Dreadlands
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Über das Spiel
Dreadlands is a shared world, turn-based tactical, skirmish game set in an unforgiving environment where life and death revolves around the constant struggle for Glow, a resource as valuable as it's enigmatic.
Explore the wondrously diverse regions of the Dreadlands, ovecoming the wealth of challenges provided by the treacherous terrain, voracious Beastlife and trigger happy locals.
GANG FACTIONS
Create your gang from any of the rival factions inhabiting Dreadlands. Two factions will be available at Early Access Launch, The Scrappers and the Tribe-kin, and will soon be joined by a third faction, the Skarbacks.
All playable Gang Factions have their own background campaign. The storyline will introduce the player to the faction’s worldview, mentality, culture and of course, current problems that have to be dealt with.
Once the Gang Faction campaign is completed, the Main Story campaign will be unlocked. The Main Campaing will thrust the player deeper into the lore, intrigue and many entities vying for power, or merely survival, in the Dreadlands.
TACTICAL COMBAT
Free Action Point system
Freely move, attack and use abilities any way you want. Move and shoot? Shoot and move? Shoot twice? It's up to you to decide how to best use your Action Points!
Morale system
Engage in the tug-of-war Morale system that allows you to break the hearts & minds of your enemies. In the Dreadlands there is more to battle than just killing!
XP challenges system
Get more direct control over your gangs XP flow by completing in-match challenges for increased XP and award your personal MVP with even more XP. Your own skill translates to more XP!
Tactics card system
Use the unique Tactics powers and combine them in exciting ways. Play your cards right and you can control the flow of battle itself!
EXPLORE DREADLANDS
Exploring the Dreadlands will be a diverse and dangerous trek. The region resembles a patchwork of constracting biomes, a strange brew definitely not concocted through the methodical work of mother nature.
There’s an abundance of jaw-dropping sights to see and bothersome things to kill, as you travel across grasslands, lush swamp-jungle hybrids, mountains, desert plains and contaminated zones of utter devastation.
The Dreadlands is notorious as a unique and wondrously weird place, which is quite a feat, considering the post-apocalyptic world is no stranger to otherworldly strangeness.
Systemanforderungen
- CPU: Dual Core 2.4GHz Processor
- GFX: Shader 4.0 Compatible Card (minimum: Nvidia GeForce 8xxx, AMD Radeon 2xxx)
- RAM: 2 GB RAM
- Software: Windows Vista / Windows 7
- HD: 16 GB verfügbarer Speicherplatz
- SFX: Direct X compatible sound card
- DX: Version 11
- INET: Breitband-Internetverbindung
- LANG: Englisch
- CPU: Quad-core Intel or AMD CPU
- GFX: DirectX 11 compatible Nvidia or AMD ATI card, ATI Radeon HD6870 or higher, Nvidia GeForce GTX or higher. Graphics card memory: 1 GB
- RAM: 4 GB RAM
- Software: Windows 10 64-bit
- HD: 16 GB verfügbarer Speicherplatz
- SFX: Direct X compatible sound card
- DX: Version 11
- INET: Breitband-Internetverbindung
- LANG: Englisch
Steam Nutzer-Reviews
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1740 Std. insgesamt
Verfasst: 23.11.20 22:29
The Factions feel different and with all that loot and different units you can really create your own Gang.
Yeah maybe there are some random encounters that likely kick yer teeth in but well...thats the fun innit?
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161 Std. insgesamt
Verfasst: 30.06.20 10:19
Ein Post-Apokalyptisches X-COM?
Ist Dreadlands ein Post-apokalyptisches X-Com? Entscheidet selbst! Auf einer mehr oder weniger frei erkundbaren Weltkarte erfüllen wir Hauptmissionen und erkunden Points of Interest. Bei den dabei auftretenden Zusammenstößen sammeln unsere Ganger, die auch verschiedene Professionen oder Klassen haben, Erfahrung. Diese können wir anschließend investieren, um sie zu Leveln. So schalten wir nach und nach neue nützliche Skills frei.
