This is another major update for Dwarrows and it is expected to be the last major update before release. Don't worry, there will be more after release :P
There are a lot of changes since the last version and the full list of changes is below if you'd like to know the details.
To summarise the list, this version includes the usual bug fixes, balance changes, and performance improvements. We've also made many gameplay changes (based on your very helpful feedback!), added many new pets (25+), new stat badges (15+), Steam Achievements (70ish) and a bunch of other things to help us call the game ready for release.
Unfortunately, this version of the game is NOT compatible with beta versions of Dwarrows (and this is the last time this will happen). If you would like to continue playing your old save game, a new product beta branch has been created on steam with the BETA 25 version of the game.
Complete list of changes:
- Fixed the cursor appearing briefly and dialogue sound playing when the town rating fluctuates between stars
- Fixed a game stopping bug when town rating reaches 5 stars
- Fixed a bug where Haywire Maintenance Automaton couldn't target characters if they had been saved/loaded inside a Safe Zone.
- Fixed resources getting stuck hovering near the character
- Fixed a bug causing the Journal and Mayor reminder popups to never show up again
- Fixed Gamepad interactions with the Map
- Fixed townsfolk complaining about environment before environment structures are unlocked
- Fixed several crashes throughout the game
- Fixed the rafter supports not hiding when loading a game
- Fixed Choppable trees and Townsfolk camps to fade in and out instead of popping
- Fixed Dwarf face now fading during teleportation
- Fixed Townsfolk hair fading out differently (and eerily) than the rest of the character
- Fixed Pet Training music not looping cleanly
- Fixed a bug causing the pet training music would get stuck playing forever
- Fixed the pet training interest multiplier never actually being used
- Fixed a bug where music would stop completely until re-entering an area if the area music was fading out while a new one started
- Fixed missing Sacred Garden zone
- Fixed Surveyor Runip asking for more Spirit Sprites than exists in the game
- Significantly reduced the tutorial dialogue
- Significantly reduced the difficulty of accessing Banks and Mushroom Grove
- Significantly reduced the difficulty of leveling up
- Adjusted the camera to be less jolting when going through doorways
- Added feedback when getting Ok, Good, or Perfect during pet training
- Improved pet training UI to show what each action does to trust and interest, now with Tooltips
- Improved the balance of pet actions to speed up pet training when at or near the same level as the pet
- Pet Trainer Alice is now clearer on how to execute Timed Hits during pet training
- Renamed Nature Level to Trainer Level
- Many small performance improvements
- Race attendants will now tell you where the Champ can be found
- Improved some of the puzzles and visual cues in the Ancient Water Treatment Plant
- Added tutorial tracker to indicate when the tutorial is over
- Added Credits
- Added Hall of Heroes interactive book (Backer Reward)
- Added an announcement when leveling up
- Replaced the Gravestone quest icon
- Gravestone dialogue boxes are now sized by the content
- Improved saving performance and added new 'saving' indicator on the screen
- HUD now fades away during cinematics
- Added skippable game intros
- Changed Soul Quartz pickup prompt to only appear once per session instead of every time
- Drafting table can now be exited with Escape (like other menus)
- Changed townsfolk to be more attentive to their needs instead of waiting until it is too late to take care of them, and then complain about them.
- Increased the Pet Storage from 4 to 10 on Pet Shelters
- Reduced the Fun had at market structures to 0.5. Shopping can be fun, but it's not THAT fun.
- Hygiene is no longer a primary stat on Houses. This stat removed need for bathouses very early on in the game.
- Road pieces now give townsfolk a speed boost. Dirt Paths: 25%; Stone Paths: 50%
- Reduced the QoL given per stone path tile from 5 to 1. The primary benefit to stone paths is now the speed boost.
- The entrance to the final dungeon now warns you that you won't be able to come back until you complete it.
- Improved the quality of the ending sequence of the Final Dungeon
- Changed the Treasure Diviner to spray out smaller and fewer particles when facing the wrong way
- Added a new toll guard on break to hint at how to get into Mushroom Grove
- Travellers will now give quest hints and zone specific dialogue
- Added new icons for all inventory items
- Added new crab apple mesh
- Removed all BETA labels
- New Inventory slot background
- New dynamic New Game biography and Dusken Keep history
- New character biographies and Dusken Keep history on new game
- New story book introduction
- New Breakable Pots
- New Steam Achievements (65+)
- New Kegnade dispensers
- New Ancient puzzle doors
- New Dungeon decor
- New active paintings for Vigil Pines dungeons
- New informational conversations with The Mayor, Foreman Ike, and Professor Moony
- New Townsfolk dialogues: They talk about thoughts and they'll sometimes give hints for town structure recipes
- New prompts for items picked up
- New summary above the characters head of picked up items
- New game icon
- New teleport stone icons on the map
-
New stat badges (15+)
- examples:[list] - New badge "Pack Leader" - This badge increases the number of pets that can follow you at the same time!
- New badges Gold, Stone, Wood, and Currency production
- New special quest specific badge (no spoilers!)
FIXES
CHANGES AND IMPROVEMENTS
New Pets (26):
- Green Dragon
- Blue Dragon
- Red Dragon
- Beaver Kit
- Robin
- White Rabbit
- Wasps
- Wolf Pup
- Alpha Wolf
- Black Bear Cub
- Black Bear
- Brown Bear Cub
- Sparrow
- Monarch Butterflies
- Bunny
- Jackalope
- Chicken
- Duckling
- White Goose
- Marsh Beaver Kit
- Marsh Beaver
- Blackflies
- Blackbird
- Black Kitten
- Blue Butterflies
- Dire Wolf