Changelog
1.6.0
Changes
- Updated HEV zombie models ( https://steamcommunity.com/sharedfiles/filedetails/?id=2994012565 )
- Metrocops in Chapter Zero can now switch weapons to stunsticks if their target gets too close
- Fix Combine soldiers not attacking zombies up close
Unused Content
- Combine Assassin ( https://github.com/entropy-zero/source-sdk-2013/pull/207 )
https://www.youtube.com/watch?v=dKf37rZ7e1Q
1.6.1
Changes
- Fix antlion guard dynamic prop shoving/punting from stock HL2 ( https://github.com/entropy-zero/source-sdk-2013/pull/209 )
- Fix for squad members not following orders when there are more than 4 squadmates ( https://github.com/entropy-zero/source-sdk-2013/pull/211 )
- Hunters can be pet ( https://github.com/entropy-zero/source-sdk-2013/pull/216 )
Unused Content
- Combine Husks ( https://github.com/entropy-zero/source-sdk-2013/pull/217 )
- Lowered pulse pistol NPC damage from 12 to 6
Unused Content
The Combine Assassins and the Combine Husks do not appear in the main campaign, but they are available for use and experimentation by modders. They stem from experiments for where we plan on taking the E:Z series going forward. However, for simplicity's sake, we've decided to release them publicly with the game so that the community can use them without relying on future installments that may or may not happen (or may not even use the default variation of either NPC).
If you're curious to see what they look like, you can find a new "Combine Assassin Demo" map in the Bonus Maps menu demonstrating the new assassins. The husks don't currently have their own demo map, so for now, you must create them via the "npc_create npc_husk_soldier" and "npc_create npc_husk_police" commands in the developer console.
How to get the update
If you would like to test out this new update, please set your Entropy : Zero 2 beta branch to "upcoming". For more information about beta branches, please check out our Entropy : Zero 2 version guide.
https://steamcommunity.com/sharedfiles/filedetails/?id=2861987007