Wer sich lieber ein Video anschaut, der findet das hier – ich spiele den Anfang des Spiels an.
https://youtu.be/D8fHatsUku0
Der Rückzugsort
Leveln tun wir freilich in unserem Versteck und nicht während wir draußen die Runde machen. Es ist eine Art Basis, deren Ausbau die Entwickler ebenfalls als Feature hinzufügen möchten. Momentan dient sie als Rückzugsort, um unsere Kämpfer zu heilen, einzukaufen, aufzumunitionieren oder einfach neue Leute anzuheuern. Auftraggeber für Quests finden sich hier ebenso und erzählen uns in Dialogen, was wir für sie tun können.
Rundenbasierte Kämpfe mit Deckungssystem
Die Kämpfe, die den Hauptteil des Spiels ausmachen steuern wir in gewohnter X-Com Manier. Wir suchen also Deckung und setzen unsere Taktischen Fähigkeiten - die tatsächlich als spielbare Karten integriert sind, die wir vor einem Gefecht ziehen - ebenso wie die Kampfkraft und Skills unserer Gangmitglieder ein, um feindliche Gangs zu besiegen und zu looten.
Es gibt momentan 2 Gang Archetypen, aus denen man wählen kann - ihre Ganger-Klassen sowie Stärken und Schwächen unterscheiden sich entsprechend und legen das Augenmerk auf einen anderen Playstyle – Zum Beispiel eher auf Nahkampf als auf Fernkampf fokussiert. Eine dritte Gang-Art ist, ebenso wie viele andere Features wie PVP und KOOP noch in Entwicklung.
Erstes Fazit
Die Entwickler scheinen sehr fleißig zu sein, allein in den letzten Wochen gab es mehrere Updates – Mein Ausblick für das Spiel ist positiv, schaut euch aber unbedingt Gameplay an, bevor ihr eine Kaufentscheidung trefft.
Viele Grüße
Euer Toryn
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183 Std. insgesamt
Verfasst: 14.01.22 19:45
I really liked the look of Dreadlands - the grimy, industrial, post-apocalyptic wasteland and the interesting visual design of the characters. Also, I've always enjoyed playing turn-based tactics in co-op, and there aren't enough games that feature this type of gameplay.
My co-op partner and I both started a new game, and then I invited him into mine. He was able to play each mission with me, but this didn't end up advancing his own campaign. He had to play alone or invite me into his campaign later to make progress himself. Perhaps we did something incorrectly when starting our new games that forbid us from making progress together.
This wasn't ideal, but if the missions themselves were enjoyable we could've forgiven this oversight. Unfortunately, the missions just felt bland. Each mission seemed to play out similarly, and the environments were an uninspired mix of crates, mud, greens, and browns. The character classes weren't all that interesting either, and we somewhat quickly (after 3 hours) lost our motivation to continue.
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2128 Std. insgesamt
Verfasst: 11.12.21 23:15
One main issue I have is that there are very few special moves. It’s just shoot or melee attack. Ranged has low accuracy to the point it can become frustrating. You can boost your hit rate by exposing yourself, but the way the 2 AP per turn works is you can’t move then attack then move again.
After awhile the campaign just kind of ended. I didn’t even know what happened. All of a sudden my main objective was out of left field and I realized I was starting another story. The fact that I am still so confused about this…maybe I’m dumb but it seemed like there was a lot missing. I got an achievement saying I beat a campaign but that’s all.
You can level up your characters and they have skill trees, which is the main reason I got into this game. I love having unique guys but all the skills were the same/similar and like 90% were situational passive abilities. Just super disappointing.
I’m not going to lie I had fun with this game for awhile but it just left me unfulfilled. I stopped once I realized it wasn’t getting any better. I’d give it like a 5/10.
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382 Std. insgesamt
Verfasst: 08.09.21 23:12
When I saw that Dreadlands is in the same universe, wow.
But I don't play multiplayer, so when I saw the new offline PVE added capability, I bought the game instantly.
Love all about Dreadlands !
This won't affect anyone else:
Being 66 years old with certain conditions, I play offline games with cheat engine.
My personal problem is that I modify all, including freezing action points, but eventually the game will fall to desktop.
I know ! Just to say that if that didn't happen I would be in heaven, LOL.
Hey, I'll play it anyway, I like it so much.
Thanks for the lovely game, and best successes to the devs !
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671 Std. insgesamt
Verfasst: 08.09.21 09:28
Also character movement is really weird or they'd get stuck for no reason in the main base.
Its not terrible, I can see why some people would like it.
but for me its just another game in the library that'll never get played and is non-refundable.
