Gameplay changes
General
- AI won’t be as eager to execute Downed fighters anymore.
- Beasts are more aggressive and don’t sit in cover as much.
- Ambush mission reworked. The Ambusher can now only attack from two sides and have to deploy their units first.
- The Spitter enemy’s Poison spit attack no longer causes pinning and needs line of sight.
- Help Compendium has been added. It will contain various handy information about how the game plays. Work in Progress and more will be added prior to release.
- Base Management for the Hideout has been added. Work in Progress and will be expanded upon prior to release.
- Added additional loot drops for enemies. This should result in more credits and worthwhile battles.
- Reduced starting Gang size from 5 to 4 fighters.
- Scrap metal: Cost increased from 5 to 15 credits.
- Updated Event trader inventory so they have a more well-rounded selection of items.
Scrappers
- Bomb Rats Tactic now explode on turn 2 or 3 and now ignores Downed fighters.
- Rust Blade: Reduced base hire cost by 20 credits. Increased movement from 4 to 5.
- Engineer: Turret now has the Burst trait (giving it a 25% chance of hitting missed attacks at reduced damage) and +10% to-hit short range
Tribe-kin
- Ranger: Health reduced from 5 to 4.
- Totem Heal radius decreased slightly and now has a 4 turn lifetime.
Visual changes
- New tooltip UI
Technical fixes
- Fix for occasional Coop crash when starting a mission
- Fix for occasional Coop crash when starting a party
- Fix for occasional Coop crash when entering a settlement
- Fix for Collect Contracts not triggering when picking up contract items
- Potential fix for rare Worldmap crash
- Tribe-kin Bears now drop Bear meat instead of Dog Meat (turns out Bears don’t think dogs are very tasty!).
Thanks for your ongoing support and feedback!
// The Dreadlands team