News Liste Farlight 84

Farlight 84: July 11th Update (V2.4.0.0) - Developer Notes
Farlight 84
10.07.24 10:25 Community Announcements
Farlight 84 will release version 2.4 on July 11. In this update, Momoi will debut with her dinosaur pet, and you can experience the new season: Sun-Kissed Beach, along with adjustments to heroes and weapons. Additionally, we're preparing a thrilling new gameplay mechanic that goes beyond the usual battle royale experience. Let's look forward to the revolutionary changes coming in version 2.5!

Farlight 84 is scheduled to update on [UTC 2024/07/11 00:00]. There will be a downtime of approximately 3 hours. Once the update is complete, you'll be compensated with 4,000 Gold!

▌New Events



New Season: Sun-Kissed Beach


A brand-new season is coming! Unlock the Advanced Tracker for 1,299 Diamonds, or the Elite Tracker for 1,899 Diamonds.



Season rewards include:
1. UR Hero Skin: Maychelle - Sea-Salt Summer
2. UR Weapon Skin: UMP-99 - Lil Sharkie
3. UR Emote: Gentle Whisper
4. Upgradable SSR Hero Skin: Maychelle - Kraken Party
5. SSR Hero Skin: Maggie - Wave Rider
6. SSR Hero Skin: Ducksyde - Sunny Concoction
7. Upgradable SSR Weapon Skin: VSS - Tropical Current
8. SSR Weapon Skin: M4 - Zircon Waves
9. More item rewards just waiting for you to unlock!
Check the in-game description for the season duration.

Lottery Wheel - Dragon Realm





Lottery rewards include:
1. UR Hero Skin: Maggie - Dragon Kick
2. More stickers, emotes, and trails are waiting for you to unlock!
Check the in-game description for the event duration.

Rare Consolidation Event



Rewards include SSR trail, stickers, emotes, and more!
Obtain event items by completing missions or looting during matches, then spend the event items in the Rare Consolidation event to obtain the designated rewards.
Check the in-game description for the event duration.

Summer Celebration Event





Play matches or watch the designated videos to earn free rewards, including Hero Skin Chests, SSR emotes, and more!
Check the in-game description for the event duration.

Other Events


1. Special seasonal items will be available at a discount for a limited time. After the sale period ends, these items will be temporarily unavailable for purchase. Please check the game for more details about the sale duration.
2. Added a feature in the Store that allows you to purchase certain discontinued items. Every week, five random discounted items will be featured in the Store. You can also spend Gold to reroll the items on sale. Check the in-game description for the refresh interval and the number of reroll chances.
3. Improved the purchase interface to make it more accessible. The direct purchase tab for items has been removed from the Store. You can now purchase these items by accessing the Heroes and Warehouse tabs from the Lobby.

▌Hero Updates



All Heroes



1. Hero level cap: 10 → 6
These changes will make early-game looting more focused and the combat more streamlined, you'll level up faster and unlock skills more quickly. Compared to before, the overall pace will become faster and more intense.



2. To better suit the current version's in-game progression, changes are made to how experience is gained:
• Adjusted the amount of XP granted by XP Devices.
• Increased the XP reward for combat actions such as knockdowns, acing a squad, and avenging a kill.
• Increased the XP reward for support actions such as reviving squadmates, helping knocked down squadmates, and assists.
• Added level discrepancy XP compensation. When your level is significantly lower compared to other teams, you will automatically receive a certain amount of XP.

3. Optimized skill effects, making it easier to assess your skill release status:
• Optimized the visual previews of throwable skills.
• Optimized the visual previews of some summoning skills.
• Added audio feedback for when a skill fails to cast.

Momoi: New Look and New Skills



1. Momoi's default skin has a new look.



2. New Tactical Skill - Draco Joylift
• Momoi's Tactical Skill: Jet Sweep → Draco Joylift
Upon cast, Momoi transforms into a Draco Joylift which grants her extra defenses and allows her to transport squadmates.




• The Draco Joylift has an independent HP pool and duration. Once it runs out of HP or time, the transformation ends.
• Added the Trait upgrade effect for Draco Joylift: While in Draco Joylift form, Momoi and squadmates riding the Joylift recover Armor over time.

3. New Ultimate - Omni Destruction
• Momoi's Ultimate: Hoarder Drop → Omni Destruction
Upon cast, Momoi summons a dinosaur at the target location.



