A couple of changes and fixes for the current Alpha branch.
Changelog
Changes
AI
- Added target prioritisation options for plasma and flamer firepower
Fire
- Oxidizer-efficiency at 40 intensity compared to 20 down from 66% to 50%
- Projectiles with 20->40 fire intensity get 20->0% extra fuel and oxidizer. Fire damage modifier back to (INTENSITY - RESISTANCE * 0.15) / (RESISTANCE * 0.85)
Fixes
APS
- Added incendiary parameters in the shell customizer for incendiary head
CRAM
- Fixed incendiary pellets not contributing to shell health and kinetic damage
Fire
- Fixed (mainly small) fires possible not spreading to the parent construct if they kill the subconstruct's root block
- Fixed a problem causing fires to spread back from subconstructs to possibly far away parts(around 0,0,0) of the parent
Flamer
- Fixed flamer main blocks causing problems when the vehicle is destroyed
- Tank connection markers correctly show which direction they can send and receive connections from