That being said, you may be wondering what is in store for Exogate Initiative over the coming months, which is where our handy little graphic below comes in. Give it a read and then stick around for some more details, as we'll do our best to explain every point.
Currently In-Game
With our launch today there came plenty of features, including:
- A fully playable experience with 20+ hours of gameplay
- Base Invasions - The long-awaited and and oft-requested feature from throughout our beta tests and demo feedback, your base now runs the risk of invasion by an alien force. Be careful where you explore, because you never know what you may find.
- Our initial five classes are in-game, including the Scientist, Soldier, Medic, Engineer, and Scholar.
- There are 166 microstories to find while you're out exploring the galaxy. Let us know if you experience them all! (Seriously, we'd be really curious to see if someone sees every microstory from launch.)
- Exogate Initiative is available in English, French, and German at this time.
In Progress
This list is our features that are currently in active development, with plans to release them within the next few months. To be clear, that is the plan, but due to the nature of development we can't confirm exact dates for anything, so this list may shift and change.
- Ongoing performance and bug fixes - We know that Exogate Initiative still needs some work and optimizing and we plan to put out bug fixes as often as we're able to, while polishing components based on internal and external feedback.
- The Mission Editor - Yes, we can confirm that a mission editor is coming, allowing you to create your own microstories and put them out on the Steam Workshop. We can't wait to have this finished and to see what everyone creates. (Just remember that O'Neill has two "L's". ????
- World Threat Contacts - It wouldn't be a proper extraplanetary exploration mission if the environment was nothing like Earth and constantly trying to destroy you, now would it?
- Upgraded Room Mechanics and Customization - As we receive feedback and based on our own designs we'll be putting out upgrades for some of our existing rooms to improve functionality.
Future Plan
As the title says, these items are for the future. While we are working on them in some capacity, they're simply too far away to discuss in full.
- Alien Gaters and Contacts - Are you interested in recruiting an alien to your team, or communicating directly with them during stories?
- Expansive Aliens and 4X Gameplay -????
- Diplomat Gater Class - Our sixth class of Gater is in development, which will open the door to diplomacy with the wider galaxy.
- Increased Gater Customization - You all have asked to be able to tweak and customize your teams more and we're listening. Look for more details on this as we're able to discuss it.
- New Invaders - Every base needs some new monsters of the week, and we'll have more to share on this in time.
And there you have it, our planned roadmap for Exogate Initiative. Now, this isn't everything we're working on or planning, but we wanted to give our community as much of a taste as possible and to offer some of the excitement on the horizon.
What do we think of this current plan? And we're serious, please let us know, as we plan to shape the future of Exogate Initiative with you all. Comment on this post, ask us on the Steam Forums, or pop into our Discord and chat with us.
The Xeno Bits team