huge problems with gameplay where units sometimes get stuck on literally nothing.
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168 Produkte im Account
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330 Std. insgesamt
Verfasst: 13.05.20 01:23
The game is a great mix of CCG and RTS. I personally like the CCG component of this game as it's not about who can perform the most mindless keystrokes the fastest to create a huge zerg. It really adds a second element of Strategy to the game with the card based system. Downside however is that there doesn't appear to be anyone playing pvp. In short, solid game but needs a larger player base for PVP.
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443 Std. insgesamt
Verfasst: 27.12.19 02:08
This is more of a sideways thumb. I didn't enjoy the game, but it's well constructed with solid mechanics, and I think some people may enjoy it if they don't share my dislike of the core gameplay. It's definitely not a bad game and doesn't deserve a thumbs down.

I liked the summoning mechanic, you draw new cards (abilities/units/buildings) slowly, you accumulate power to cast them slowly, and there is a maximum power capacity that grows over time. I liked the balance of the pace of card drawing + power generation, I didn't feel overwhelmed managing cards/casting vs combat but the card/power pace didn't bog the game down either.

How much power a card costs is a constant concern, both in play and in deck building. The deck building was fun, I found there to be lots of good options and important considerations. I earned new cards at a decent pace, and there's a forge where you can buy a variety of different cards every day, both of which kept things feeling fresh and interesting.

The game looks nice and the UI is solid. Even if you don't want to play PvP (like me) there's still a ton of content between the campaign, trials, and survival mode.

My biggest problem is that I did not enjoy the RTS play, aka the core of the game. I found unit pathing to be an annoying mess of collisions and rerouting. I found it difficult to differentiate most of my units during combat (icons + unit models were too similar and all clumped together, everything is shiny and one color).

The campaign was way too easy with no difficulty option, and while cut scenes were skippable the level intros were not (usually 15 seconds - 1 minute) which turned me off of trying to replay levels to get any achievements I missed.

The trials seemed to have a more decent difficulty balance but since I didn't enjoy the core combat I only played 5 of them. I didn't have enough interest to try survival.

There was a lot I liked about this game, but ultimately I didn't enjoy the actual gameplay. If you watch some videos and you think the gameplay looks fine or fun, then it may be worth a purchase.
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1393 Std. insgesamt
Verfasst: 10.11.19 15:42
This game is extremely fun and enjoyable. Since it uses random draw for the cards/glyphs, no two matches ever play out in exactly the same manner so you do have to be a bit more adaptable than with a conventional RTS. The campaign is 15 or so missions and is a good place to learn all of the games mechanics, but challenge, survivial, and multiplayer modes truly shine.
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844 Std. insgesamt
Verfasst: 01.04.18 11:51

Golem Gates



It seems these days almost any genre can be given an added layer of longevity through the usage of collectable cards and customizable decks, and the unpredictable randomization of a card draw can make battles so much more interesting. The newest title to tackle this hybrid take on the collectible card genre is Golem Gates, taking the addictive deck building into the strategic battlefields of a Real-Time-Strategies. Taking control of an outcast referred to as the Harbinger, players will call forth their armies on the fields scarred by ancient battles to search for and destroy these monster creating Golem Gates. Is this unique hybrid of card drawing and action-strategy warfare deep enough to satisfy fans of both genre? I think so, and with an extensive story based campaign, intense online multiplayer, and challenging deck-specific Trials this is one you'll be playing for a long, long time.

Gameplay



Golem Gates is a deep and dark Real Time Strategy where the units that compose your army are decided by the draw of a card. The cards that form your chosen deck are earned through playing and come in a healthy variety of units to build your supporting army with, traps to hold down choke points and defend important items of interest, and special powers to enhance or heal your units on the fly. The interface for this is slick and accessible, calling forth lines of a desired unit or the placement of an area based trap at the mere click of a card displayed in the hand at the bottom of your screen. The progression throughout your campaign and your gaining of cards stays increasingly interesting, as the complexity of units continues to grow both in ability and in artistic design. Marching forward and pushing your advantage on the head-to-head map feels like an addictively engaging journey each time, as the careful planning and creative composition of your deck-building comes to life in the form of glorious competitive battles.

