In this version, 1.3, I've spent a lot of time improving late game performance and there was quite a gain in my testing.
In our test game, we managed to solve a frequent stuttering problem, and increased the framerate from 35fps to 60fps. I've also shaved off some time when loading games with many structures (though it still takes longer than I'd like).
Hopefully these changes improve the performance of some of your games too :)
There are also some town fixes in here, like removing the annoying grass in the middle of our town structures and paths, and fixing edge path tiles not properly re-snapping to the grid on game load.
...annnnddd something else that I managed to squeeze are a few new upgrades for Dwilben's tools, sold by Blake Smith, and some changes & fixes for resource spawns that should make late game resource gathering easier.
The rest of the team is working on a different Dwarrows update (a new little content update :D), and hopefully I'll be able to join them on that now.
- Al
Release Notes
PERFORMANCE
NEW
CHANGES AND IMPROVEMENTS
FIXES
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/30216022/3082d127b05fb16263a0ce764c82e0327637c38d.png)
You'll want to enter the tunnel:
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/30216022/972488bfcc75da7fd1ed38f48da5af8d423bb314.png)
and finally enter the Treasure Chamber:
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/30216022/fcb9391b4783f9d3399be694104cfe07837cc83f.png)
It should be fixed after that, or once you've completed the puzzle.
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