New
- A very large invasion wave will happen from time to time
Changes
- Sqarb Guardian shield range has been reduced from 10 to 8
- Sqarb Guardian shield effect is now cumulative with a cap of 75% damage reduction
- Sqarb Guardians now have a 50% chance to resist conventional weapons
- Sqarb Guardians will not pack together as closely anymore
- Sqarb new unit types will be encountered earlier in the game
- Soldiers at guard posts will leave automatically to pursue invaders after a short time without acquiring a target
- Increased minimum and default delay between invasion waves
- Increased Railgun base damage (from 80 to 100)
- Reduced Turret ammo capacity (from 30 to 20)
- Decreased Turret reload duration (from 10 to 8 seconds)
- Increased Turret cost (from 5000 to 10000)
- Increased Turret power consumption (from 200 to 500)
- Patent revenues will decrease more significantly after 12 months
- Increased Ambulance Bot movement speed
- Equipment crafting costs have been reduced
- Soldiers not assigned to a guard post will equip a weapon before the invaders enter the base
Fixes
- Fixed an issue where Turrets were not repaired by builder bots
- Fixed an issue where Scientists were not studying some invader corpses
- Fixed Exonium Generators not properly restarting when reloading a save
- Fixed an issue where a Sqarb Warrior would sometimes never leave the base
- Fixed an issue where some gaters would not be able to do anything after removing their Exosuit