• The dinosaur will independently seek out and attack enemies.
If an enemy is close to Momoi, the dinosaur will charge at them and unleash a triple melee attack.



If the enemy is far from Momoi, the dinosaur will launch Incendiary Bombs at them.



• The dinosaur has an independent HP pool and duration. Upon receiving a certain amount of damage, it will be stunned for a short period, during which it cannot perform any action.
• If Momoi is knocked down or killed, her dinosaur becomes enraged, gaining increased attack and movement speed.



4. Tactical Skill - Guardian Device
- Optimized the visual effect of the Guardian Device.

Unlike the old passive Airdrop, the new ultimate grants much more proactivity! With these skills, Momoi will become a solid support for you. Whether it's fighting enemies or protecting teammates, she will excel in her role.

Balance Changes



Phantom


1. Tactical Skill - Origem Trap
• Changed the skill's name from Phantom Crash to Origem Trap.
• Reduced the trap's throw distance. After landing, the trap now requires a short period of time before it activates.
• Increased the skill's cooldown.
• Enemies who trigger the trap are now slowed, in addition to the original DoT effect.

2. Tactical Skill - Clearsight Grenade
• Changed the skill's name from Portable Scout to Clearsight Grenade.
• Changed the skill's Trait upgrade effect. The original Trait upgrade effect has been removed. Now, if the skill does not detect any enemies, its cooldown will be reduced. Pre and post-upgrade scanning ranges and durations have not been changed.
• Removed the passive effect of increased headshot damage for sniper rifles. Instead, any skill hit will now provide a debuff to enemies, causing them to take increased damage.
• Increased the skill's cooldown.

3. Ultimate - Phantom Trick
• Changed the skill's name from Optic Camo to Phantom Trick.
• Changed the skill's Trait upgrade effect. Previously, it granted Phantom and nearby squadmates increased movement speed while invisible. Now, when Phantom is invisible, she gains damage reduction.
• Reduced the range at which Phantom can be detected while invisible.

Freddie


1. Tactical Skill - Mechanic Decoy
• Changed the skill's casting animation to a single-handed throw. Reduced the time needed to cast the skill.
• Changed the skill's Trait upgrade effect. Previously, it allowed Mechanic Decoy to be casted twice. Now, the clone summoned by Mechanic Decoy will cast Digital Blockade in sync with Specter.

2. Tactical Skill - Digital Blockade
• Changed the skill's casting animation to a single-handed throw. Minimized the character's immobility during skill use.
• Digital Blockade's range and confinement duration now scale with throw distance.

Maychelle


1. Tactical Skill - Bass Blaster
• Reduced the time it takes for Bass Blaster to take effect, as well as its warning duration.
• Adjusted the throw trajectory to make it easier to hit the intended target.

2. Ultimate - Ongoing Show
• Players can now jump onto the stage from any location within the trigger circle.

Maggie


1. Tactical Skills - Jet Sweep and Jet Leap
• The jetpack's travel distance is now affected by current speed and slow effects. The faster Maggie is moving, the longer the distance traveled.

2. Tactical Skill - Jet Leap
• Adjusted the skill's Trait upgrade effect: Maggie can detect the general location of enemies who are aiming at her.

Nightwatch (Formerly Watchman)


1. Watchman now has a new name: Nightwatch.

2. Ultimate - Rampage Mode
• Changed the skill's name from Bite Mode to Rampage Mode.
• Increased Sheriff's movement speed while in Rampage Mode.
• Increased the skill's cooldown.

3. Optimized the skill's sound effects.

Ember


1. Tactical Skill - Phantom Drifter
• Ember can now cast Shadow Barrier while in Phantom Drifter form.

2. Ultimate - Vision Erosion
• Increased the skill's cooldown.

Sunil


1. Adjusted the Tactical Skill - Springboard
• Increased the skill's cooldown.
• Changed the skill's Trait upgrade effect: After casting an upgraded Springboard, Sunil can jump one more time in mid-air.



2. Optimized the skill's sound effects.

Ducksyde


1. Adjusted the Tactical Skill - Rolling Impact
• Reduced the damage reduction amount that Ducksyde receives after casting Rolling Impact.
2. Adjusted the Ultimate - Summit Crush
• Increased the skill's cooldown.

