In this version, Ling Bo's distinctive skills shake up the battlefield, while the new revolver offers a fresh choice for mid to long-range combat. You'll also find a weapon inspection feature, hero skill adjustments, and refined seasonal missions for a smoother gameplay experience.
Farlight 84 is scheduled to be updated on [UTC 2024/11/14 00:00]. There will be a downtime of approximately 3 hours. Once the update is complete, you'll be compensated with 4,000 Gold!
Here’s what’s in store for this update:
▌New Season Begins
New Triumph Tracker: Galactic Gala
The new Triumph Tracker theme, "Galactic Gala," has launched, bringing an interstellar touch to your adventure. Futuristic UR skins and SSR decorations add a dazzling journey through the stars.
Season rewards include:
1. UR Hero Skin Ling Bo - Frostfire Glow; includes exclusive Pose Frostfire Stance
2. UR Weapon Skin M4 - Eternal Starshine
3. Upgradable SSR Hero Skin Freddie - Stormy Seas
4. SSR Hero Skin Beau - Azure Phoenix
5. SSR Weapon Skin Invader - Abyss Hunter
6. More item rewards just waiting to be unlocked!
Check the in-game description for season duration.
Season Adjustment
The missions of this season's Triumph Tracker have been optimized to reduce complexity and enhance your experience. Some challenging missions have been removed, making it easier and more natural to complete quests and claim Triumph Tracker rewards. Here are the specific adjustments:
1. The season duration has been reduced to 8 weeks. The price of the Advanced Tracker has been reduced to 899 Diamonds, while the price of the Elite Tracker has been reduced to 1399 Diamonds.
2. Triumph Tracker has been reduced from 100 levels to 50 levels while retaining key rewards.
3. Improved Tracker Missions:
- Removed more difficult-to-complete missions like "Repair Vehicles 30 times".
- Reduced the overall difficulty of missions while significantly increasing the proportion of XP issued weekly.
New Events
1. Lightcatcher Lottery: Moonlight Memories
Lottery rewards include:
1. UR Hero Skin Maychelle - Lunar Rhapsody; includes exclusive Pose Starlet Pose
2. More stickers, emotes, and trails just waiting to be unlocked!
New Lottery mechanic: Unlocking the Grand Prize (Lunar Rhapsody) will unlock all remaining items.
Check the in-game description for the event duration.
2. Dragon's Domain Event
Use the new hero Ling Bo for a limited time during the event. Collect Marine Resource Boxes during matches, or complete missions to obtain them. Marine Resource Boxes can be exchanged to permanently unlock Ling Bo and obtain related rewards such as Hero Skins, Chat Bubbles and Stickers.
Check the in-game description for event duration.
▌Heroes
New Hero: Ling Bo Makes Her Debut!
The Farlight Cup welcomes a fresh competitor—Lingbo. Master of water-based combat and dragon transformations, she moves like a nimble dragon.
1. Tactical Skill - Tidal Shield
a. Releases a three-sided Tidal Shield to the front. The Tidal Shield moves forward, blocking enemy damage and forming a water region on the ground it passes over.
When the Tidal Shield collides with enemies or obstacles, it explodes, dealing damage to enemies within the area. While in the dragon form, Ling Bo can release an enhanced Tidal Shield, which is larger, faster, and carries a stun effect. Squadmates' movement speed is increased while moving on the water region.
b. 1st upgrade: Increases Tidal Shield duration.
c. 2nd upgrade: Resets charge count of Tidal Shield when knocking down enemies or making an assist.
2. Tactical Skill - Dragon's Lair
a. After diving, Ling Bo transforms into a dragon and leaps out of the water, gaining Damage Reduction and increased movement speed.
In this form, she recovers HP automatically when out of combat and in water regions. Maintaining dragon form consumes energy, but there is no cooldown. Ling Bo can cast Tidal Shield and Turbulent Realm while in dragon form.
b. 1st upgrade: Increases max Energy.
c. 2nd upgrade: Gains Immunity after diving.
