This patch focuses on bug fixes in anticipation of the final launch in a few days, as well as add a bit of polish and some missing features.
I've taken the liberty to highlight the important things in the full list of changes below.
FIXES
Fixed an issue with Mac where the game would crash when launched through Steam
Fixed some quest logs not being marked as complete once all tasks were done
Fixed a bug that would cause some structures to be unusable by citizens on game load
Fixed townsfolk sometimes getting trapped waiting for a really slow stat to grow
Fixed townsfolk sometimes getting stuck in buildings while trying to walk somewhere else
Fixed an issue that would cause some save games in the Trials to break the boss puzzle and could never get out of the dungeon
Fixed an issue with pet charming that would inversely scale the pet's actions by attention, causing it to be easier than intended to capture very high level pets while at low levels.
Fixed the merchant claiming there is not stock in the first conversation after stock is available
Fixed an exploit that allowed solving a puzzle without completing it
Fixed characters getting stuck in a treasure chest if opened from behind
Fixed the Environment Badge, which was only applying after a pet was unequipped
Fixed the pet assignment unequipping the wrong pets when mixed with Pack Leader badges
Fixed pets not unequipping when removing Pack Leader badges
Fixed Wat being bombable with kegnades, causing him to float out of the scene
Fixed an issue in vigil pines where one of the doors would become permanently closed when it should remain open
Fixed an exploitable area that allowed partial access to Mushroom Grove without paying the toll
Fixed a ladder that wasn't completely climbable by Gloia in the second Trials dungeon
NEW
Puppets and music added to the Puppet show wagon
Music added to Circus tent
Added Horbir's and Gloia's torch animations and poses
Added several quest hints
Added Ladder Release when pressing 'Jump' while climbing
Added a limit of 10 pets per character
CHANGES AND IMPROVEMENTS
Improved where and when townsfolk choose to find a new activity
Pressing the shortcut key for 'next' or 'previous' tab on the main menu will now circle back around to the first or last tab
Improved one of the minor dungeons with many vases and levers in a small corridor, causing many awful camera cuts
The merchant dialogue is now clearer on where inventory comes from
Kegnade now has a 'ready timer'
Replaced temporary collector names
Giant's Shield collision improved
Changed Resources UI display to always round down. This fixes situations where 2450+ resources would round up to 2.5K resources on the interface.
Balanced some pet badges
SMALL THINGS
Fixed Blue Destructible Pots not falling apart correctly
Changed the mild citizen emoji to a slight smile
Hint bunny now gives hints
Added a camera to focus on the platform movement in the first Trial dungeon
Fixed missing Food Storage and Currency Interest pet badge icons
Fixed Trainer Level being referred to as Wilderness Level in some areas
Auto-save games no longer show an ugly generated full file name in the save game menus
Fixed Typo in ChildsToy description (intiriguing)
Added footstep sounds to ladder climbing
Fixed Townsfolk tooltip not displaying the last three thoughts
Fixed Townsfolk in Townsfolk tooltip moving choppily
Fixed broken barrel and splash animations with Clyde the fish
Changed Puzzle-Ball Goal material to be less shiny
Adjusted some doors that wouldn't open wide enough the walk over without jumping