Lucinda


1. Tactical Skill - Portable Incendiary Bomb
• Slightly reduced the skill's damage dealt.

Ceanna


1. The Shield and HP recovery effects of the Ultimate - Medi-Ex and the Tactical Skill - Restoration Field will now be briefly interrupted if the healing target takes damage.

The rework and balancing of heroes is an ongoing process. We are continuously monitoring community feedback. In the coming days, we will release a developer log detailing the specific adjustments for certain heroes, explaining the purpose behind these changes. We hope this will provide you with better tactical options. Don’t forget to share your thoughts with us! Stay tuned.

▌Weapon Updates



After the weapon updates in version 2.3, we received a lot of feedback regarding the weapons. With the changes to in-game progression, we also need to make further adjustments to the weapons.

All Weapons


1. Adjusted the initial damage of all weapons. Weapon damage is no longer increased when the Hero levels up.
2. Adjusted the damage falloff for all weapons.
3. Adjusted weapon scatter
• Increased the scatter of SMGs.
• Reduced the randomness of Shotguns' scatter, making their damage more stable.
• Moving no longer affects the scatter distribution of Shotguns.
4. Adjusted shooting delay while sprinting
• Adjusted the reaction time to shoot for all weapons while sprinting, according to weapon type.
5. Adjusted weapon visuals
• Added different muzzle flash effects for each weapon.
• Added different shell ejection effects for each weapon.
• Added different hit effects for each weapon type.
• Optimized the bullet trail effects of weapons that require ammo.
• Optimized the object hit effects of weapons that require ammo.

M4


1. Increased the M4's rate of fire.
2. Adjusted the M4's bullet trajectory.

AK77


Adjusted the AK77's bullet trajectory.

Porcupine


Adjusted the Porcupine's bullet trajectory.

Mad Rat


Increased the Mad Rat's rate of fire.

Jupiter-6


Adjusted the Jupiter-6's bullet trajectory.

White Dwarf


Adjusted the White Dwarf's bullet trajectory.

UMP-99


Adjusted the UMP-99's bullet trajectory.

UZI


Adjusted the UZI's bullet trajectory.

Mad Rabbit


Adjusted the Mad Rabbit's bullet trajectory.

VSS


Reduced the VSS's random recoil.

Defender


Adjusted the Defender's recoil time.

▌Ranked Match Updates



In this season, the ranked match duration will align completely with the battle pass period. Additionally, we will make the following adjustments:

1. Changed the score requirements of tiers and sub-tiers to suit a Season duration of 3 months. This means the competition at higher ranks will be more intense compared to before.
2. Optimized the MMR system to improve matchmaking quality. Players now have a higher chance of being matched with opponents of a similar skill level.
3. There are detailed breakdowns on the score calculation page after each match. You'll now see how your score is composed, including rank points, combat points, and win streak bonuses.



4. Optimized the scoring rules: higher placements will earn more points, while being eliminated early will result in greater point loss. However, if you face significantly stronger opponents, you will receive additional point compensation.
We've also added some interesting milestone records, such as the highest historical achievements by time, settlement, and season. These updates aim to enhance your sense of accomplishment in ranked matches!

▌Map Updates



Lampton


1. Lampton was the least used map. To reduce matchmaking time and improve match quality, we have removed the Big Search Mode map, Light Town.

Sunder Realms


1. Updated the appearance of Sponsor Boxes and related UI notifications.

Battle Royale


1. The interface now shows the number of squads left in the match. In addition, if fewer than 10 players remain, the number of remaining players will be hidden.
2. An XP Device will spawn on the map after a certain amount of time has passed in the match.
3. A Revival Device will be airdropped onto the map after a certain amount of time has passed in the match. This will provide more revival opportunities for fallen players, adding unpredictability and depth.
4. Slightly increased the damage received outside the Safe Zone. Slightly reduced the speed at which the Safe Zone moves.

Others


1. Adjusted the doorway widths of some buildings. This fixes an issue where players would get stuck in doorways under very rare circumstances.
2. Adjusted the supply of match resources.
• Reduced the quantity of advanced shields, Shield XP, and other XP items in Tactical Chests and ground supplies.
• Adjusted the amount of Shield XP needed to upgrade the Shield.
• Players now receive some Shield XP upon leveling up.
• Players now retain 50% of Shield XP upon revival after being knocked out.