3. Ultimate Skill - Turbulent Realm
a. Deploys Turbulent Realm, dealing a small amount of damage to enemies within and inflicting Slow Down.
Enemies who cross the realm's border gain Slow Down and Silence.
The ground within the realm counts as a water region created by Ling Bo.
b. 1st upgrade: Reduces skill cooldown.
c. 2nd upgrade: Enemies inside the Turbulent Realm gain Vulnerability.
Switch effortlessly between offense and defense, using water shields to advance or dragon form to retreat. Master the fight with Lingbo and change the pace of battle!
Hero Adjustments
Ember
1. Tactical Skill - Phantom Drifter
a. Adjusted Trait Upgrade effects:
- 1st upgrade: Ember can see enemies concealed by smoke while Phantom Drifter is active.
- 2nd upgrade: Ember gains Acceleration when entering smoke areas.
b. Removed auto-reload effect upon activating Phantom Drifter.
c. Ember will hover slightly upon activating Phantom Drifter.
2. Tactical Skill - Shadow Barrier
Adjusted Trait Upgrade effects:
- 1st upgrade: Reduces skill cooldown.
- 2nd upgrade: Ember continuously gains shield while in smoke areas.
3. Ultimate Skill - Nightfall
a. Adjusted Trait Upgrade effects:
- 1st upgrade: Allies can use supplies more quickly in Darkness Fields.
- 2nd upgrade: Enemies gain Slow Down and have their location revealed upon leaving a Darkness Field.
b. Improved camera collision and field of view for Nightfall, as well as casting animation and graphical/sound effects.
Nightwatch
1. Tactical Skill - Sentinel Drone
a. Nightwatch can command Sheriff while grabbing onto Sentinel Drone.
b. Nightwatch can aim while grabbing onto Sentinel Drone.
c. Grabbing onto Sentinel Drone can be interrupted by movement skills and by Lucinda's Absolute Gravity skill.
d. Improved two-phase casting action. Nightwatch can grab onto Sentinel Drone immediately after casting the skill.
2. Improved Nightwatch's summon, command, and recall voice lines.
Freddie
1. Improved post-teleport recoil for Tactical Skill - Spectral Trap and Ultimate Skill - Backup.
2. Adjusted cooldown of Tactical Skill - E-Net.
Maychelle
1. Added early warning effect for Tactical Skill - Sonic Wave, and improved graphical/sound effects.
2. Improved casting logic and stage generation early warning effect for Ultimate Skill - Ongoing Show.
Phantom
1. Improved Phantom's character model.
2. Tactical Skill - Origem Trap
a. Adjusted Trait Upgrade effects:
- 1st upgrade: Reduces skill cooldown.
- 2nd upgrade: Significantly increases Origem Trap's Slow Down effect.
b. Adjusted skill cooldown.
c. Improved visuals.
3. Ultimate Skill - Phantom Trick
a. Improved visuals for stealth.
b. You must now press the skill key to make Phantom exit stealth.
c. Skill cooldown no longer begins when the skill is cast, but when stealth ends.
Beau
1. Tactical Skill - Eye of Detonation
a. Adjusted skill cooldown.
b. 2nd upgrade increases Damage Reduction effect when Beau is knocked back.
c. Adjusted knockback angle and increased movement distance.
d. Beau can control his own movement while airborne after he is knocked back.
2. Tactical Skill - Thunder Shockwave
a. Tweaked skill effect: Thunder Shockwave deals damage and slows down enemies, and creates shrapnel that explode moments later, slowing down and stunning enemies. When Beau has Crown of Retribution, Thunder Shockwave and its shrapnel deal additional damage.
b. Adjusted Trait Upgrade effects.
- 1st upgrade: Increases the blast radius of Thunder Shockwave and its shrapnel.
