New Features and Content
- Added 2 new Versus maps. These maps are suitable for either 2 or 4 players and have a new center map objective point that attacks the enemy while it is held.
- Added 3 new Trials. The new Trials are difficult but offer alternate Glyph skins as rewards.
- Added a Survival version of Vision with unique enemy spawn mechanics where enemies can appear over more and more of the map as the game progresses.
- The Glyph Draw Rate setting for Skirmish games (both online and AI) now has a "Pickups" option. When this option is selected, players do not draw from a timer but instead pickups appear all over the level that must be touched by friendly units to draw Glyphs.
- Added many more cosmetic skins to collect.
Fixes/Enhancements
- The first half of the campaign has been adjusted to provide a smoother difficulty curve. In particular, the first part of Chapter 4 is easier and in general early mission enemies will use one or zero legendary Glyphs.
- Various minimap icons have been updated to be easier to recognize at a glance.
- Improved font size and readability at 4k resolution.
- If the player buys all the cards in the store, it restocks the next time they enter regardless of time.
- Clicking on a structure proxy in the fog of war will now display any permanent status effects that were on the structure when it was last seen.
- Glyphs that don't require a target can now be cast by double clicking on them.
- Fixed self-targeted AoE attacks (Flame Turret, Vacuum Turret) activating when the nearest enemy is somewhat outside the range at which the ability deals damage.
- Reanimate (Decaying Horde, Spider King), Duel (Duelist) and Buff Stealer (Cipher) are now correctly disabled if the user is Silenced.
- Fixed Energy Collectors' Suppress ability not auto activating correctly.
- Fixed an issue in Vision where the global vision area's activation timing would depend on how long the game lingered in the prematch state.
- Fixed a rare issue where certain units with a Skill requiring an enemy unit as a target could get stuck attempting to use that Skill on a target that is no longer valid, preventing them from returning to normal attacks.
- Fixed bots not properly using the Echo unit when dead in an allied game.
Balance Changes