▌Battle Adjustments



Battle Visuals


1. Optimized the visual effects for when weapons hit an enemy's armor.
2. Optimized the display of the enemy's HP bar when aiming at them.
3. Optimized the appearance of the on-hit text.
4. Optimized the animation when being hit by an enemy.
5. Optimized the damage indicator effect. It is now easier to tell which direction the damage is coming from.

Looting Items


Adjusted the time interval of auto-looting, making it easier to see what items you have looted.

Using Items


1. Added a radial menu for healing items to the mobile client. You can long-press or drag the healing items icon to call up the menu, then drag the cursor to an item and release to use that item.
2. Added a "Jump to ride ziplines" setting to the mobile client. This setting is enabled by default. If you jump or are descending near a zipline and satisfy the conditions needed to ride the zipline, the jump button will change into a zipline button, which you can press to ride the zipline. You can disable this option in Settings.
3. Added "Automatically use multiple Shield Rechargers" and "Automatically use multiple HP recovery items" settings. These settings are enabled by default. When you use a Shield Recharger, Bandage, or similar items, you will automatically use as many of that item as needed to fully replenish your Armor or HP, or until you run out. You can disable these options in Settings.
4. After opening the jetpack, you can now select an item icon (including shield recharge and healing items) to use the corresponding item.
5. In the PC client, the default control for cancelling continuous actions such as recovering shield and HP has been changed from RMB to LMB. You can also long-press LMB to finish cancelling and start shooting.
6. Optimized the coordination of using shield or HP recovery items while performing other actions. For example, the issue where jumping to climb a wall would interrupt recovery actions has been fixed.

Character Controls


1. Optimized the highlight effect on enemies. Fixed the issue where the outline would affect the recognizability of each Hero's silhouette.
2. Added a display effect to differentiate ally and enemy summons.
3. Increased the time for which trails remain after landing, making it easier to identify the drop locations of nearby Heroes.
4. Optimized the responsiveness of tilting and turning when landing without a forward input, making the results more in line with expectations.
5. Optimized the UI of the altitude gauge when landing.
6. Optimized the arrangement of pods when landing. Your pod will now stick closer to your squadmates' pods.
7. Optimized some trails so they no longer obstruct your view.
8. Optimized some climbing and vaulting animations so Heroes no longer change directions when crossing low obstacles.

Battle Settings


1. Removed the setting for enemy outlines.
2. Removed the setting for enemy highlights.
3. Removed the setting for enhanced outlines.
4. Removed the setting for outline effects.
5. Added a preset for overall sensitivity.
6. Changed the location of the auto-fire setting.
7. Optimized the UI layout of the operation mode.

HUD Interface


1. Optimized the display of the squad list in the HUD.
2. Optimized the display of map markers, squadmate name panels, knockdown avatars, and revival avatars.
3. Optimized the display of all icons on maps.
4. Removed the display of squad numbers and colors.
5. Optimized the appearance of icons relating to squad landing.
6. Revamped the HUD for spectating friends or after dying in a match.

Sound Effects


1. Optimized the firing sound effects of weapons that require ammo.
2. Optimized the distance from which weapon fire can be heard.
3. Optimized the distance from which character actions can be heard.
4. Optimized the volume of various sounds.
5. Optimized the sound-dampening effect of objects in maps such as Sunder Realms, Tinman Industropolis, and Polar Point.

▌System Adjustments



Season


Updated the Season interface's general appearance and control experience.

Support System


Added a new Support access point to the PC client.

Social


1. Social relationships are now displayed on all interfaces.
2. Added new types of social labels.
3. Changed how the Follow button works.

Lobby


1. Optimized the Lobby interface for different devices and screen resolutions.
2. Ping is now displayed in the Lobby interface. Also added a notification if matched with multiple high-ping players.
3. Optimized the Lobby's banner scrolling effect.
4. Added a scroll wheel button for switching viewable content in the Lobby.
5. Added new spinning animations for some skins in the Lobby.
6. Optimized the loading visuals for each game mode.
7. Optimized the appearance of the name panel in the Lobby.
8. Chat is now accessible on all interfaces.
9. Optimized the use of voices, emotes, and stickers in the Lobby.