- 2nd upgrade: Increases the Slow Down and Stun effects of exploding shrapnel.
c. Adjusted skill cooldown.
3. Ultimate Skill - Vengeance Bomb
a. Adjusted skill cooldown.
b. Improved skill early warning effect.
Ducksyde
1. Increased Damage Reduction effect of Tactical Skill - Rolling Impact.
2. Increased starting speed of Tactical Skill - Full-Speed Charge, allowing Ducksyde to charge over longer distances.
3. Reduced ball-form windup time for Ultimate Skill - Summit Crush.
Lucinda
Improved handling for Tactical Skill - Interstellar Leap, retaining speed while descending.
Momoi
Increased shield durability for Tactical Skill - Power Up.
Maggie
Adjusted cooldown for Tactical Skill - Jet Flash.
▌Weapons
New Weapon Class: Pistols
Pistols are making their debut as a new weapon class, with the classic Revolver leading the charge. Known for its powerful single-shot damage and limited ammo, the Revolver is perfect for precise shots and quick decisions. It proves deadly at both close and long range. Note: the Revolver only appears in Airdrops and comes equipped with up to a 2x scope.
Duelist Revolver
1. Functionality: Heavy-hitting, high-caliber revolver
2. Basic weapon stats:
a. Damage: 68
b. Magazine Capacity: 9
c. Ammo Reserves: 90
Weapon Inspection Feature
A highlight of this update is the new weapon inspection feature. All weapon models have been fully optimized, offering first-person inspection views, with unique animations for certain weapons. Take a moment to admire your weapons' details and skins during breaks in the action.
Note:
- PC players can press the N key by default, or access weapon inspection through the Emotes Wheel.
- PC players playing on controllers can select and inspect weapons through the Emotes Wheel.
- Mobile players can inspect weapons independently, or can access weapon inspection through the Emotes Menu.
- The first slot on the Emotes Wheel is now assigned to weapon inspection by default.
Mod Adjustments
To enhance weapon diversity and personalization, mods have been optimized. These changes give weapons more unique attributes and varied playstyles. Details of the adjustments are as follows:
a. Muzzles
- Rifle Muzzles can no longer be installed on Shotguns.
- Added Shotgun Choke, a Shotgun-specific Muzzle which reduces spread and increases range.
b. New Special Mods for Certain Weapons
- Double-shot Trigger: Allows the MK24 DMR to fire two bullets with every shot.
- Mode Converter: Available for the M16 Assault Rifle and VSS Assault Rifle.
M16 Assault Rifle: switch between auto-fire and 3-shot burst.
VSS Assault Rifle: switch to semi-auto.
- Dragonfire Shells: Available for all Shotguns. Provides separate Muzzle, alters trajectory and hit effects. Hitting enemies deals additional burn damage.
c. Level 5 Magazine
- New auto-reload feature for Level 5 Magazines. When your weapon has been unequipped for 5 seconds, it will be automatically reloaded.
- Level 5 Magazines no longer increase a weapon's ammo capacity.
d. New Mod: 2x Tactical Sight
- Suitable for all weapons, it can enlarge your scoped view.
New Legendary Weapons
In matches, you can now find orange fully equipped weapons, saving time on hunting for mods.
Legendary weapons can be found through a number of methods:
- Guaranteed to appear within Advanced Resources Zones.
- Chance to appear in high-level Tactical Chests and Sponsor Boxes.
- Slight chance to appear in border strongholds (e.g. Laboratory, Storage Base, Bladerock Mine).
All Weapon Adjustments
New Mechanic: Penetrating Shots
Added a new Sniper Rifle penetration mechanic:
- Sniper Rifle bullets can penetrate enemies, dealing damage to all enemies in a line.
- Damage dealt by penetrating shots decreases with each enemy the shot passes through.
