It greatly helps us to have some testers that can give feedback on the new things we implemented.
Switch to the Beta Branch "experimental" to play the preview.
Main features:
- Create new fields, meadows, forest and lakes anytime so you can beautify and play, even on locations with very little data.
- You are now able to better plan out your crop rotation with the help of the newly added weather overview. Beware, rainfall amount affects soil moisture regeneration!
- Storage capacity overview in the HUD: Quickly see how full your warehouses are.
- Rebalanced for more realistic crop sell prices and yields.
Patch Notes - 0.9.3:
- Ingame field creation added: Solves issue that you couldn't play on empty or bad data maps. Also lets you make nicer maps on the go while playing. [list]
- Can draw fields, see hectare size and buy cost and end of field completion.
- Second confirmation step to set field type.
- Deleting of created and existing fields possible.
- More realistic prices and yields.
- More contractors, contracts more valueable and rewardings, better for progression, destinct required crops to focus on.
- More interesting to build necessary storages.
- Vehicle performance reduced, to get at a point where more vehicles are required to achieve yields of the contracts. ~30 hectare
- Machinery costs increases greatly if multiple days are required per field action to give further incentive of owning more machines of the same.
- Better tractors pull implements faster to give further incentive to own better tractors.
- Lower starting money for better progression, ingame field creation ensures that you can start with small fields everywhere.
- Soil moisture regenerates faster with heavier rainfall to a certain maximum, makes rainfall amount more relevant.