Matchmaking System


1. Optimized the appearance of the matchmaking progress bar in each game mode.
2. Optimized the appearance of the Hero selection process in Solo Mode.
3. Optimized the Hero selection process.
4. Added a new sticker communication feature to the Hero selection mode.
5. Revamped the squad display and settlement process.

▌Conclusion



The Farlight 84 version 2.4 update will officially launch on July 11. After much anticipation from the community, the new Momoi finally arrives with her little dinosaur companion. Join her on the battlefield and develop new tactics together.
Don't forget to update the game and log in on July 11. Experience the new summer version with DJ, and enjoy the fresh content no matter the weather. Take care of yourself, and of course, have fun!

Farlight 84
Logo for Farlight 84
Release:23.04.2023 Genre: Massively Multiplayer Online Entwickler: Farlight Games Vertrieb: Farlight Games Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

Bug Fixes & Jump Optimization: Farlight 84 V2.4.1.4 Update Announcement
Farlight 84
Heute 11:03 Community Announcements
Farlight 84: V2.4 Hero Changes - Developer's Notes
Farlight 84
1 Tag 06:32 Community Announcements
4 Bug Fixes: Farlight 84 V2.4.1.3 Update Announcement
Farlight 84
17.07.24 11:32 Community Announcements
Farlight 84: July 11th Update (V2.4.0.0) - Developer Notes
Farlight 84
10.07.24 10:25 Community Announcements
2 Bug Fixes: Farlight 84 V2.3.2.3 Update Announcement
Farlight 84
20.06.24 03:33 Community Announcements
Weapon Updates and 7 Bug Fixes: Farlight 84 V2.3.1.2 Update Announcement
Farlight 84
13.06.24 07:29 Community Announcements
In-Game Tournament Updates
Farlight 84
06.06.24 10:54 Community Announcements
Hero, Vehicle Updates & 10 Bug Fixes: Farlight 84 V2.3.0.1 Update Announcement
Farlight 84
06.06.24 03:33 Community Announcements
Farlight 84: May 30th Update (V2.3.0.0) - Developer Notes
Farlight 84
29.05.24 09:42 Community Announcements
Hero Role changes and 1 issue fixed: Farlight 84 V2.2.1.5 Update Announcement
Farlight 84
09.05.24 11:03 Community Announcements
Adjustments to hero, weapon, and more: Farlight 84 V2.2.1.4 Update Announcement
Farlight 84
29.04.24 11:17 Community Announcements
FPC SEASON 3 | Final #CreateYourSaga
Farlight 84
28.04.24 05:30 Community Announcements
FPC SEASON 3 | Semi-Final #CreateYourSaga
Farlight 84
27.04.24 05:30 Community Announcements
Adjustments to hero, weapon, and more: Farlight 84 V2.2.0.3 Update Announcement
Farlight 84
25.04.24 06:19 Community Announcements
Farlight 84: April 18th Update (V2.2.0.0) - Developer Notes
Farlight 84
17.04.24 10:19 Community Announcements
FPC SEASON 3 | Finals for PC #CreateYourSaga
Farlight 84
07.04.24 05:30 Community Announcements
FPC SEASON 3 | Finals for PC #CreateYourSaga
Farlight 84
06.04.24 05:30 Community Announcements
FPC SEASON 3 | Knockout Round #CreateYourSaga
Farlight 84
31.03.24 05:00 Community Announcements
FPC SEASON 3 | Knockout Round #CreateYourSaga
Farlight 84
30.03.24 05:00 Community Announcements
2 Issue Fixed: Farlight 84 V2.1.0.4 Update Announcement
Farlight 84
28.03.24 06:35 Community Announcements
3 Issue Fixed: Farlight 84 V2.1.0.3 Update Announcement
Farlight 84
21.03.24 02:41 Community Announcements
FPC SEASON 3 | Week 4 - Finals #CreateYourSaga
Farlight 84
17.03.24 05:30 Community Announcements
FPC SEASON 3 | Week 4 - Finals #CreateYourSaga
Farlight 84
16.03.24 05:30 Community Announcements