Impact Sensation Improved
a. New knockdown tactile notification, allowing you to more easily sense when an enemy has been knocked down.
b. New high damage screen effect. Taking high amounts of damage at once will trigger a unique screen effect.
c. Increased size and duration of shield break, knockdown, and kill visual effects.
d. Improved visual effects when taking hits.
e. Improved weapon trajectory effects.
f. New settings option: Customized hit effects. Choose from 4 different colors.
ADS View Improvements
Improved ADS field of view for 1x Red Dot Sight on AK77, MK-24, and Fenrir-33.
Other
a. Differentiated damage when hitting opponents in the leg. Assault Rifle, Sniper Rifle, LMG and DMR deal 0.9x damage upon hitting targets in the leg.
b. Adjusted scope exit time for all weapons.
c. Improved outlines and models for weapons when located on the floor as loot.
d. Improved visuals for weapon ammo bar.
Other Weapon Adjustments
M16 Assault Rifle
1. Added Special Mod slot to accommodate Mode Converter.
2. Reduced vertical recoil trajectory.
3. Increased horizontal recoil trajectory.
4. Increased damage from 24 to 27.
VSS Assault Rifle
1. Added Special Mod slot to accommodate Mode Converter.
2. Reduced recoil trajectory.
3. Removed Muzzle.
4. Adjusted equipped magazine capacity:
- Level 2: 24
- Level 3: 27
- Level 4: 30
M4 Assault Rifle
Adjusted equipped magazine capacity:
- Level 2: 29
- Level 3: 32
- Level 4: 35
AK-77 Assault Rifle
1. Reduced base magazine capacity from 25 to 20.
2. Adjusted equipped magazine capacity:
- Level 2: 24
- Level 3: 27
- Level 4: 30
Ranger Assault Rifle
1. Reduced damage from 25 to 24.
2. Adjusted equipped magazine capacity:
- Level 2: 24
- Level 3: 27
- Level 4: 30
Predator Assault Rifle
Adjusted equipped magazine capacity:
- Level 2: 24
- Level 3: 27
- Level 4: 30
Fenrir-33 Assault Rifle
1. Reduced vertical recoil for the first 5 shots.
2. Increased damage from 18 to 19.
3. Adjusted equipped magazine capacity:
- Level 2: 29
- Level 3: 32
- Level 4: 35
Invader Assault Rifle
1. Adjusted Rate of Fire from 0.16 to 0.14.
2. Reduced damage from 30 to 28.
3. Adjusted equipped magazine capacity:
- Level 2: 24
- Level 3: 27
- Level 4: 30
UMP SMG
1. Adjusted Rate of Fire from 0.07 to 0.1.
2. Increased damage from 17 to 25.
3. Reduced base magazine capacity from 22 to 20.
4. Adjusted equipped magazine capacity:
- Level 2: 24
- Level 3: 26
- Level 4: 28
PDW-7 SMG
Adjusted equipped magazine capacity:
- Level 2: 26
- Level 3: 28
- Level 4: 30
Vector SMG
1. Increased base spread.
2. Reduced base magazine capacity from 22 to 20.
3. Adjusted equipped magazine capacity:
- Level 2: 24
- Level 3: 26
- Level 4: 28
UZI-9 SMG
Adjusted equipped magazine capacity:
- Level 2: 26
- Level 3: 28
- Level 4: 30
Bar-95 Sniper Rifle
Adjusted equipped magazine capacity:
- Level 2: 6
- Level 3: 7
- Level 4: 8
Thunder DMR
Adjusted equipped magazine capacity:
- Level 2: 8
- Level 3: 9
- Level 4: 10
MK-24 DMR
1. Added a Special Mod slot to accommodate Double-Shot Trigger.
2. Adjusted equipped magazine capacity:
- Level 2: 10
- Level 3: 12
- Level 4: 14
M880 Shotgun
Added a Special Mod slot to accommodate Dragonfire Shells.
Striker-12 Shotgun
Added a Special Mod slot to accommodate Dragonfire Shells.
