We have a large Adventure Mode beta patch today, including the introduction of "Chosen Mode" which gives you access to 'divine quests' from the gods. It's designed to give more guidance to players looking for a more traditional RPG experience. It's not complete yet, and this with the tutorial are the only things left to work on before we can release Adventure Mode out of beta!
To access Chosen Mode you will need to build a new world, and it should be at least 100 years old, but the god stuff kicks in right after the tutorial if you have selected Chosen Mode. Almost all 100+ year old worlds support it, but it requires the correct configuration of temples etc. so occasionally it doesn't work, we don't yet have a fall back position for that quite yet. If you un-check the tutorial on the start screen, it'll still do the Chosen stuff immediately when you start. But it's just a 'quest' to go speak to a priest in a nearby temple, and it gives you a compass to the priest. We need to do more with ensuring that players can make it to the temple. Some helping popups from the god and fixes to being stuck in castles and unable to travel will be coming as well. We are trying to catch all the cases to make it more friendly.
Players who are a bit more used to things should be able to go through the whole cycle now, and have some reasonably hard though somewhat one-note dungeons to go through with their parties. The god/temple stuff is ultimately pretty simple, but we'll have a chance to hone it through December now.
Patch Notes for Beta 26
Toward finishing Adventure Mode beta
- Added some mythical dungeons, materials, and related temple quests
- Added a few magical items
- Added initial god quest for chosen mode
- Added mythical healing substances in mythical sites
- Added messages for healing effects
- Chosen/hero get bonus reputation for the purpose of gaining followers
- Environmental display in top right (weather, light, temp, etc.)
- Quest journal outline on right side of main screen
- Vampire blood sense markers
- Memory map
- Stealth vision cones
- Goblin/kobold glowing eyes in the dark
- Added liquid/ramp arrow toggles to adv mode
- Announced when somebody pushes past you and cancels your action
- Made people stop moving when you talk to them (if they aren't fighting)
- Added shared items to wrestling interface so you can struggle for possession without using inventory screen
- Fixed audio for snow/mud footsteps
- Added buttons so ramps can be used with hatches
- Separated adv/fort volume settings
- Fixed jump tooltip
- Stopped adventurers from starting in pits if other sites are available
- Stopped rbut from quitting out of character creation
- Removed adventure mode feature discovery announcements
- Updated more classic tiles and brought back cursors
Other changes
- Dye vs profession coloration toggleable in both modes
- Stopped migrant families with negative age younger siblings in young worlds
- Removed case sensitivity from unit filters
- Fixed a crash from subtabbing to certain buildings
- Made help close button act consistently when help is minimized
- Fixed bug where syndrome would target too few tissues
- Fixed issue with occasional infinite loop on population placement
- Fixed bug where many priests would move to different homes after world generation
- Tarn + Alexandra