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67 Std. insgesamt
Verfasst: 06.09.21 06:30
zsykes thanks for your fast response. don't worry about the refund part. I might try again in few months. (btw I tried deleting, reloading, verify files, to no avail)
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241 Std. insgesamt
Verfasst: 16.08.21 08:05
This game is easily one of the buggiest games I ever played.
And not some hard to spot random crashes. Simple things like a skill that does not work. (Healing grenade of one of the Naturelovers forgot their name, you can thorw it you see some special effects but nobody is healed).
Some things are just a little unclear and klunky, which might be even bugs. e.g. You use aimed shot on an enemy you don't see it still costs an action point. This is avoidable of course but still why even allow it, and why do you only loose one action point, aimed shot cost 2??
BUT if they manage to fix this broken piece of garbage, something beautiful could come out. But i looked at all the other comments and bug fixing & testing does not seem to be a priority for them. Hence the thumbs down.
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2507 Std. insgesamt
Verfasst: 14.08.21 04:14
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55 Std. insgesamt
Verfasst: 08.08.21 02:00
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4244 Std. insgesamt
Verfasst: 26.06.21 19:16
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381 Std. insgesamt
Verfasst: 09.06.21 14:28
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2514 Std. insgesamt
Verfasst: 13.05.21 06:55
They said they fixed the co-op, nope, crashes all the time. Steam said its too late for me to get a refund, same with my friend.
I'll probably edit this review if they actually fix the co-op but i doubt it, or they could just said they fixed it without actually fixing it and fooling more people into buying this.
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2105 Std. insgesamt
Verfasst: 28.04.21 19:56
This review is for the campaign only. I haven't tried the PvP or co-op modes.
I found it to be a fun game. As many have commented, the fights are very much like XCOM with a few modifications. I personally enjoyed leveling up my fighters/squad and hunting around for good gear. Unfortunately, once I had my squad how I wanted it the combat became *very* easy and I lost interest.
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141 Std. insgesamt
Verfasst: 31.03.21 23:47
I like being able to manage your hideout and gang.
The map is big with lots of missions/quests.
The match gameplay is similar to xcom but a little more forgiving on the accuracy.
None of this 45% chance to hit at point blank range hehe
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329 Std. insgesamt
Verfasst: 28.03.21 16:48
It's not a terrible game, but it is priced very high when it's in a high traffic genre that is dominated by giants (such as X-Com, Wasteland, Mutant Year Zero, Phoenix Point ect) and is constantly being expanded by games from smaller development teams.
Dreadlands doesn't compare to the best games, but that doesn't mean it isn't worth your time. I just do not think it's worth the hefty $36 asking price.
Visuals are medium to very poor, especially in the open map that looks like the dev team never got around to actually finishing. It looks just like someone opened a map editor, added a few points of interest and shipped it - post apocalyptic setting gives a lot of leeway, but an untextured, empty world map is a bit far.
The dialog is the most cringy writing I've come across in a long time. And not in a funny way. Not even in a funny British way.
The best attempt to describe it, hmmm.
Imagine a pair of High-Born British 12 year olds, with the thickest accent and snobbiest attitude you can imagine. They've never left the manor and were raised to look down upon the modern day peasants.
Now for whatever reason, they are trying their very best to imitate the language of ruffians and thugs from the very dregs of society.
Except their mother is in the same room and listening, so the children have to be careful not to use any naughty words.
That basically sums up the in game dialog. It's truly horrendous. Even if the game was amazing I'd still be tempted to thumbs-down it.
The setting is nothing new - post apocalypse setting with no real explanation of how the world ended, but now there is a mysterious new resource that everyone wants.
It doesn't get any more fleshed out than that, really. Not that the dialogue would allow anything more than a few sentences of jargon.
The gameplay is, at first, jarring and grating if you have played similar games, but stick with it and it's got some really neat ideas. I really like the ammo mechanics - most fighters only have 3-4 bullets before they need to swap to melee, or use an (extremely expensive early game) ammo pack item.
It creates an interesting flow to each battle.
The three playable factions are all wildly different from each other which is one of the biggest positives of Dreadlands. Different visuals, totally different units, card decks and abilities even if the pool of equipment is extremely small and shared by all factions.