Airdrop Weapon: MG-7 LMG
1. Increased base magazine capacity from 50 to 65.
2. Increased damage from 26 to 27.
Airdrop Weapon: Eliminator Shotgun
1. Added a Special Mod slot to accommodate Dragonfire Shells.
2. Reduced damage from 84 to 77.
▌Map Adjustments
Sunder Realms
1. Improved modelling for certain cliffs in Sunder Realms, making their structures more distinct and convenient to climb.
2. Improved a number of structures on the map which appeared suitable for wall running, but in fact made it difficult to easily reach the summit.
3. Adjusted valid areas for Sponsor Boxes, including more outdoor structures. Players no longer need to jealously guard building interiors, but can observe surroundings and make strategic decisions.
4. Improved Zipline model and gliding visuals.
Training Grounds
1. Adjusted weapon rack models and layout.
2. Changed the 'Change Hero' feature.
3. Added moving targets.
▌Battle Adjustments
This update brings smoother gameplay with faster item pickups, clearer HUD, and enhanced audio. Improved control settings provide more precise and flexible movement. Controller players now have more customization options and a better experience. Details of the adjustments are as follows:
1. Buddies
a. Buddy cooldown time reduced from 30 seconds to 6 seconds.
b. Improved Buddy Wheel display logic.
c. Adjusted Storm Empress effect. Players can now use Storm Empress while airborne to trigger a parachute.
d. Improved Buddy Orb use on mobile. Players can now choose to cast upon releasing the button, or double tap to cast.
e. Improved interrupt action for Buddies and Buddy Orbs.
f. Increased cooldown time for using Buddy Orb when repeatedly collecting Tactical Facilities.
g. Removed progress bar when catching Buddies.
2. Vehicles
Reduced penetration factor of vehicle damage, and reduced vehicle HP.
3. Looting
a. Added looting visual effects.
b. Increased speed of auto-loot.
c. Improved Supply Crate opening animation.
4. HUD
a. Adjusted opacity of inventory and map screens.
b. Weapons will always appear at the top of the list in your inventory when looting items from the floor.
c. Adjusted mouse-click effects for items in inventory.
5. Sound
a. Balanced character movement volume and gunfire volume.
b. Improved differentiation of upstairs and downstairs footstep sounds when inside a building.
c. Improved hero voice line interruption logic when putting down markers.
6. Controls
a. FOV setting limit increased to 100 (PC client only).
b. New settings:
- Added "Accidental Wall Jump Protection" setting. When enabled, you will not jump off a wall when wall running if there is any forward movement detected.
- Added "Jetslide Finish Default Stance" setting. On PC and mobile, you can now choose whether you will crouch or stand by default when exiting a Jetslide.
- Added wall run limit displays. When you are about to reach the maximum height of a wall run, animations and effects will remind you that you are about to reach the limit.
- Added "Real Time FOV" setting.
c. Improved consecutive firing for semi-automatic weapons. Tap the fire button at the right moment during single fire and burst fire to continue firing automatically when possible.
d. Improved triggers for vaulting over obstacles.
e. Improved movement graphics for certain characters:
- Reduced character height when crouching to better suit hiding behind cover.
- Improved Maychelle's sprinting animation while holding a weapon.
- Improved Ducksyde's arm flap frequency when in mid-air.
- Improved Freddie's sprinting pose to clearly differentiate when he is running and when he is sprinting.
- Improved fall animations for dying characters.
f. Improved certain Trail visual effects.
g. Improved handling for certain movements:
- You now get up more quickly after pressing the Crouch button to interrupt a Jetslide.
- Improved movement curve when jumping off a wall.
- You can now pack up your weapon to interrupt using supplies.
7. Mobile Controls Improvements
a. Improved auto-fire range.
b. Improved button effects when reloading weapons.
c. You can now drag panels in the customization screen.
d. You can now long-press the switch weapon button to pack up your weapon.
e. You can now free look by long-pressing certain function buttons. This can be enabled or disabled in the customization screen.
