News Liste Golem Gates

Update Notes 3/7/2018
Golem Gates
07.03.18 18:09 Community Announcements
Fixes/Enhancements
  • Added voice for Tetra.
  • Improved the Chapter 10 ending cinematic.
  • Fixed a bug in Chapter 7 that sometimes caused the enemy to become inactive for long periods.
  • Fixed a bug in Chapter 8 that sometimes caused the enemy to fixate on the center objective even if the sides were left undefended.
  • Slightly increased the difficulty of Chapter 10.
  • Fixed an AI bug on Colossus where the AI would assign military strength to the force fields and therefore be hesitant to attack the right hand side of the map.
  • Bots retreat more consistently when their units are unable to attack due to targeting restrictions (e.g. Arcanists when there are only buildings nearby)
  • Bots are more aware of being scried, particularly when they know the enemy has long ranged attacks.
  • Fixed issues with Spymaster Skill usage when it is set to Auto.
  • Fixed Perfect Golem pathing issues.
  • Added an alternate explosion effect for the alternate skin Artillery Cannon.


Balance Changes
  • Shock Tower: Reduced the Stun Skill damage from 200 to 100.
  • Spymasters: The scry effect displayed at the target location now roughly indicates the direction towards the squad projecting the vision.