New Animations
1.7.0 adds new dynamic interactions to many NPCs. Check out this video that shows the new animations in action.
[previewyoutube=3M0ywh4Jeec;full][/previewyoutube]
Mapbase 7.2
The 1.7.0 update includes Mapbase version 7.2, which brings many improvements and changes for mappers to use. You can read more about Mapbase 7.2 here:
https://www.moddb.com/mods/mapbase/news/mapbase-v7-2-released
Changelog
Code Changes
- Fix certain CS:S weapons always gibbing NPCs by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/240
- Kick attack immediately ragdolls enemies near ragdoll magnets by @1upD in https://github.com/entropy-zero/source-sdk-2013/pull/244
- Fix certain soldiers staring at the player for potentially hundreds of seconds after Bad Cop says something by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/245
- sk_tripmine_use_owner_relations: Tripmines can use owner entity's relationships instead of default relationships by @1upD in https://github.com/entropy-zero/source-sdk-2013/pull/248
- Stasis grenade effects by @1upD in https://github.com/entropy-zero/source-sdk-2013/pull/250
- Fix MP5K using incorrect NPC activities by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/252
- Xenbies support forced headcrab release by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/257
- Enable zombigaunt interactions by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/258
- point_detonatable by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/236
- Mapbase v7.2 in E:Z2 by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/251
- Predator dynamic interaction events and AI fixes + Option for mid-animation eating by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/259
- Predator "aiming" support by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/260
- Misc. predator fixes by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/261
- Rewrite stukabat NPC to support optional fly nav, divebomb telegraphing, ragdolling, unique stukapup model, etc. by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/262
Full Changelog on GitHub: https://github.com/entropy-zero/source-sdk-2013/compare/ez2_release-1.6.3...ez2_release-1.7.0
Asset Changes
- Bullsquids have footstep sounds created by CW3D
- Gonome eating animation tweaked to trigger the "eat" event mid-animation (as opposed to at the end of it)
- Stukabats have glowing eyes
- Xenbies have a zombine-like jawbone instead of a void under the headcrab (only visible after being killed by a barnacle, certain dynamic interactions, etc.)
- Bullsquids and gonome models support foot IK chains (i.e. dynamic foot positions based on ground traces and animation blends)
Known Issues
- The level transition from the map ez2_c4_2b to ez2_c4_3 (Or Venture Ghost to Exhumation Zone) causes a crash.
- Stukabats that spawn stukapups will have stukapups with the same appearance as fully grown stukabats.
- Loading a save with bullsquids can cause them to appear to be looking in the wrong direction.
We are looking to resolve the first two of these issues in the next release. This release will not be published to the default branch.
How to get the update
If you would like to test out this new update, please set your Entropy : Zero 2 beta branch to "upcoming". For more information about beta branches, please check out our Entropy : Zero 2 version guide.
https://steamcommunity.com/sharedfiles/filedetails/?id=2861987007