We are pleased to introduce Incendiary pellets for CRAMs, as well as a number of changes and fixes.
- Added incendiary pellets to CRAMs. Intensity and oxidizer content can be changed in the cannon's Q menu
- Removed minimum caliber needed for incendiary bodies. Turns out igniting fires is fast even at RPMs in the 1000s
- Added incendiary head to APS shells
- AI hot point targeting can target fires (could already do it in previous versions, was missing from the changelog)
- Small flamer tanks only get 75% fuel/catalyst/oxidizer for every material spent compared to large
- Cargo container health from 8100 to 15000, armor from 7 to 5, flammability from 60 to 200%, fire resistance from 10 to 20
- Improved performance for igniting fires
- Made projectiles with a strong incendiary component much more consistent in finding blocks that are close enough to ignite
- Various tooltip/UI fixes