Maps are laid out in a head-to-head competitive structure with each of the Harbingers on either side, and various helpful structures with buffs to capture meeting at the middle-points. In this regard Golem Gates almost feels like some kind of really good and very focused MOBA, with no long building phases or resource gathering and instead gives you control of a single hero with strong powers and in this case a plethora of card units and towers to call. The mana used by your Hero/Harbinger to call upon the needed cards from your deck regenerates, though a bit slowly, and a capture point usually near the middle of a map will give increased regeneration to whoever controls it at any given moment.

These structures are where things get hectic, and where most of the battle will be decided as the Harbingers fight keep a steady stream of units called in around them and towers to secure an area. Other structures give different buffs to things like strength and can help swing the game in one's favor, but generally whoever controls the mana regenerating point and is able to keep the steadiest flow of cards summoned at a time will be able to push the hardest and take the other player though not without a fight.

The singleplayer mode guides you through 5 chapters while giving you a gradual learning curve and pretty fair advantage. This is mostly for learning the structure of the game, and slowly introduces mechanics without ever really being too much of a pain. Where things really test your deck-building skills is on the Trials, where particular scenarios will force you to strongly consider the strategic balance behind the cards you bring with you. Even more tactical than these, of course, would be the multiplayer mode of the game which pits you against other competitive minded players to see who can outmatch the other in both tactical deck building and positional awareness.

Visuals/Sound



Dark and majestic melodies with a touch of gothic elegance, the soundtrack is a perfect accompaniment for your death marches and dimensional summoning of hordes to fight under your command. The music is of a dark electronic instrumentation, with mysterious robotic tones and hypnotic rhythms that are generally pretty pleasant on the ears. The sentient voices leading you on in the story, just as the voices of the units on the field, are effectively creepy and spooky in their narrations. Everything is given such a particularly grim atmosphere through such fantastically horrific sound design, and absolutely ominous music.

Creatures and units in Golem Gates are frighteningly detailed. Every greasy gear, twisted bolt, snaggled tooth and grizzled demon horn looks grotesquely realistic and sharp. The entire setting of the game has an otherworldly and cosmic feel to it, with strange dissonant voices leading you into stranger and more ominous realms. Its gritty, obscure and very dark in its aesthetic while maintaining a very modern, crisp look to the graphics and the creative imaging of this underworld shows no limits.

Final Thought



Golem Gates is incredibly hard to put down. Every time I finish a match or a singleplayer mission I find I've unlocked new cards, and I spend some time obsessively fiddling with my deck before impulsively wanting to go right out and try my new deck right away. Rinse and repeat. By the time I had enough matches under my belt and an impressive collection of some serious badass units and traps in my arsenal, it was time to construct the ultimate deck and take the fight online where a whole new addiction takes place. For the ultra card game nerds who take great pride in their strategic deck-building prowess, the Trials offer endless challenge for those who want to have to strongly consider their choices.

This review made possible through the consideration and contribution of IndiePromo and the developer.
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804 Std. insgesamt
Verfasst: 29.03.18 10:28
At first I was just happy to see someone finally made a real time/card game (RTCG?) five years after BattleForge was shut down. Golem Gates' art stlye wasn't really my thing, and the campaign seemed a little simplistic at first.

After spending a few hours playing it, I can say this game is great in on it's own merits, not just as a spiritual successor to BattleForge. The map and unit art gets more varied as you go own, and the campaign missions actually have some interesting mechanics later on. Very highly recommended.
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Verfasst: 29.03.18 00:06
Perfect combination of RTS, Tower like game, even MOBI, and card deck building.
Love the challenges, new cards daiily which means this game is going to have great replay value.
Forge your own deck, challenge friends in multiplayer with voice built in game. Various game play modes, from storyline, challenge stages, multiplayer.
Great sound effects, music score, sound effects. This is AAA studio work from an indie dev team!!


Support Indie dev teams, they are the future of gaming!
http://razorsedgegames.org/
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Verfasst: 14.02.18 02:58

Overview


Golem gates combines the deck building and card drawing aspects of a card game while fusing them with units the player controls in a real time strategy game. This creates a great fusion which keeps every match fresh while still keeping players on their toes.