They each have their own campaign and story - even if its just go there, kill that, walk across the map to deliver this.
Overall Dreadlands has some nice ideas, and some real effort to be unique and innovate in one of the most crowded genres has been made, but the asking price is utterly ridiculous for what the product is.
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98 Std. insgesamt
Verfasst: 09.02.21 00:19
Firstly, note: you can shoot and melee twice in a turn. That means you will have to spend both your action points though, so similar to Skirmisher from xcom2.
-Melee engaged foes/allies cannot be targeted with ranged weapons. This stops them getting slaughtered after they've reached their target.
-Melee characters that charge the enemy (move to the enemy to make a melee attack) will knock-back the target one square away from you. Melee character are then given two options, then can either: move back into melee range or stay.
-Shooting twice has a high chance to jam your gun (you must take a turn to repair it or not use it for rest of combat). This keeps the double ranged attacks in check and can give your melee a HUGE opening to actually take advantage of.
These features drastically alter the playing field for melee. No longer do you have to shit your pants worrying about your melee character and babysitting them constantly. Ranged and melee have an even playing field and that is necessary for a game that mixes gunplay and melee such as this.
I've been mindful of things that might be annoying and such, but nothing has occurred. This game has been designed very well, and you can see that very clearly when you are playing it. Highly recommend.
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351 Std. insgesamt
Verfasst: 03.01.21 21:17
At the outset, it looked fun, and reminded me at times of the original Fallout. However, when you scratch below the surface, you see how shallow the game is. Dreadlands has all the elements that could have made it a great game, but it lacks the depth and complexity. There was also a major optimization issue with graphics cards in laptops, causing the music/sound to stutter continuously. After the dev posted a fix (basically you have to force your computer to default to the standalone graphics card), it resolved this issue but for me, the frustration persisted.
+ The post-apocalyptic environment, gangs and scavenging to survive reminds one of the original Fallout series; the art, characters and concept are in sync with this theme
+ Tactical combat is turn-based, with workable LOS physics and a deck of 4 card-based buffs that are randomly drawn before each battle. This, combined with your gang members’ unique weaknesses and strengths adds some variety that can appeal to turn-based tactics fans
+ You can upgrade your base, weapons and gang members as they level
+ There are factions where you can gain reputation with, after completing contracts for them. Higher reputation leads to unlocking new items for sale, more contracts, etc.
- There’s hardly any narrative; you just wander from contract to contract. Combat is the backbone of the game, so if you aren’t a fan, stop looking right now. The contracts can hardly be considered quests, so forget about the “RPG” in the game description. You sense there might have been some backstory to the evolution of the 3 main gang factions, but you’re not told -- this was a wasted opportunity
- Upgrade trees are shallow, but upgrades are difficult because the loot drops are extremely stingy and the specific resource needed can be hard to find. As a result, there’s a LOT of grinding required to perform a simple upgrade. Having better drops or different difficulty levels could have addressed this
- There’s only 1 difficulty setting and 1 save game slot for your gang; forget about trying different tactics here, unless you want to restart the mission or a new game with a different gang
- Combat is repetitive. The maps are the same, starting points are the same, side objectives are more or less the same. Combat isn’t interesting enough to merit the grinding; neither are the character progressions
- The audio quality is average, with muffled sounds substituting for actual dialogue (remember Charlie Brown’s teacher?) -- there are subtitles, but this makes interactions a chore. Add to that: if you’re using a laptop, you may have to reconfigure your settings to default to your graphics card or you will be plagued with constant audio stuttering
- Characterization here is non-existent for an RPG game (unlike for e.g. the cool guys in Mutant Year Zero: remember Dux?); your gang members are bland, lifeless and disposable, not to mention ridiculously expensive to recruit
Verdict: Is Dreadlands a turn-based tactical combat RPG? Yes to the first part, no to the RPG bit. Is it worth getting? Maybe if you’re a die-hard fan of tactical combat, but I can think of better games to get.
Unfortunately, this is another missed opportunity.
4.5/10.0
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352 Std. insgesamt
Verfasst: 25.12.20 08:40
It has a single player mode but is actually focused towards the multiplayer aspect a bit more - although it is largely optional.
I don't think this game has had a lot of publicity, it looks good and plays well and is fun. The amount of (concurrent) players is very low, however. Haven't played the multiplayer yet, so it can be done without.
