We have a Fortress Mode patch this week, with a bunch of fixes and tweaks and most notably with the new container graphics. See exactly what's inside your barrels and boxes for easy sorting!
We are still working on Adventure Mode things but won't have a patch for a few weeks which means this will be our last update before the holidays. But not to worry, it will be coming VERY SOON! When Adventure Mode leaves beta, it will unify both branches so a lot of upgrades in Adventure Mode will be making their way to Fort Mode as well. We hope you have a relaxing and restful holiday!
Patch Notes for 50.15
Graphics additions/changes
- Expanded graphics for containers
- Added ability to view worn clothing by dye or by profession
- Shields in right arms displayed in correct order
Major bug fixes
- Fixed crash in Linux related to object pools
Other bug fixes/tweaks
- Added some safeguards to ages of generated migrant children
- Made tutorial close button behave consistently when tutorial is minimized
- Made the agitation decay setting work properly
- Removed case sensitivity on unit filters
- Fixed some issues with list sorting
- Fixed crash related to possible null building in sheets
- Fixed a crash with creature variation mods
- Fixed some threading issues in unit loops
- Fixed problem with mod version compatibility setting
- Fixed command line world generation
- Made game respect caste population ratio in more places
- Fixed some possible null pointer references
- Added more information to crash log headers
-Kitfox and Bay 12 Games