Game Breakdown


Gameplay:
Before a player enters a match they are probably going to want to build a deck of units. A starter deck is provided initially until the player collects more cards. These cards can’t be paid for with real money and are instead earned by playing multiplayer matches completing and singleplayer content. The gameplay is quite enjoyable and is definitely for lovers of building the perfect deck, even though all of the units were well balanced from my experience.

After a match or mission is started a player is given the option to mulligan, or change out cards from their starting hand, and then the game begins. The core gameplay has the player using energy that they gain over time to summon units, with more expensive units costing more energy. Units aren’t the only card to use energy on. There are also tower defense style towers which can help to defend the control points the player must control. Traps are also a way that the player can defend control points. These come in multiple types such as a poison traps and explosion mines. Finally, there are spells which either buff your units or debuff the enemies. By using all four types of cards effectively the player can keep control of points. By holding these points, a player is able to gain an advantage over an opponent. The player must use their units to capture control points which provide more current and maximum energy generation. All of these systems together create some great gameplay which uses all of the advantages of both genres while getting rid of the detriments.

The single player content is enjoyable, with more being added in the future. There is a story campaign with five missions, though they all feel pretty easy. The real challenge appears when the player starts playing trials. These trials change the core gameplay and require the player to build different decks to complete the objectives. The last trial that is currently available took me multiple tries and took me about half an hour to complete. More singleplayer content is coming and I’m excited to see what direction the story takes.

Story:
The story is currently in its infancy but it has quite a bit of potential. You play a “Harbinger” who has recently been reawakened and must defeat an infection that is ravaging the land. To defeat the infection the Harbinger must defeat powerful robot leaders who were corrupted to serve the infection in the pursuit of power. I really liked the story’s direction and I hope that it will turn out great by the time all three acts of the campaign are released.

Sound:
The sound fits well with the sci-fi theme of the game. The robot’s lasers make satisfying pew-pew noises and swords make great electrical slashing sounds. The robots the player summons do talk, but in a garbled robotic dialect that the player can’t understand. Each unit has their own dialogue however which makes it easy to understand which unit is selected. Overall, the sound design fits well with the theme and enhances the game experience.

Music:
The music in this game has gone for an eerie, robotic style. It fits well into the background and helps to compound the idea that the Harbinger is in a world that has already been destroyed and must be saved. The music helps to set the stage and is in no way distracting from the gameplay experience which I always consider a positive.

Graphics:
The graphics in this game are astounding. The robots are so finely detailed that I loved staring at the Harbinger on the main menu because I would always spot something new about the character. Even the most low level grunt unit in this game is spectacularly modeled and animated. The best part about it though was that none of this eye candy had any noticeable impact on my performance. I had nearly 50 of these amazing models in my army alone and I never noticed a stutter or an fps drop. The developers in this game know how to really use their engine and have put together a great set of graphics which made me enjoy even the smallest skirmishes.

Conclusion


Pros:
Great Blend of Card Game and RTS
Amazing Graphics
Great Theme
Great Animation

Cons:
Lack of Multiplayer Opponents

Rating
8/10.

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167 Produkte im Account
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447 Std. insgesamt
Verfasst: 08.12.17 06:48
I really like the concept of this game. Its fun to play, and the Art is amazing. Honestly there isn't anything that I can think of wrong with it (other than the usual frame dips, and minor pathing issues that is expected in early access) after playing about 15 games in about 3 hours. Everything is functional as far as I can tell.
It is my hope that this game gets a little more publicity. I didn't even know about it till the day before it released on early access.
I played against AI bots in all my matches simply because of the publicity thing, and not many people playing it, but the AI is smart enough to make it fun.
The only con that I can think is all you'll really be doing is playing bot matches, or the every so often player match if you can get one, simply because the campaign is not implemented into the game yet, and its obviously built around multiplayr. But since its fun, quick to play and really easy to learn, its easy to just load it up and play for 15 to 20 minutes at a time. Also it should be easy to schedule a game with a friend who plays it since, again, the games are pretty fast.

p.s. I'm rooting for you devs :) I hope you get your spotlight. I really do.
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Rating auf Steam Sehr positiv
82.35% 70 15
Release:28.03.2018 Genre: Strategie Entwickler: Laser Guided Games Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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