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2423 Std. insgesamt
Verfasst: 11.12.20 21:54
If you're already a fan of the recent 2D tabletop Necromunda rules , you will find a hidden gem of a video game here. Support good Indie developers!
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4068 Std. insgesamt
Verfasst: 08.12.20 00:25
There are some bugs currently, but the developers are responsive and there are updates every days.
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3872 Std. insgesamt
Verfasst: 27.11.20 23:02
Great game that continues on the 'Krater' Universe.
Plays a bit like Xcom that includes gang member management.
Mostly the dev's deserve a shout-out as they continue to push new content and fixes after release.
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1533 Std. insgesamt
Verfasst: 19.11.20 12:36
If you enjoy gambling, but dislike tactics, then this game may appeal to you.
Every map is the same. Every map uses the same basic scatter placement of random obstacles. The colours and skin will change, but the map type and layout is always the same. It get boring quick.
The rest of the game (other than the many bugs) is reasonably well put together, but those two things make it boring fast.
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76 Std. insgesamt
Verfasst: 19.11.20 07:46
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2072 Std. insgesamt
Verfasst: 18.11.20 03:02
The combat is like X-COM with some 40k/DND rules for engagement range and such(no firing into melee, leaving melee gives a free attack to enemy etc.).
The deaths are not so permanent in the way the being KO'd gives you a wound that takes 3 missions, 5 medkits at base or a stimpack to cure. I imagine they build up into perma death if you take enough but I have not yet(looks like light-heavy-dead).
The difficulty is nice and there is a fun range of strategy for team building.
Either way I find myself returning to the game often enjoying the character.
Its like playing a Borderlands tactics game as the crazy people.
Worthwhile. I hope they patch out a lot of the bugs, but even with them I do very much enjoy this game.
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64 Std. insgesamt
Verfasst: 11.11.20 16:03
It has everything I want, except... being dishonest by announcing it is ready to be released.
I had the possibility to remap the keys (which is necessary to me) but it didn't work : I wasn't able to map a single letter, and the arrow keys were mapped as numbers (oO).
It crashed to desktop, and the tool meant to give me a debug log failed to do so.
It lacked obvious QoL features like a key to end a turn or the possibility to speed up the animations (especially those of the enemy).
And it felt sluggish, both graphically and in response to user inputs.
All of these I could tolerate in an early access title, hoping that it would be corrected at one point. Now, saying that such a game is release ready feels dishonest to me. Even then, I like the premise so much that the fact that I feel cheated by the company doesn't prevent me from following the game, in case everything finally gets sorted out and they deliver a playable product. Meanwhile, I asked for a refund.
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448 Std. insgesamt
Verfasst: 25.10.20 21:52
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419 Std. insgesamt
Verfasst: 17.06.20 21:18
Found it a bit hard to gather enough supplies at start for treating injuries/debuffs, but I also like challenges.
+User experience
+Turn based strategy game
+Customizable builds for team, deck and gear
+Cut scenes
+Graphics and the cool sound effects
I love the game and I recommend it strongly.
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954 Std. insgesamt
Verfasst: 17.06.20 12:18
The interface, on the other hand is rough, the stability is low and the optimisation - weak. You'll drop frames no matter what and will crash every hour or so. This, of course is nothing new for an early access game, but in case you tend to forget - here's a reminder.
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38 Std. insgesamt
Verfasst: 07.06.20 18:35
Combat feels a bit lacking compared to other turn based tactical games but I have only tried the beginning few levels.
Hub area is a nice touch, like being able to customize my group.
The cards you can trade out before a fight kind of feel like a side note, would honestly forget about them mid battle.
It has a lot of potential and can't wait to see where it goes though.
Would recommend so far.
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721 Std. insgesamt
Verfasst: 25.04.20 19:02
I love the post apocalyptic feel. the graphics and animations are nice as well as the color scheme. The models and backgrounds are exceptional.
4/10 Will Edit as I play more
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68 Std. insgesamt
Verfasst: 23.04.20 13:06
Combat is boring. Clunky. Enemies have all kinds of annoying techniques like crippling you so that you can't move or fire. Shots miss a bunch and there are no cinematic shots or deaths. Feels like a bad X-Com clone.