8. Controllers
Reconfigured controllers. As this reconfiguration involves adjustments to basic controller settings, all custom controller configurations have been reset.
a. Adjusted aim assist parameters for controllers.
b. Settings adjustments:
- Removed "Advanced Sensitivity Settings" option, and moved its contents to other relevant options.
- Added the ability to set different sensitivity settings for different scope magnification levels.
- Adjusted response curve settings:
Added a "Custom" response curve option, allowing you to customize your response curve.
Added response curve icons.
Adjusted 5 provided response curve presets.
- Adjusted deadzone settings:
Deadzone settings and related functions: "Left Stick Deadzone" and "Right Stick Deadzone" changed to "Movement Deadzone" and "Aiming Deadzone".
Added "Custom Deadzone" option, allowing you to define minimum and maximum output for each deadzone.
Adjusted values of 4 provided presets.
Added deadzone settings icon.
- Added joystick options, allowing you to choose which joystick controls movement and aiming.
- Added "Trigger Deadzone" option, providing four presets and a custom setting allowing you to customize minimum trigger input.
c. Lobby interactions:
- Added hotkeys to enter certain tabs from the lobby.
- Improved arrow key controls in the Settings page.
d. Match interactions:
- Improved button press timing for opening the Settings page during a match.
- Added controller shortcuts and arrow key controls to the inventory screen.
- Improved controller button positioning conflicts for certain features.
▌System Adjustments
New features include cloud recording for highlights and detailed knockout reports. The revamped Hero Power system offers more transparent rankings, and knockout reports now provide detailed elimination info. These changes aim to help you reach the top of the leaderboard faster! Details of the adjustments are as follows:
1. Highlights
a. Highlights videos will be saved automatically to the cloud once recording is enabled. Saving to the cloud does not take up local storage space.
b. Reminders will be shown in the match summary if a valid highlights video has been created.
c. Highlights videos can be viewed and shared by going to Profile - Battle Record. Both horizontal and vertical video is supported, allowing you to share to different platforms.
d. Personalized titles will be generated for each highlights video based on their content.
2. Hero Power
a. The Hero Power system has been redesigned. Hero Power is now comprised of Rank Points, Performance Points, and Activeness.
- Rank Points are determined by the rank you achieve in matches. Performance Points are determined by your kills, deaths, and assists. Activeness is determined by how frequently you use a hero.
- You can see how your Hero Power is calculated by going to Profile - Hero Power.
b. The maximum limit of your Hero Power is also determined by your tier. The higher your tier, the higher the limit.
c. Players with heroes who have over 5000 Power will retain a portion of it in the new system.
d. Players with Hero Power under the minimum will not be placed on the Leaderboard.
3. Knockout Reports
You can now see who killed you and who assisted after you are knocked out, as well as where you were hit and what weapon your killer used.
4. System Settings
a. Each setting now includes a description of its functions.
b. Improved graphics quality settings. All players' graphics settings have been reset.
5. Warehouse
a. Improved hero skill display, making Ultimate Skills more distinct.
b. Improved jetpack display effects. You can toggle display effects in the Warehouse.
c. Improved Damage Reduction description displays for different heroes.
6. Others
a. Jetpack display effects removed for heroes in the Lobby.
b. The PC CDKey input menu can now be found by hitting Escape.
c. Fixed an issue with sound playback when entering a match from the Lobby.
d. Improved character and name display effects for the summary screen.
e. Improved matchmaking display effects.
f. Improved animation effects when characters fall to the ground.
g. Improved Japanese and Korean localization for certain Buddy-related terms.
▌Final Words
The new update for Farlight 84 launches on November 14th, bringing the new hero Lingbo and a fresh weapon class. Now’s the time to experiment with weapons and mods for thrilling combinations.
Update your game, team up, and create epic moments in battle!
The Farlight Committee