We have an update to the beta branch with some of your most requested fixes including the ability to view all alerts and a fix for archer ammo. You can look at your old alerts now, and you can also view combat history from a creature's sheet and advance through it one step at a time if a combat is active.
Ammo should work if you've made custom uniforms for archers now. Soldiers shouldn't hoard rotten food in their rooms. Lots of crash fixes and some more optimization. There's also a potential fix for dwarves being stuck in trees but it needs more testing to see how effective it is. All of the following updates are going on beta first so we can figure out what kind of problems will arise before we move over to the main branch.
Thank you to everyone for being so patient with us as we get back to full strength!
New stuff
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* Can view all alerts, including old ones that have been dismissed
* Can view combat reports from creature sheets
* Can pause combat reports whenever new events are added
* Added crash logging
Major bug fixes
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* Fixed crash from removing zone with assigned unit
* Fixed multithreading crash related to announcements
* Fixed a potential crash issue with monarch arrival and made them provide more wagons properly
* Fixed potential crash related to certain traveling creatures
* Ammo assignments are updated properly when changing uniforms
* Removed ownership of food items whenever they are dropped (stops rotten food hoarding in rooms)
Graphics additions/changes
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* New stone ramp graphics
Other bug fixes/tweaks
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* Made creatures more able to get out of trees
* Sped up mid-level map retrieval (helps slowdowns on large world embarks)
* Optimized relationship lookup for socializing dwarves
* Fixed out of bounds issue with wheelbarrows
* Stopped music mods from throwing error when making a new world
* Fixed crash when there's an invalid language (mods)
* Made broker leave depot when last wagon leaves instead of first