Exploring the map is a great idea and could be fun... instead it's just a boring map with points scattered around. This of Mutant Year Zero... now that was a fun map to explore. This one is just flat and boring.
Meanwhile... the fun is apparently building a crew. Crew members cost 500-1000$ and missions give you around 50$ at the beginning. On top of that you need to buy ammo in between missions (why???) and health packs... so you never really have any money.
Maybe I am missing something but this game just had me bored out of my mind after an hour. I literally closed it in the middle of a fight. If you want an X-Com fix try Mutant Year Zero or... Xcom.
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635 Std. insgesamt
Verfasst: 03.04.20 21:01
Pros
Great tactical combat with unique units. It's not a straight copy of Xcom in that it has quirks such as tactical cards that you can deploy and disables ranged units from attacking units engaged in melee combat.Cons
Given this is early access, there are surprisingly few cons! There are a few EA challenges I've encountered from missing Tooltip names to weird sound levels between the open world map, combat and then entering specific areas to interact with NPCs.Check out my short video review that outlines gameplay mechanics and combat!
https://www.youtube.com/watch?v=QXyXBz-yWMs&feature=youtu.be
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559 Std. insgesamt
Verfasst: 01.04.20 16:36
The World
The game is very nice and good. It's definitely better than about 90% of Early Access games. I like that every gang has its own appearance and beliefs. Scrappers as described are neither good nor bad in anything, because they are strongly centered, which can be an advantage and a disadvantage depending on your playstyle. This gives a lot of different possibilities to approach each fight. However, I personally prefer clans specialized in something specific like Tribe-Kin who are very good at using firearms, but also have a lot of animals in the gang that can only attack in melee. For me, the Tribe-Kin specialization and the fact that in my opinion their tank (Growler) is better and has more skills to start with and that in my opinion they have better tactical cards makes them stronger than Scrappers. World is great as the info that everything is green because the earth fertilizer are the bones of the dead is great. Also each gang have it’s own look and that makes them stand out from other gangs. The worldmap is build in a great way so we have plains and mountains and we can find many places where others gangs or animals are to attack them. This world is a brutal unforgiving world and even one of the farmers say it is great land to be a farmer because air and earth is not trying to kill you and that is better than you can say about most places in the world. Great thing is also you can find some settlements on the map and each have it’s own story, own merchants and they give you quests and finishing these quests gives you more reputation in that settlement and that open more quests. The mysterious glow is not available in EA but I’m sure it will mix things up in an explosive way.
Gameplay
Probably in a few patches there will be some balance, but for now I will describe how important tactical cards are and what they are. In our hideout we have a table called Tactics and we can choose from all cards available to us 8 which we will carry with us for each fight. Of these 8, 4 are drawn, and if we don't like a card, we can discard it and draw another one of the other 4. Many cards are shared between the gangs. But those that are unique make Tribe-Kin a much better and more powerful gang for me than Scrappers. Scrappers have a card that allows them to release several rats that then run towards enemies and explode, but they can only release these rats close together and they explode within 1-3 turns or 2-4 turns if released by a gang leader. Tribe-Kin, on the other hand, have a fire totem that can be placed anywhere on the map and has a much larger blast radius than Scrappers rats and always explodes in the next turn from placing it so you can predict where the enemy will be in the next turn, or use the Leg Trap card which again allows us to set 2 traps anywhere on the map, which if someone enters in it will trigger it and immobilize enemy for 2 turns. The combination of Leg Trap + Fire Totem means that we can kill half of the opponent's gang before they are close enough to start shooting at us. We also have a Heal Totem card, which enemies can destroy, but if well-placed it heals our entire gang, which means that you have to be unlucky and your opponent needs a lot of grenades to make anyone in your team to lose all hp and gets wounded. Wounds are received if a clan member loses all hp and no one revive him for 3 turns as he lies on the ground or if the opponent reaches the wounded first and performs a coup de grace. One wound gives -1hp until healed and 2 wounds give a permanent serious wound. So a simple conclusion: If someone receives a wound, return to hideout and heal him. It makes no sense to engage in battle with the wounded. For now, Tribe-Kin is a much stronger gang than Scrappers because of its tank and tactical cards, and I hope it will be balanced in the future. Scrappers have 2 mines instead of Leg Traps and instead of totem they have rats and instead of healing a one-time cloud of healing, but for me it is not the same and these cards are not able to do combo among themselves as in the case of Tribe-Kin.
