This update is centred around the town portion of the game. A couple of new structures, performance improvements, new citizen thoughts, and new townsfolk behaviour are among the changes!
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We've also spent some time balancing the citizen's needs, how quickly they are used up, and how much structures provide. We feel it's at a fairly good point now, but please give us feedback if you have it! Let us know how you feel about these changes.
Now that the needs are balanced, we've finally added consequences to neglecting your citizens. The little elves will now protest (with cute little signs), they'll refuse to pay taxes, and if the situation doesn't improve, they'll leave!
This update comes with some notable performance improvements too! If your computer was struggling a bit, this update might help.
For more details, check out the full list of changes below.
Complete list of changes:
- TE:These changes were significant in some cases, so if you were having trouble running the game before, this update might help
- Keys will now always find the player when they're spawned
- Missing key fragments are restored on game load, fixing older save games that couldn't progress past the key door
- Corrupted badges caused by the badge loading issue are now detected and stats are re-rolled