Entropy : Zero 2 Version 1.2.0
Overwatch is requesting all units refresh and resolve. Update is live. Acceptance is mandatory.
Version 1.2.0 is going live on the default branch of Entropy : Zero 2 today. This version has many QOL improvements and fixes that have been in beta testing for some time now. You can find the full changelog below.
If you encounter any issues with version 1.2.0 that were not present previously, please let us know on the Steam forums! For other issues, you can find our troubleshooting guide here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2857173498
Changelog
1.0.1
- Assets - Fixed missing texture on SLAM viewmodel lights.
- Assets - Added reload sound for c0_1 pistol. New map sound override script required.
- Assets - Created new arm mesh for the Cold Signal weapons, with new texture/materials.
- Assets - Fixed missing texture for pulse pistol and AR2 muzzleflash when on low texture settings.
- Assets - Stunstick outside of c0 uses Bad Cop's arms.
- Credits - Updated credits.
- Credits - Added a new section for Workshop Contributors. These are workshop addons we are merging with the base game.
- Merged workshop addon - Fix Combine Soldier idle lines.
- Merged workshop addon - Counter-Strike Monitor Fix.
- Merged workshop addon - Envmapfresnel on L4D cars.
1.1.0
- Script - Gameinfo.txt will load FGD from EntropyZero2/entropyzero2/fgd/EntropyZero2.fgd
- Code - Soldier gibbing (disabled by default)
- Code - Fixed prop_command_points from previous levels lingering after transitioning back
- Code - Soldier obstruction behavior
- Code - Predator obstruction behavior
- Code - SLAM glow effect
- Code - Fixed gonomes getting stuck in a loop when a smell is nearby and they can't eat
- Code - Soldiers ignore push when the player is holding a weapon they can receive
- Code - Hack to make Wilson always right himself even when in contact with the world/another object
- Code - Merge Mapbase from upstream
- Script - Enable npc_combine_gib
- Script - Enable npc_combine_obstruction_behavior
- Script - Enable npc_predator_obstruction_behavior
- Script - Enable SLAM glow
- Script - Enable Wilson pickup workaround
- c0_1 - Blur effect now goes away once the player has control of Bad Cop
- c0_1 - Slightly adjusted the tonemap to account for the lack of blur
1.2.0
- Script - Updated contributor name in credits by request
- Script - Applied a fix for Chapter Zero vscript
- Code - Fix crash bug with challenges from 1.1 code
- Merged workshop addon - Crowbar impact sound fix
Steam Betas and Versioning
If you are currently on the 1.2.0 public beta branch for testing, thank you! You may wish to set your branch back to default. Alternatively keep your eyes open for when we publish the next build - a small build will go back on the 1.2 beta branch, but a larger build may be published to a new branch. You can read more about betas and versioning in this Steam guide.
https://steamcommunity.com/sharedfiles/filedetails/?id=2861987007
You may also wish to try out a temporary Steam beta branch called 'deck-testing'. This is a branch for testing support for Steam Input which will allow EZ2 to be played better with a controller or on the Steam Deck. This should be included in a proper version at some time in the future, so stay tuned for news about new beta branches.
Steam Cloud Saves
Today, we will also be trying out Steam Cloud saves for EZ2. This has been a highly requested feature. Keep an eye out for it!