I can't wait for the Skarbacks gang to be available, which will probably be the best melee gang and see if this gang suits my play style.
What’s Bad?
The downside for me is that the defeated opponents do not leave the loot at the end of the battle unless we finish them off using coup the grace. It's like in this world that is portrayed as really brutal where one mistake will cost you your life and where in many places everything is trying to kill you, you are releasing defeated bleeding enemies who are only able to crawl instead of killing them and taking everything they have.
The downside is also the grass graphics which I hope will be changed and improved.
Conclusion
Overall the game is very good and the presented world is really interesting and well built.
I will wait for the 3rd gang to come out and for all future patches and DLCs, and when everything is available, I will play and finish this game with every gang.
Great game! Keep up the good work!
8/10
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3496 Std. insgesamt
Verfasst: 18.03.20 10:23
In short, this game is XCOM-like in Borderlands/Wasteland setting. Post-apocalyptic world, instanced isometric turn-based combat.
While it inherited decent amout of xcom mechanics, game introduces it's own unique ones: overwatch system works in cone-wide angle (where fighter looks) rather than entire line of sight, characters don't outright die upon reaching 0 hp but go into downed state at which character can still crawl and has 3 turn time to be revived or die (downed fighter can still get executed to get KIA prematurely). Btw executed enemies grant more loot post-battle so it might worth the risk. These are just few unique features to mention about combat.
All KIA units (out of action) get injuries which requires resources and/or time to be treated otherwise you get weakened and potentially useless fighter in your team so you have to be as strategic as possible about your actions because there is no savescum option available. Also, your ammo supply is limited and carried over to your global map/battles, like unloaded weapon stays unloaded unless you order to reload and in combat fighter may only reload using ammo you put into his inventory before battle.
Game gets better by days if not by hours so as XCOM-like/turn-based fan, you might as well pick this one up.
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729 Std. insgesamt
Verfasst: 11.03.20 05:27
Very much enjoying the game so far. I think it has a lot of potential. Right now I think that the two implemented gangs are interesting. I've played mostly up until this point with the Scrappers. Both gangs start in different locations and have different story missions that you can play through. You hire people at your main base and then go out to loot and do missions.
There is customization in the game, you can change the appearance of your units, although it is not nearly as extensive as say Xcom, but something is better than nothing. I'd like to see this aspect expanded in the future. As far as I'm aware you can't name troops yourself, but there is a random name generator you can use until you find a name you like. As a note, you can edit soldiers appearances before and after you recruit them at your base.
You cannot fire into units that are locked into melee brawls. But It seems that the game focuses on a blend of melee and shooting. Ammo can be somewhat scarce if you do not stock yourself with supplies at your base using the workshop. You can craft ammo, repair armor with scrap, unlock loot crates that you find in the wild during missions.
I haven't lost a mission yet, but came very close during the infiltrate the facility mission for the scrappers. Losing soldiers and gaining wounds can be tedious to deal with. But it was my own fault, and the game gave me more than enough medical supplies to heal up my units.
PVP is optional and not forced upon the player which is nice. Overall I'm enjoying playing and getting to know the game, give it a shot.
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45 Std. insgesamt
Verfasst: 10.03.20 22:46
The card-tactics system is interesting.
Sort of a Light version of Mutant Year Zero which is already a Light version of XCOM and I'm really missing some full fat Mayonnaise in the tactical combat scene right about now.
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40 Std. insgesamt
Verfasst: 10.03.20 22:44
You cannot shoot targets that are already in melee fights with others and the game seems to be more focused around melee in general since ammo is rare and has to be bought frequently.
Had my first match after the tutorial and instantly died from bleeding. My bleeding character was not able to apply bandages by himself? Had to use a different character for unknown reasons.
No adjustable font size, I can barely read the text with my grandpa eyes.
No speed up function or re-do button if you clicked on the wrong tile.
The sound is mixed badly, the music is very loud inside towns while you can barely hear it in combat.
I will probably give it a shot once early access is over and stick with Xcom until then. It looks promising but it is not quite there, yet.
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Release:10.03.2020
Genre:
Strategie
Entwickler:
Blackfox Studios
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
Kein Prisoner hat oder wartet auf das Spiel