7 Issue Fixed, Hero and Weapon Balance Adjustments: Farlight 84 V2.1.0.2 Update
Farlight 84
14.03.24 02:17 Community Announcements
FPC SEASON 3 | Week 3 - Finals #CreateYourSaga
Farlight 84
10.03.24 05:30 Community Announcements
FPC SEASON 3 | Week 3 - Finals #CreateYourSaga
Farlight 84
09.03.24 05:30 Community Announcements
Farlight 84: March 7th Update (V2.1.0.0) - Developer Notes
Farlight 84
06.03.24 10:58 Community Announcements
FPC SEASON 3 | Week 2 - Finals #CreateYourSaga
Farlight 84
03.03.24 05:30 Community Announcements
FPC SEASON 3 | Week 2 - Finals #CreateYourSaga
Farlight 84
02.03.24 05:30 Community Announcements
FPC SEASON 3 | Week 1 - Finals #CreateYourSaga
Farlight 84
25.02.24 05:30 Community Announcements
FPC SEASON 3 | Week 1 - Finals #CreateYourSaga
Farlight 84
24.02.24 05:30 Community Announcements
1 Issue Fixed, Hero Balance Adjustments: Farlight 84 V2.0.1.5 Update
Farlight 84
22.02.24 02:18 Community Announcements
IMPORTANT: Steam Login Issue
Farlight 84
18.02.24 04:32 Community Announcements
FPC SEASON 2 | Finals - Replay #CreateYourSaga
Farlight 84
11.02.24 08:00 Community Announcements
FPC SEASON 2 | Finals for PC - Replay #CreateYourSaga
Farlight 84
10.02.24 08:14 Community Announcements
7 Issues Fixed, Matchmaking Optimizations and More: Farlight 84 V2.0.1.4 Update
Farlight 84
05.02.24 04:18 Community Announcements
14 Issues Fixed, Hero Balance Adjustments and More: Farlight 84 V2.0.1.3 Hotfix
Farlight 84
01.02.24 03:17 Community Announcements
Farlight 84 - Jan 25th Update (Version 2.0) - Developer Notes
Farlight 84
24.01.24 10:38 Community Announcements
FPC SEASON 2 | Finals #CreateYourSaga
Farlight 84
21.01.24 05:00 Community Announcements
Farlight 84: New Map - SUNDER REALMS Points of Interest Introduction
Farlight 84
20.01.24 04:49 Community Announcements
FPC SEASON 2 | Semi-Finals #CreateYourSaga
Farlight 84
20.01.24 04:30 Community Announcements
FPC SEASON 2 | Finals for PC #CreateYourSaga
Farlight 84
14.01.24 05:30 Community Announcements
FPC SEASON 2 | Semi-Finals for PC #CreateYourSaga
Farlight 84
13.01.24 05:30 Community Announcements
FPC SEASON 2 | Knockout Rounds #CreateYourSaga
Farlight 84
07.01.24 05:30 Community Announcements
FPC SEASON 2 | Knockout Rounds #CreateYourSaga
Farlight 84
06.01.24 05:30 Community Announcements
7 Issues Fixed: Farlight 84 V15.1.2.10 Hotfix Announcement
Farlight 84
04.01.24 02:34 Community Announcements
Farlight 84 - V15.1.2 Update Developer Notes
Farlight 84
27.12.23 07:09 Community Announcements
FPC SEASON 2 | Week 5 - Finals #CreateYourSaga
Farlight 84
17.12.23 05:30 Community Announcements
Farlight 84 Dev Q&A V15.1.1.
Farlight 84
16.12.23 08:34 Community Announcements
FPC SEASON 2 | Week 5 - Semifinals #CreateYourSaga
Farlight 84
16.12.23 05:30 Community Announcements
11 Issues Fixed, 5 Adjustments, New Event: Farlight 84 V15.1.1.8 Hotfix Patch
Farlight 84
14.12.23 02:06 Community Announcements
FPC SEASON 2 | Week 4 - Finals #CreateYourSaga
Farlight 84
10.12.23 05:30 Community Announcements
FPC SEASON 2 | Week 4 - Semifinals #CreateYourSaga
Farlight 84
09.12.23 05:30 Community Announcements
Farlight 84: 2024 Special Announcement - SNEAK PEEK
Farlight 84
09.12.23 04:29 Community Announcements
2 Issues Fixed: Farlight 84 Hotfix Notes V15.1.1.7
Farlight 84
07.12.23 06:32 Community Announcements
FPC SEASON 2 | Week 2 - Finals #CreateYourSaga
Farlight 84
03.12.23 06:26 Community Announcements