We hope you are all enjoying the new fire mechanics and incendiary rounds/modules.
If you do not know how to access the Alpha branch:
Right click From the Depths in your library list of games.
Properties > Betas tab, look at the Betas participation menu and select alpha_test - alpha_test
Fire changes
- Fire burn rate increased from 1 fuel/intensity to 1.5. Fires do damage faster
- Fires spread when they have 10000 FUEL:CELL_COUNT ratio, instead of 7500. Fires are more localized
- Fires need ~11% more fuel*intensity to be considered 1 firepower. This means APS and missile damage is increased
- Block fire damage modifier is (INTENSITY - RESISTANCE * 0.1) / (RESISTANCE * 0.9). Was 0.15 and 0.85, low intensity fires are relatively stronger
- Heavy armor fire resistance up from 50 to 60
- Fixed non-heavy APS barrels having 10% flammability, down to 0%
- Non-armored laser optic fire resistance down from 60 to 40
- Fire efficiency reduction starts at 5000 total cells being on fire, and reaches 30% slower
Flamer changes
- Added idle azimuth/elevation options for flamers
- Increased flamer fuel and oxidizer output by 25%
- Increased max rotation speed of flamer main parts from 60°/s to 75°/s
- Removed steam connection for flamer tanks. Boilers are too compact for steam connections to be interesting without making flamer steam use too high, compressors are buffed instead
- Flamer compressor power use depends on the amount of tanks they are connected to and the target range set for the flamer
- S compressors only have 75% the power-efficiency of L ones
- Compressor cost reduced to 50%
- Flamer power use is generally low, extremely low when set to lower ranges(<300m range is mostly possible for visuals)
Other changes
- Reduced minimum diameter needed for incendiary bodies from 195mm to 100mm
- APS projectiles have 20% more health
- Increased particle cannon damage output by ~4.2%
Flamer fixes
- Fixed not being able to remove flamer main blocks when connection highlights are on
- Fixed flamers possibly getting blocked by ground if the bottom of the jet touches it, instead of the top
- Fixed a problem possibly making flamer hits very close to the ground not registering
- Flamers now won't fire and display a warning when they have no fuel tanks
- Fixed flamer particle effects flickering when fired from high speed vehicles
- Fixed flamers not adding oxidizer when hitting targets beyond very short range
Other fixes
- Fixed APS incendiary body tooltip not mentioning minimum diameter needed
- Fixed EMP resistance on scented candles